This site offers math and logic problems for ages 5 and up to adult.
- Subject:
- Math
- Material Type:
- Activity/Lab
- Game
- Homework/Assignment
- Author:
- Aplusclick
- Igor Kokcharov
- Date Added:
- 03/27/2020
This site offers math and logic problems for ages 5 and up to adult.
Working with either Edison or Microbit systems, students will gain an understanding of the importance of automation in agriculture while working together to complete a series of fun coding activities. Note: This resource is designed to compliment the Edison and Microbit courses offered through SaskCode. Edison and Microbit systems are not supplied by AITC-SK. You will need to have an AITC SK account and log in to access this resource.
A collection of lessons, calculators, and worksheets created to assist students and teachers of algebra.
The inspiration for this site came from John Allen Paulos' book Innumeracy. From it Fawn Nguyen took the mathematical fun facts, etc. and created middle school mathematics critical thinking problems that relate to ratios and proportional reasoning and require students to compare stuff and really get them thinking.
Here's an example:
Tortoises have the longest lifespan among vertebrates, about 200 years.
A fruit fly's lifespan is about 45 days.
If we scaled both lifespans down so that a tortoise's 200 years is now 1 day, then what is the fruit fly's lifespan, in seconds?
Through the activities within this toolkit, students will gain an understanding of the importance of nature and how all living things are connected. These resources are geared towards students in grades 6-8.
A series of pamphlets has been developed with the goal of supporting parents and caregivers as they promote positive math thinking in the home. The printable pamphlets, developed in collaboration with sector partners, also provide an overview of what students will be taught in school in each of grades 1-9, based on Saskatchewan curricula.
Excellent Interactive Lessons AND Assessments for All Levels of Math for Teachers and Students
Get your students coding in no time!
CodeMonkey is a fun and educational game-based environment where kids learn to code without any prior experience. After completing CodeMonkey's award-winning coding courses, kids will be able to navigate through the programming world with a sense of confidence and accomplishment.
FULL COURSES are available here for students.
Learn to make your own game, app, or computer drawing. (K-5)
Build real working apps, games and websites using blocks, JavaScript, CSS, HTML and more. (6-9)
Go beyond Code.org and take university courses online or learn a new programming language. (10-12)
Plus access to all the Hour of Code games/coding activities!
This website has various video challenges with accompanying PDF's for student use . Students are able to post their own videos of how they solved the challenge, and take a look at how others solved it as well.
The purpose of this lesson is to introduce the grade 6 math unit on data analysis and probability.
Included is a YouTube video to support Grade 6 Blended Learning Math - Unit 7.0: Data Analysis and Probability - Introduction.
The purpose of this lesson is to explore using questionnaires to gather data.
Included is a YouTube video to support Grade 6 Blended Learning Math - Unit 7.1: Data Analysis and Probability - Questionnaire to Gather Data.
The purpose of this lesson is to explore constructing experiments to gather data.
Included is a YouTube video to support Grade 6 Blended Learning Math - Unit 7.2: Data Analysis and Probability - Conducting Experiments to Gather Data.
The purpose of this lesson is to explore the interpretation of graphs.
Included is a YouTube video to support Grade 6 Blended Learning Math - Unit 7.3: Data Analysis and Probability - Interpreting Graphs.
The purpose of this lesson is to explore drawing graphs.
Included is a YouTube video to support Grade 6 Blended Learning Math - Unit 7.4: Data Analysis and Probability - Drawing Graphs.
The purpose of this lesson is to explore choosing an appropriate graph.
Included is a YouTube video to support Grade 6 Blended Learning Math - Unit 7.5: Data Analysis and Probability - Choosing an Appropriate Graph.
The purpose of this lesson is to explore strategies for solving statistical problems.
Included is a YouTube video to support Grade 6 Blended Learning Math - Unit 7.8: Data Analysis and Probability - Strategies Toolkit.
Desmos has great interactive graphing interactive activities you can use with your students for free!
Great for graphing and coordinate planes!
Ever wanted to take your students on an exciting journey? What if you could take that journey from the comfort of the classroom or out-of-school learning environment? Welcome to Mission to Mars!
Over the course of these lessons, you and your students will learn about and plan a mission to Mars. Your students will apply their creativity and science and math knowledge to explore the Red Planet. Not a scientist or engineer? That's okay! You're going to learn everything you need to know while preparing for and conducting these lessons. And you actually already have some engineering skills, whether you know it or not.
In this unit, students learn about Mars, design a mission to explore the planet, build and test model spacecraft and components, and engage in scientific exploration. The unit takes students through seven stages, including learning about the planet, planning the mission, designing the spacecraft, launching, landing, surface operations, and sample handling.
Explore Learning offers 3 programs to support students learning at home:
Gizmos (Grades 3-12) Get hands-on with math and science.
Gizmos are online simulations that excite curiosity and invite interaction. We’ve got over 400 Gizmos in our library covering topics and concepts in math and science for grades 3-12. Gizmos help students dig deeper into subjects and really understand challenging concepts.
Reflex (Grades 2-6) When they use Reflex, kids love math.
Adaptive and individualized, Reflex is the most effective system for mastering basic math facts in addition, subtraction, multiplication and division.
Full of games that students love, Reflex takes students at every level and helps them quickly gain math fact fluency and confidence. And educators and parents love the powerful reporting that allows them to monitor progress and celebrate success.
Science4Us (Grades K-2) It’s never too early to learn science!
Science4Us covers Inquiry, Physical Science, Life Science and Earth & Space Science with lessons specifically designed for K-2 students. The sessions have 1000’s of online and offline activities that can be completed in as little as ten minutes, and teach students using videos, interaction, poems, songs, and digital notebooks.