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CS Discoveries 2019-2020: Data and Society Lesson 5.1: Problem Solving with Big Data
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In this lesson, students look at how data is collected and used by organizations to solve problems in the real world. The lesson begins with a quick review of the data problem solving process they explored in the last lesson. Then students are presented three scenarios that could be solved using data and brainstorm the types of data they would want to solve them and how they could collect the data. Each problem is designed to reflect a real-world service that exists. After brainstorming, students watch a video about a real-world service and record notes about what data is collected by the real-world service and how it is used. At the end of the lesson, students record whether data was provided actively by a user, was recorded passively, or is collected by sensors.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CS Discoveries 2019-2020: Problem Solving Lesson 1.1: Intro to Problem Solving
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In this lesson, students work in groups to design aluminum foil boats that will support as many pennies as possible. Groups have two rounds to work on their boats, with the goal of trying to hold more pennies than they did in round 1. The structure of the activity foreshadows different steps of the problem solving process that students will be introduced to in more detail in the following lesson. At the end of the lesson students reflect on their experiences with the activity and make connections to the types of problem solving they will be doing for the rest of the course.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CS Discoveries 2019-2020: Problem Solving Lesson 1.2: The Problem Solving Process
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This lesson introduces the formal problem solving process that students will use over the course of the year, Define - Prepare - Try - Reflect. The lesson begins by asking students to brainstorm all the different types of problems that they encounter in everyday life. Students are then shown the four steps of the problem solving process and work together to relate these abstract steps to their actual experiences solving problems. First students relate these steps to the aluminum boats problem from the previous lesson, then a problem they are good at solving, then a problem they want to improve at solving. At the end of the lesson the class collects a list of generally useful strategies for each step of the process to put on posters that will be used throughout the unit and year.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CS Discoveries 2019-2020: Problem Solving Lesson 1.3: Exploring Problem Solving
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In this lesson students apply the problem solving process to three different problems in order to better understand the value of each step. They will solve a word search, arrange seating for a birthday party, and plan a trip. The problems grow increasingly complex and poorly defined to highlight how the problem solving process is particularly helpful when tackling these types of problems. The lesson concludes with students reflecting on their experience with the problem solving process. They will justify the inclusion of each step and will brainstorm questions or strategies that can help them better define open-ended problems, as this is often the most critical step.

This lesson will likely take two class periods or more to complete. The first two problems may fit into a single class period but the third will need to be moved to a second day.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CSI: The Experience- Web Adventures
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Website includes:
- Games on CSI
- Bloodstain Analysis
- Careers in Forensics
- Digital Forensics
- DNA
- Forensic Biology
- Drugs and Crime
- Fingerprints
- Fire Investigation
- Firearms and Tool Mark Examinations
- Forensic Anthropology
- Forensic Art
- Forensic Pathology
- General Forensics
- Prescription Drug Abuse
- Toxicology
-

Subject:
Forensic Science
Science
Material Type:
Game
Reading
Date Added:
02/04/2019
CSI: Types of Evidence
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There are basically two types of evidence: material and physical. Material evidence is generally considered anything that can be manufactured: paint, fibers, or glass, etc. These bits of evidence can be visible or invisible. In many cases, evidence must be examined with the use of microscopes or other scientific instruments to detect and collect valuable data or information. Material evidence is also commonly known as trace evidence.

Subject:
Biology
Forensic Science
Science
Material Type:
Activity/Lab
Homework/Assignment
Date Added:
01/17/2019
Caine's Arcade Lesson (Creativity & Imagination)
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CC BY-NC-SA
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This lesson helps define imagination and creativity and explain how it helps us learn and about ourselves and the world. Caine created a massive cardboard arcade and is the inspiration behind this lesson.

Subject:
Education
Material Type:
Activity/Lab
Homework/Assignment
Date Added:
09/25/2018
Calculator Tic-Tac-Toe
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CC BY-NC-SA
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This fun twist on the popular game of Tic-Tac-Toe has students using their calculator skills. The game board could easily be adapted according to skill level and mathematical operation.

Subject:
Math
Material Type:
Game
Date Added:
10/22/2018
Calls to Action - Spirit Bear's Guide to the Truth and Reconciliation Commission of Canada
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In 2008, a group called the Truth and Reconciliation Commission (TRC) was made. Their job was to listen
to stories about residential schools and then write the stories down so we can learn from our mistakes.
In 2015, the Truth and Reconciliation Commission announced their 94 Calls to Action. These are 94
activities all governments, courts, businesses, schools, and people living in Canada can do to help fix the
mistakes of the past and present so that all children – including First Nations, Métis, and Inuit children –
can grow up happy, healthy, safe, and proud of who they are.

This booklet is written by Spirit Bear as a youth-guide to the TRC’s 94 Calls to Action. Each of the calls is outlined in student-friendly language that will give them a deeper understanding of Truth and Reconciliation process.

