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  • 6gce
Avatars and body image
Only Sharing Permitted
CC BY-NC-ND
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In this lesson students are introduced to the concept of “avatars” and share their experiences creating and playing avatars in video games and virtual worlds. They then create avatars using a program that is intentionally limited in terms of available body types and gender markers, first creating an avatar of their own gender and then of the opposite gender, and then discuss the program and relate it to representations of gender and body image in games and virtual worlds and in other media. Students then create avatars using a much more flexible version of the program and compare that experience to the more limited version. Finally, students use the more versatile program to create avatars that represent how they see themselves and how they would like others to see them online and reflect on the choices that went into creating them.

Subject:
Career & Work Exploration
Practical & Applied Arts
Material Type:
Activity/Lab
GAP 5
GAP 6
Author:
Media Smarts
Date Added:
04/28/2023
CIVIX Canada
Rating
0.0 stars

Our approach to civic education is about providing opportunities for students to experience their democracy first-hand rather than by reading about it in a textbook. By reaching students throughout their school career, during and between election periods, we hope to prepare them to be responsible and informed citizens.

CIVIX programming focuses on the themes of elections, government budgets, elected representatives and digital media literacy. Programs available include:

(1) Student Vote - an election enables teachers to bring democracy alive in the classroom

(2) Student Budget Consultation - combines civic education and financial literacy

(3) Rep Day - connects students with their elected representatives for a virtual or in-person meeting

(4) CTRL-F - a module providing quick strategies students can use to investigate and evaluate information

(5) PoliTalks - supports educators in bringing political discussions to the classroom - Materials are free with
registration, and programming is designed for grades 5-12

(6) Democracy Bootcamp - professional development conference for teachers designed to improve their
democratic engagement and delivery of CIVIX programming

Subject:
Business
Career & Work Exploration
English Language Arts
Financial Literacy
Practical & Applied Arts
Social Studies
Material Type:
GAP 4
GAP 5
GAP 6
Lesson
Module
Teaching/Learning Strategy
Unit of Study
Author:
CIVIX
Date Added:
05/02/2023
Endeavor - STEM Career Exploration from Everfi
Only Sharing Permitted
CC BY-NC-ND
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STEM is everywhere—from businesses and organizations to the products that power our daily lives. That’s why it’s important to build the first fully STEM literate generation. Endeavor is a first-of-its-kind interactive program designed for middle school students built to empower learners with the knowledge they’ll need to build their career pathways. Learners engage with interactive content that reinforces key STEM skills while discovering some of the exciting STEM opportunities that await.

This Course Covers
The Careers Powering STEM Industries
Big Data and the Internet of Things
The Future of Manufacturing and Design
The Algorithms Behind Recommendations

Subject:
Business
Career & Work Exploration
Entrepreneurship
Practical & Applied Arts
Material Type:
Activity/Lab
Assessment
GAP 6
Homework/Assignment
Simulation
Teaching/Learning Strategy
Provider:
Everfi
Author:
Everfi
Date Added:
09/07/2018
Food Security Budget Game
Rating
0.0 stars

Through this activity students will learn about food security and some of the causes of food insecurity both globally and at home. Then students will explore how food fits into a household budget and explore how some real-world challenges can affect the budgets and food choices of families. Developed in partnership with Conexus Credit Union.

Subject:
21st Century Competencies
Agriculture Studies
Agriculture, Food Sustainability & Security
Career & Work Exploration
Education
Practical & Applied Arts
Social Studies
Material Type:
Activity/Lab
GAP 6
Author:
Agriculture in the Classroom
Date Added:
06/13/2023
GAP - Endeavour: STEM Career Exploration
Read the Fine Print
Educational Use
Rating
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STEM is everywhere—from businesses and organizations to the products that power our daily lives. That’s why it’s important to build the first fully STEM literate generation and encourage STEM career exploration at an early age.

