General OneFile is a cross-disciplinary research database (science, literature, history, etc.). Access …
General OneFile is a cross-disciplinary research database (science, literature, history, etc.). Access to more than 14,000 periodicals, newspapers, reference books, and multimedia sources, along with over 163,000 images, 6,400 audio files, and 1.3 million videos.
High School Edition is designed for middle- and high-school students and provides …
High School Edition is designed for middle- and high-school students and provides access to age-appropriate, authoritative digital content for classroom assignments. Learners can research magazines, journals, newspapers, and reference books covering a wide range of subjects, from science, history, and literature to political science, sports, and environmental studies.
Gale in Context: Elementary is a research database for Kindergarten to Grade …
Gale in Context: Elementary is a research database for Kindergarten to Grade 5 students. This resource is a credible, reliable and ad-free information source. Students, teachers and parents will find age-appropriate videos, images, biographies, magazine and newspaper articles on popular topics.
Gale in Context: Middle School is a research database for Grade 6 …
Gale in Context: Middle School is a research database for Grade 6 - Grade 8 students. This resource is a credible, reliable and ad-free information source. Students, teachers and parents will find age-appropriate videos, images, biographies, magazine and newspaper articles on popular topics.
This cross-searchable environment brings together Gale’s premier literary databases to allow users …
This cross-searchable environment brings together Gale’s premier literary databases to allow users to search across a library’s resources (Gale Literature Resources Center, Scribner Writer Series and Twayne's Author Series) to discover and analyze content in entirely new ways.
Gallica est la bibliothèque numérique de la Bibliothèque nationale de France et …
Gallica est la bibliothèque numérique de la Bibliothèque nationale de France et de ses partenaires. En ligne depuis 1997, elle s’enrichit chaque semaine de milliers de nouveautés et offre aujourd’hui accès à plusieurs millions de documents.
These games can help students practice specific skills from specific lessons in …
These games can help students practice specific skills from specific lessons in the UFLI scope and sequence. You can select words from the specific lessons you are working on, or the ones that students need more practice with, etc.
Be sure to look at the resource on how to use these games if you need more direction!
These monthly newsletters can help you find our favourite resources to help …
These monthly newsletters can help you find our favourite resources to help you get started exploring the Grade Alike Planning Hubs. Grade 4, 5 and 6 each have their own newsletter with recommended resources.
A little boy loses his neighbors dog inside the mysterious garden of …
A little boy loses his neighbors dog inside the mysterious garden of Abdul Gasazi, who tells the boy that he has turned the dog into a duck. But when the boy returns home he finds the dog waiting for him on the porch. Gasazi was playing a trick on the boy - or was he?
A gathering grid can help students organize information for a research report …
A gathering grid can help students organize information for a research report by recording their questions on the left side of the grid and the title of their sources on the top of grid. Then the answers and location of where they're found are filled out in the grid. An example is given.
A set of questions that can be used for a variety of …
A set of questions that can be used for a variety of ages in a variety of settings. These are very useful if students are all working on different activities!
"This tool allows you to create presentations, infographics, video presentations, resumes, and …
"This tool allows you to create presentations, infographics, video presentations, resumes, and more.
It includes many templates with access to photos, animations, and illustrations giving the user the ability to make any image or text interactive.
Content can be shared through a link or downloaded.
Teachers can make materials to share with students or other teachers, and students can use to build resumes or design a product for summative assessment." (AASL)
The gamification options look really good within this tool. You (or your students) can make a variety of different games to test content.
There are some great product choices in here to demonstrate learning.
There are a number of ways to use Genius Hour in the …
There are a number of ways to use Genius Hour in the classroom. There are many web resources to view and access to help guide you along your Genius Hour path as well. I accessed Facebook as well and joined several groups that discussed ways to implement Genius Hour. As this was my first time trying this out with the students, there are a few things that I would adjust for next time, but here is my version! In this project, students were allowed to choose a topic that interested them to create a large scale project on. Students were able to choose to do these projects on their own or in partners/groups. They filled out a proposal and then we met and discussed what they would be working on and what their products would look like. Every day 4, I gave students one period (56 minutes) to work on their Genius Hour creations. Students were asked to create outlines of their projects and journal entries stating their progress. The final product could be their choice but they would be presented to the class in some way. When beginning the project, we went over the Creativity Process and discussed the way that student would follow and use this process. We followed each step of the process as we went through the journey and discussed. Students would receive marks on their overall project as well as their presentation. As well, they completed a self-assessment afterwards.
What is Genius Hour? Genius Hour is a set amount of time …
What is Genius Hour? Genius Hour is a set amount of time for students to create projects based on their passions and interests, research a deeper level of their passion, and finally present on their own learning.
How We Introduced Genius Hour: 1. Show Pep talk video and introduce Genius Hour (see link) 2. Start with what is your passion? – that is all (Students think first then add a post-it telling me their passion) 3. How can we turn your passion into a project? Students write ideas and conference with me. 4. Once they all have projects, the time is their own. One hour every 6 day cycle to work on project. (Can be more than one project; if they finish the first, they come up with another) 5. The less rules the better (mine have to present at a Genius Fair (like a science fair) and have visuals for their table when done their project
Outcomes/Goal- The goal of this on-going project was for students to go …
Outcomes/Goal- The goal of this on-going project was for students to go through the inquiry process with a topic they were passionate about. With excitement and motivation established with the selection of the topic, students were asked to develop a guiding question(s) that directed their research. Once information was gathered, then the students self-selected a method they wished to use to showcase their answers to their inquiry question. Presentations were made to their classmates, their parents during the tri-conference interviews with the option to other classes as well.
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