Subject:
Indigenous Perspectives
Social Studies
Material Type:
GAP 5
Author:
First Nations Child & Family Caring Society of Canada
Date Added:
09/27/2022
‎Calm
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Relaxing and serene app helps incorporate peace into daily life

Calm opens by instructing users to take a deep breath before landing on the home screen. This home screen can be customized, and users can choose from a range of more than 30 nature scenes and sounds to fit their preference. From this point, users can either complete a daily meditation that's provided, choose a sleep meditation, or practice deep breathing. If students choose to complete a meditation, they can choose from a list of more than 25 programs such as body scans, stories for kids, meditations for commuting, calming anxiety, demonstrating kindness, and more. Sleep Stories are fiction or nonfiction narrated stories that can be listened to before rest, which automatically shut off the app once the story finishes.

If students choose to practice deep breathing, they can follow a customizable animated bubble that expands and compresses to simulate inhaling and exhaling. Additionally, students can check their profile settings to set mindfulness reminders, link to Apple Health, analyze session history, invite friends, share statistics, or check their calendar to see how many consecutive days are included in their "streak."

This app is available from: (copy and paste URL into your browser)
Apple: https://apps.apple.com/us/app/id571800810?ign-mpt=uo%3D4
Google Play: https://play.google.com/store/apps/details?id=com.calm.android

Subject:
Education
Wellness
Material Type:
Activity/Lab
Author:
Calm.com
Date Added:
06/13/2022
Can Do Kids Academy
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The Can Do Kids website is full of ready-made resources to support teachers and learners in their study of orthography.

You have to sign up for an account, then can download free resources, including beautiful posters, that are connected to picture books supporting a variety of orthographic lessons. Please note, some items have a cost, but there are still many free resources on this site.

Subject:
Education
English Language Arts
Language Education (EAL, ESL)
Material Type:
Diagram/Illustration
GAP 4
GAP 5
GAP 6
Lesson
Teaching/Learning Strategy
Author:
Can Do Kids Academy
Date Added:
05/11/2023
Canada: Day 1
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CC BY-NC
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Explore the experience of how newcomers made Canada their home. Welcome to Immigration, Refugees and Citizenship Canada’s (IRCC) newest addition to its Teachers and Youth Web Corner. This exhibit explores the multifaceted experiences of newcomers from their first day of arrival in Canada to how Canada became their home, spanning from Confederation in 1867 to the present day.

Subject:
History
Social Studies
Material Type:
Lesson
Primary Source
Provider:
Government of Canada
Date Added:
06/06/2018
Canada Learning Code
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The new Canadian landscapes are digital.
Canada Learning Code designs, delivers, and partners on technology education for Canadians.
Start here to: learn, teach or volunteer.

Subject:
Coding
Computer & Digital Technologies
Math
Material Type:
Activity/Lab
Provider:
Canada Learning Code
Author:
- Aaron Maxwell Mentor Instructor
Canada Learning Code
Learner Ladies Learning Code
National Girls Learning Code Day
Date Added:
04/01/2019
Canada Learning Code
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Welcome to a new way of learning. From workshops to local meetups, our learning experiences are designed to be a welcoming environment where you can learn in a social and collaborative way.
Make sure you have your parent's permission to attend any event!

Subject:
Coding
Computer & Digital Technologies
Math
Material Type:
Activity/Lab
Provider:
Canada Learning Code
Author:
Canada Learning Code
Date Added:
04/01/2019
Canada Learning Code
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Canada Learning Code believes all teachers can teach coding.

Teachers Learning Code is designed to help K-12 teachers with little-to-no coding experience teach coding fundamentals with confidence!

A quick start guide is available for download, as well as a variety of lesson plans!

Subject:
Coding
Computer & Digital Technologies
Computer Science
Math
Science
Material Type:
Activity/Lab
Lesson
Teaching/Learning Strategy
Provider:
Canada Learning Code
Author:
Canada Learning Code
Date Added:
02/28/2019
Canada at War Series
Read the Fine Print
Educational Use
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The seminal Canada at War documentary film series was first broadcast on the CBC on April 3, 1962. Its 13 half-hour episodes were culled from more than 14,000,000 feet of film, mostly shot by Canadian Army cameramen during the Second World War but also including footage shot by German and British film crews. It took a team of editors three years to put the series together under the supervision of documentary filmmaker extraordinaire Donald Britain (who also wrote the commentary). It remains, to this day, one of the most important works on the Second World War.

Subject:
Business
Communication Media
Education
English Language Arts
Geography
Higher Education
History
Journalism Studies
Social Studies
Material Type:
Primary Source
Provider:
NFB Education
Author:
National Film Board Of Canada
Date Added:
11/22/2020