Endeavor is a first-of-its-kind interactive program designed for exploring STEM careers for middle school students. This STEM curriculum for middle school is built to empower learners with the knowledge they'll need to discover their career pathways.

The STEM lesson plans for middle school provided in this course enable learners to engage with interactive content that reinforces key STEM skills while discovering some of the exciting STEM opportunities that await.

Sun West School Division: Access this EVERFI course through your clever account.

Subject:
21st Century Competencies
Career & Work Exploration
Computer & Digital Technologies
Education
Practical & Applied Arts
Material Type:
Activity/Lab
GAP 6
Provider:
Everfi
Author:
EVERFI
Date Added:
04/21/2023
Gratitude Journal
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

This is a gratitude journal that your students can use to help build an understanding of themselves.

Subject:
Career & Work Exploration
Material Type:
Activity/Lab
GAP 6
Author:
Adam Naismith
Date Added:
04/28/2023
Ignition: Digital Wellness and Safety (Grade Alike Planning GAP Focus)
Rating
0.0 stars

Ignition: Digital Wellness and Safety is a digital literacy curriculum designed to provide students with the information they need to safely and confidently navigate the digital world.

Through six digital responsibility lessons, students take practical steps to protect their privacy and safety online. Students will learn critical digital literacy skills including how to evaluate content for accuracy, perspective, and motive. Ignition's digital literacy curriculum helps students acknowledge the benefits of online communities and resources while guiding them to successfully navigate potential pitfalls in their digital lives.

Ignition is a #DigCitCommit approved resource.

Sun West School Division: Log in through your clever account.

Subject:
21st Century Competencies
Computer & Digital Technologies
Education
Elementary Education
Emotional Wellness
Mental Wellness
Spiritual Wellness
Wellness
Material Type:
Unit of Study
Provider:
Everfi
Author:
EVERFI
Date Added:
04/21/2023
JA Canada - Our Business World
Rating
0.0 stars

Sun West and Junior Achievement Partnership for Grade 6 Career Education:

Sun West School Division partnered with Junior Achievement Saskatchewan in support of career development competencies of students through a business lens. Grade 6 Career Education Teachers will continue to deliver Junior Achievement’s Our Business World (Gr. 6) program to our students.

Junior Achievement focuses on the pillars of Financial Literacy, Entrepreneurship, and Work Readiness. The programs include combinations of whole class, team, and individual activities. Junior Achievement kits were sent to schools and categorized in our libraries. The materials are very detailed containing necessary resources, student preparation portfolios, and the teacher inspiration guide. The Student Preparation Portfolio consumables have been sent to schools.

As well, Junior Achievement has updated their online portal and created both Teacher-led and Student self-directed modules. These modules can be used alongside the physical kits – lots of options! Course Access Codes for the online portal have been shared with CD LEAD Teachers and Administrators. The access codes are also included in the packages sent to schools. If any support needed,

Subject:
21st Century Competencies
Business
Career & Work Exploration
Education
Entrepreneurship
Financial Literacy
Practical & Applied Arts
Material Type:
GAP 6
Author:
Junior Achievement Saskatchewan
Date Added:
02/28/2023
Legislative Assembly of Saskatchewan: Information for Teachers
Rating
0.0 stars

We currently offer 3 school programs:
1. Little Legislators Scavenger Hunt: 40-60 minutes, Pre-K to Grade 3 - Students will participate in a scavenger hunt for Saskatchewan symbols, and important people and objects in the Legislative Building. They learn about what government does in the building, monarchy connections, treaty maps and Indigenous leaders in Saskatchewan, and more.
2. Let's Get Legislative: 2 hours, Grades 4 to 12 - Students will gain an in-depth understanding of the function of the Legislative Building and of the elected members of the Assembly, and have the opportunity to ask their school’s MLA questions about what they see and learn in the Chamber. The Let's Get Legislative tour is only available when the Assembly is in session. For this program, please refer to the parliamentary calendar to select a date when the Assembly will be sitting.
3. Standard School Tour: 30 minutes, all grades - Our 30-minute tour, tailored to your students’ grade level. Learn the history of the building, government, the Westminster parliamentary tradition, and more.

