In this lesson students are introduced to the concept of “avatars” and …
In this lesson students are introduced to the concept of “avatars” and share their experiences creating and playing avatars in video games and virtual worlds. They then create avatars using a program that is intentionally limited in terms of available body types and gender markers, first creating an avatar of their own gender and then of the opposite gender, and then discuss the program and relate it to representations of gender and body image in games and virtual worlds and in other media. Students then create avatars using a much more flexible version of the program and compare that experience to the more limited version. Finally, students use the more versatile program to create avatars that represent how they see themselves and how they would like others to see them online and reflect on the choices that went into creating them.
Our approach to civic education is about providing opportunities for students to …
Our approach to civic education is about providing opportunities for students to experience their democracy first-hand rather than by reading about it in a textbook. By reaching students throughout their school career, during and between election periods, we hope to prepare them to be responsible and informed citizens.
CIVIX programming focuses on the themes of elections, government budgets, elected representatives and digital media literacy. Programs available include:
(1) Student Vote - an election enables teachers to bring democracy alive in the classroom
(3) Rep Day - connects students with their elected representatives for a virtual or in-person meeting
(4) CTRL-F - a module providing quick strategies students can use to investigate and evaluate information
(5) PoliTalks - supports educators in bringing political discussions to the classroom - Materials are free with registration, and programming is designed for grades 5-12
(6) Democracy Bootcamp - professional development conference for teachers designed to improve their democratic engagement and delivery of CIVIX programming
STEM is everywhere—from businesses and organizations to the products that power our …
STEM is everywhere—from businesses and organizations to the products that power our daily lives. That’s why it’s important to build the first fully STEM literate generation. Endeavor is a first-of-its-kind interactive program designed for middle school students built to empower learners with the knowledge they’ll need to build their career pathways. Learners engage with interactive content that reinforces key STEM skills while discovering some of the exciting STEM opportunities that await.
This Course Covers The Careers Powering STEM Industries Big Data and the Internet of Things The Future of Manufacturing and Design The Algorithms Behind Recommendations
Through this activity students will learn about food security and some of …
Through this activity students will learn about food security and some of the causes of food insecurity both globally and at home. Then students will explore how food fits into a household budget and explore how some real-world challenges can affect the budgets and food choices of families. Developed in partnership with Conexus Credit Union.
STEM is everywhere—from businesses and organizations to the products that power our …
STEM is everywhere—from businesses and organizations to the products that power our daily lives. That’s why it’s important to build the first fully STEM literate generation and encourage STEM career exploration at an early age.
Endeavor is a first-of-its-kind interactive program designed for exploring STEM careers for middle school students. This STEM curriculum for middle school is built to empower learners with the knowledge they'll need to discover their career pathways.
The STEM lesson plans for middle school provided in this course enable learners to engage with interactive content that reinforces key STEM skills while discovering some of the exciting STEM opportunities that await.
Sun West School Division: Access this EVERFI course through your clever account.
Ignition: Digital Wellness and Safety is a digital literacy curriculum designed to …
Ignition: Digital Wellness and Safety is a digital literacy curriculum designed to provide students with the information they need to safely and confidently navigate the digital world.
Through six digital responsibility lessons, students take practical steps to protect their privacy and safety online. Students will learn critical digital literacy skills including how to evaluate content for accuracy, perspective, and motive. Ignition's digital literacy curriculum helps students acknowledge the benefits of online communities and resources while guiding them to successfully navigate potential pitfalls in their digital lives.
Ignition is a #DigCitCommit approved resource.
Sun West School Division: Log in through your clever account.
Sun West and Junior Achievement Partnership for Grade 6 Career Education: Sun …
Sun West and Junior Achievement Partnership for Grade 6 Career Education:
Sun West School Division partnered with Junior Achievement Saskatchewan in support of career development competencies of students through a business lens. Grade 6 Career Education Teachers will continue to deliver Junior Achievement’s Our Business World (Gr. 6) program to our students.
