The following document contains everything you need to get started with Learner Profiles. Suggested inventories and resoures are included by grade grouping. Section 1 - Getting Started...Read This First (really...read this first!);Secton 2 - Kindergarten to Grade 2 Resources;Section 3 - Grade 3 to 5 Resources;Section 4 - Grade 6 to 9 Resources;Section 5 - Grade 10 to 12 Resources;Section 6 - How to Build a Learner Profile;Section 7 - Now What?
Creativity, Innovation and Entrepreneurship
Creativity, Innovation and Entrepreneurship
- Creativity is the ability to apply creative thought processes to create something of value.
- Innovation and entrepreneurship is the capacity to create and apply new knowledge in innovative and entrepreneurial ways to create new products or solve complex problems.
This tool helps you evaluate the level of proficiency
that you or your students have with the 21st Century
Fluencies. The Fluency Snapshot Tool can be used
either with individual students or with groups.
There are 10 statements for each Fluency. As you
move through the statements, chose a value you feel
represents how well the individual or group has
demonstrated the characteristic. This is an editable
form that you can check the boxes in online or off.
Have your students assess themselves and discuss
the outcome. Compare your results in each Fluency
to determine where focus and improvement may be
needed. Revisit this again in the future and co
Sun West 21st Century 7 C Rubric Exemplars for Grades 6 to 9 for:
character, collaboration, communication, creativity, critical thinking, computer and digital technologies, and cultural and ethical citizenship.
Sun West 21st Century Skills 7 C Rubric Exemplars for Grades 10 to 12 for character, collaboration, communication, creativity, critical thinking, computer and digital technologies, and cultural and ethical citizenship.
Try out one of these FREE Digital Escape Rooms to bring some well-deserved amusement to your home or classroom!
Escape Rooms are traditionally a physical “locked” room in which there are clues on how to escape. You need to solve each clue or problem that is presented in order to move onto the next clue, which, when you’ve solved enough, will eventually allow you to leave the room. Now, imagine this scenario, but in a virtual setting.
A digital escape room, like the ones described below, will give you a short story in reference to the theme. As you click through the prompts they give you, there will come a time where you need to solve a problem or a clue in order to click to the next prompt. Just as in real life, you won’t be able to “escape” until all the clues have been solved.
Give kids a paintbrush and a box of watercolors, and they can stay busy for hours all on their own. But, did you know there are plenty of other ways to get creative with paint? You can paint with bubbles, use salt for texture, or even build a paint pendulum. They’re all here in this roundup of incredible painting ideas for kids!
The students were given one period each week for 5 weeks to explore their interests and plan, implement and produce a Genius Hour Presentation in a format of their choosing. They began with a few worksheets to identify their interest areas and various ideas in which they may present their information and also various formats both electronically and paper-based which they could use to showcase their learning. The students used books, ipads and computers to access information. Various showcases included working replicas of battery-operated cars and helicopters, working volcanoes, a hockey rink, baking, painting and posters. Students were so engaged that most students completed the majority of their projects outside of school on their own time.
Students get one class period (52 minutes) to find a real problem on campus, document it, develop a solution and prepare a market-based presentation to be peer-reviewed the next day. The main goal of this project is to highlight the importance of collaboration when working under a tight deadline - a common situation in today's working world.
This project integrates engineering, design and business concepts and meets learning standards from 9th to 12th grade.
We started this project by reading the story “Over & Under the Snow” By Kate
Messner. While reading the story, we talked about the different animals that we
saw and what they did in the pictures. After reading the book we, we made a
chart of animals that lived over the snow and animals that lived under the snow
(both from the story and our prior knowledge. We then decided to make a large
mural of what animals do over and under the snow with the list that we had
made. Students were split into different groups that were in charge of various
animals (ex. animals under the snow, animals over the snow, animals in the sky
and nature). Using their creativity, they were to create pictures of animals in their
certain category through collaboration with one another.
Book Creator is a simple tool for creating awesome digital books. This site is a great way to bring creativity to your classroom or home. Students create, read and publish using a set of tools that is simple to use. Features include:
- 50 hand-picked fonts to choose from
- Add images or take your own photos
- Drop in video or music, or even record your voice
- Use the pen tool to draw or annotate
- Use shapes, arrows and emojis to express your ideas
- Portrait, square, or landscape book layouts
Students combine text, images, audio and video to create:
‘About me’ books
This lesson helps define imagination and creativity and explain how it helps us learn and about ourselves and the world. Caine created a massive cardboard arcade and is the inspiration behind this lesson.
Students learn about power generation using river currents. A white paper is a focused analysis often used to describe how a technology solves a problem. In this literacy activity, students write a simplified version of a white paper on an alternative electrical power generation technology. In the process, they develop their critical thinking skills and become aware of the challenge and promise of technological innovation that engineers help to make possible. This activity is geared towards fifth grade and older students and computer capabilities are required. Some portions of the activity may be appropriate with younger students. CAPTION: Upper Left: Trey Taylor, President of Verdant Power, talks about green power with a New York City sixth-grade class. Lower Left: Verdant Power logo. Center: Verdant Power's turbine evaluation vessel in New York's East River. In the background is a conventional power plant. Upper Right: The propeller-like turbine can be raised and lowered from the platform of the turbine evaluation vessel. Lower Right: Near the East River, Mr. Taylor explains to the class how water currents can generate electric power.
The Institute for Humane Studies has partnered with the authors of the textbook Common Sense Economics: What Everyone Should Know about Wealth Creation and Prosperity to help teach students why economic understanding is essential for life in today's society. With videos and quiz question corresponding to each element, this collection can be used as a study guide for "Part 1: Twelve Key Elements of Economics".