Subject:
English Language Arts
Social Studies
Material Type:
GAP 4
GAP 5
GAP 6
Teaching/Learning Strategy
Author:
Legislative Assembly of Saskatchewan
Date Added:
06/08/2023
People Who Made a Difference CG6.2
Unrestricted Use
CC BY
Rating
0.0 stars

This assignment is good to use after exploring the Gratitude Journal or Growth Mindset activites. This has students write about someone who is influenciat in their lives. They can choose someone who they know, or historical / cultural role models. 

Subject:
21st Century Competencies
Career & Work Exploration
Material Type:
Assessment
GAP 6
Author:
Amanda Ross
Date Added:
04/28/2023
PowerPlay Young Entrepreneurs
Unrestricted Use
CC BY
Rating
0.0 stars

PowerPlay Young Entrepreneurs is a highly engaging program that is designed for classrooms ranging from grades 4 to 8. Students have fun exploring their passions, talents and interests as they plan and carry out their own business ventures. They make real products, earn real money and donate a portion of their profits to charity.For more information about the program, visit powerplayforsuccess.com.

Subject:
21st Century Competencies
Accounting
Agriculture Production
Arts Education
Business
Communication Media
Computer & Digital Technologies
Education
English Language Arts
Entrepreneurship
Equine Studies
Financial Literacy
Marketing
Sheep Production
Special Education
Visual Arts
Material Type:
Assessment
GAP 4
GAP 5
GAP 6
Game
Homework/Assignment
Lesson
Module
Primary Source
Teaching/Learning Strategy
Unit of Study
Author:
Correne McJannet
Date Added:
08/02/2022
STARS Ambulance - Mobile Education Program
Unrestricted Use
Public Domain
Rating
0.0 stars

This mobile training program provides specialized critical care skill training to STARS crews and other emergency care providers. The first mobile program of its kind in North America, it features a human patient simulator which replicates complex medical and traumatic problems over and over again. It offers medical personnel the opportunity to test and practice their reactions and skills, leading to a high degree of familiarity and confidence.

The mannequin: speaks and breathes, blinks and has reactive pupils, has a heartbeat and a pulse
accurately mirrors human responses to such procedures as CPR, intravenous medication, intubation, ventilation and catheterization.

The mannequins have been installed in four motorhomes, creating large mobile emergency rooms. Additionally, STARS has a wireless mannequin that can be transported in a specially-modified SUV. This mannequin can be used in a variety of environments including hospital emergency rooms, classrooms, and mock accidents scenes.

Subject:
21st Century Competencies
Career & Work Exploration
Education
Educational Technology
Practical & Applied Arts
Material Type:
Activity/Lab
GAP 4
GAP 5
GAP 6
Date Added:
05/15/2023
Vault - Understanding Money (Grade Alike Planning GAP Focus)
Rating
0.0 stars

Vault: Understanding Money is a digital education program that teaches students how to make wise financial decisions and improve their social emotional skills like goal-setting and responsible decision making. The interactive lessons will engage learners in an immersive adventure that translates financial concepts into easy to apply experiences that help students develop strategies for managing future finances.

Duration: 1.5-2 hours
Grade: 4, 5, 6
Topic : Academic Readiness, Financial Literacy
Languages: English - US, French - CA, Spanish - US, English - GB, English - CA

Sun West School Division: Log in through your clever account.

Subject:
21st Century Competencies
Business
Career & Work Exploration
Education
Elementary Education
Financial Literacy
Practical & Applied Arts
Social Studies
Material Type:
Unit of Study
Provider:
Everfi
Author:
EVERFI
Date Added:
04/21/2023