Junior Achievement focuses on the pillars of Financial Literacy, Entrepreneurship, and Work Readiness. The programs include combinations of whole class, team, and individual activities. Junior Achievement kits were sent to schools and categorized in our libraries. The materials are very detailed containing necessary resources, student preparation portfolios, and the teacher inspiration guide. The Student Preparation Portfolio consumables have been sent to schools.
As well, Junior Achievement has updated their online portal and created both Teacher-led and Student self-directed modules. These modules can be used alongside the physical kits – lots of options! Course Access Codes for the online portal have been shared with CD LEAD Teachers and Administrators. The access codes are also included in the packages sent to schools. If any support needed,
We currently offer 3 school programs: 1. Little Legislators Scavenger Hunt: 40-60 …
We currently offer 3 school programs: 1. Little Legislators Scavenger Hunt: 40-60 minutes, Pre-K to Grade 3 - Students will participate in a scavenger hunt for Saskatchewan symbols, and important people and objects in the Legislative Building. They learn about what government does in the building, monarchy connections, treaty maps and Indigenous leaders in Saskatchewan, and more. 2. Let's Get Legislative: 2 hours, Grades 4 to 12 - Students will gain an in-depth understanding of the function of the Legislative Building and of the elected members of the Assembly, and have the opportunity to ask their school’s MLA questions about what they see and learn in the Chamber. The Let's Get Legislative tour is only available when the Assembly is in session. For this program, please refer to the parliamentary calendar to select a date when the Assembly will be sitting. 3. Standard School Tour: 30 minutes, all grades - Our 30-minute tour, tailored to your students’ grade level. Learn the history of the building, government, the Westminster parliamentary tradition, and more.
This assignment is good to use after exploring the Gratitude Journal or …
This assignment is good to use after exploring the Gratitude Journal or Growth Mindset activites. This has students write about someone who is influenciat in their lives. They can choose someone who they know, or historical / cultural role models.
PowerPlay Young Entrepreneurs is a highly engaging program that is designed for …
PowerPlay Young Entrepreneurs is a highly engaging program that is designed for classrooms ranging from grades 4 to 8. Students have fun exploring their passions, talents and interests as they plan and carry out their own business ventures. They make real products, earn real money and donate a portion of their profits to charity.For more information about the program, visit powerplayforsuccess.com.
This mobile training program provides specialized critical care skill training to STARS …
This mobile training program provides specialized critical care skill training to STARS crews and other emergency care providers. The first mobile program of its kind in North America, it features a human patient simulator which replicates complex medical and traumatic problems over and over again. It offers medical personnel the opportunity to test and practice their reactions and skills, leading to a high degree of familiarity and confidence.
The mannequin: speaks and breathes, blinks and has reactive pupils, has a heartbeat and a pulse accurately mirrors human responses to such procedures as CPR, intravenous medication, intubation, ventilation and catheterization.
The mannequins have been installed in four motorhomes, creating large mobile emergency rooms. Additionally, STARS has a wireless mannequin that can be transported in a specially-modified SUV. This mannequin can be used in a variety of environments including hospital emergency rooms, classrooms, and mock accidents scenes.
Vault: Understanding Money is a digital education program that teaches students how …
Vault: Understanding Money is a digital education program that teaches students how to make wise financial decisions and improve their social emotional skills like goal-setting and responsible decision making. The interactive lessons will engage learners in an immersive adventure that translates financial concepts into easy to apply experiences that help students develop strategies for managing future finances.
Duration: 1.5-2 hours Grade: 4, 5, 6 Topic : Academic Readiness, Financial Literacy Languages: English - US, French - CA, Spanish - US, English - GB, English - CA
Sun West School Division: Log in through your clever account.
No restrictions on your remixing, redistributing, or making derivative works. Give credit to the author, as required.
Your remixing, redistributing, or making derivatives works comes with some restrictions, including how it is shared.
Your redistributing comes with some restrictions. Do not remix or make derivative works.
Most restrictive license type. Prohibits most uses, sharing, and any changes.
Copyrighted materials, available under Fair Use and the TEACH Act for US-based educators, or other custom arrangements. Go to the resource provider to see their individual restrictions.