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Medicine Games: Control of the Cell Cycle
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Play a game and find out about a Nobel Prize awarded discovery or work! In this game you are to take on the job as a Cell Division Supervisor. Are you familiar with the different phases in the cell cycle? If not, maybe you should pay extra attention to the image of the cell cycle in the introduction.

Subject:
Biology
Science
Material Type:
Game
Provider:
Nobel Foundation
Provider Set:
Nobelprize.org
Date Added:
05/22/2018
Medicine Games: DNA Double Helix Game
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Play a game and find out about a Nobel Prize awarded discovery or work! In the beginning of the 1950s, biologists knew that DNA carried the hereditary message. But how? The DNA molecule looks like a spiral ladder where the rungs are formed by base molecules, which occur in pairs. These sequences of base pairs represent the genetic information. In the game below, you can make copies of DNA molecules and find out which organism the genetic material belongs to!

Subject:
Health Science
Science
Material Type:
Game
Provider:
Nobel Foundation
Provider Set:
Nobelprize.org
Date Added:
05/22/2018
Medicine Games: Pavlov's Dog
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Play a game and find out about a Nobel Prize awarded discovery or work! In this game, you will find out if you can train a dog to drool on command! Ivan Pavlov's description on how animals (and humans) can be trained to respond in a certain way to a particular stimulus, has drawn a tremendous amount of interest ever since he first presented his findings. His work paved the way for a new and objective method of studying animal and human behavior.

Subject:
Psychology
Social Studies
Material Type:
Game
Provider:
Nobel Foundation
Provider Set:
Nobelprize.org
Date Added:
05/22/2018
Medicine Games: Split Brain Experiment
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Play a game and find out about a Nobel Prize awarded discovery or work! The brain is made up of two halves, the hemispheres. These hemispheres are united to one another through a system consisting of millions of nerve fibers. Therefore, each hemisphere is continually informed about what is happening in the other. What happens if the connection is broken?

Subject:
Health Science
Science
Material Type:
Game
Provider:
Nobel Foundation
Provider Set:
Nobelprize.org
Date Added:
05/22/2018
Medieval Levers Game
Rating
0.0 stars

PHYSICAL SCIENCE
Build your very own trebuchet and catapult yourself to victory! You'll learn more about levers, simple machines, and the principles behind force and gravity as you experiment with projectiles and counterweights to make the perfect launch.

ABOUT THE SCIENCE
The trebuchet (pronounced tray-boo-shay) was a large counter-weighted weapon used in the Middle Ages during warfare to break down the walls of castles. The first ones invented used between 15 and 40 men to pull down the lever arm in order to launch it. It soon developed into a simple machine called a traction trebuchet that used gravity instead of manpower. These machines were generally larger and more difficult to reload, but could catapult much bigger objects.
Here is how it worked! It had a lever that transferred gravitational energy into kinetic energy, taking the force of gravity and using it to fling an object. Soldiers relied on this weapon so much, that they even named them! One very large trebuchet used during the Crusades in Scotland was named “Warwolf”.
No matter the size, the main components of a trebuchet are the lever and the sling. The pivot point (or fulcrum) is located between the load and the effort and works like a see saw. On one end there is the object that is to be fired and on the other is the counterweight. Raising the counterweight above the ground causes a buildup of potential energy. When the counterweight is released and falls, the lever arm pivots on its fulcrum and the other end of the projectile receives the energy.
Can you believe they used these on ships as well as land? You can probably throw a ball on land with pretty good aim. Next time you are floating in a pool or lake, try throwing a ball to the shore and see what these ship-bound trebuchets were up against.

Subject:
Physical Science
Science
Material Type:
Game
Provider:
Wonderville
Author:
Wonderville
Date Added:
12/03/2018
Meet the greenhouse gases
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Educational Use
Rating
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An activity page that teaches about greenhouse gases using personas.

Subject:
Science
Material Type:
Game
Provider:
NASA
Provider Set:
STEM Outreach
Author:
NASA
National Aeronautics and Space Administration
Date Added:
06/08/2023
Mentimeter - Interactive Presentation Software
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With Mentimeter you have lots of options. One great option is to create interactive quizzes that will make your classroom fun. What better way to get students excited about learning than to introduce a fun interactive game or quiz to the classroom? Create some friendly rivalry between students and create a sense of community by using an interactive quiz. Switch up standard teaching techniques and wake up students with some interactive games.

Mentimeter allows you to build interactive presentations with the easy-to-use online editor. Add questions, polls, quizzes, slides, images, gifs and more to your presentation to create fun and engaging presentations.

Your audience uses their smartphones to connect to the presentation where they can answer questions. Visualize their responses in real-time to create a fun and interactive experience.

Once your Mentimeter presentation is over, share and export your results for further analysis and even compare data over time to measure the progress of your audience.'

Subject:
Arts Education
Education
English Language Arts
Health & Fitness
Health Education
Math
Practical & Applied Arts
Science
Social Studies
Material Type:
Activity/Lab
Assessment
Game
Author:
Mentimeter
Date Added:
05/17/2021
Microbiology for Kids: OLogy
Rating
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This great site makes learning about microbiology accessible to any ages.

There are some great games and stories available.

Download and print the card game GUTSY to learn about helpful microbes and pathogens!

Subject:
Health & Fitness
Health Education
Science
Material Type:
Activity/Lab
Diagram/Illustration
Game
Simulation
Author:
American Museum of Natural History
Date Added:
05/19/2020
Mini TFO (Émissions pour enfants de 2 à 8 ans)
Rating
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« Vidéos et jeux éducatifs pour les enfants de 2 à 8 ans. »

De nombreuses séries et jeux produits par TFO:

« Que ce soit par sa chaîne de télévision éducative, sa plateforme de diffusion numérique TFO.org, par l’entremise de la franchise d’information ONFR, de la plateforme de contenu éducatif IDÉLLO, ou encore de l’application d’apprentissage de la lecture Boukili, TFO met à la disposition des francophones et des francophiles de l’Ontario et des autres communautés de langue officielle en situation minoritaire des milliers de contenus éducatifs et inclusifs de haute qualité en français. »

Subject:
Early Childhood Development
Education
Elementary Education
French
Language Education
Material Type:
Game
Primary Source
Teaching/Learning Strategy
Author:
Office des télécommunications éducatives de langue française de l’Ontario (TFO)
Date Added:
01/25/2024
Miss Giraffe's Class
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This resource has a variety of resources for primary grades. Great information is available here for free.

There are also resources available that you can purchase through teachers pay teachers.
The Short Vowel, no prep is perfect for word work in the daily 5.

Subject:
English Language Arts
Math
Material Type:
Activity/Lab
Game
Homework/Assignment
Reading
Author:
Miss Giraffe
Date Added:
01/30/2019
Mission: Maple Leaf Game
Rating
0.0 stars

PHYSICAL SCIENCE, TECHNOLOGY & INNOVATION, EARTH AND SPACE SCIENCE
Mission: Maple Leaf takes you on a journey across time and space! Save the Planet Tontar by helping Ed the Robot complete a series of puzzles by taking a trip through some of Canada’s greatest scientific and technological achievements. Given Canada’s vast and varied landscape, natural resources and diverse population, what can we teach the rest of the universe… and beyond?

ABOUT THE SCIENCE
What do computerised braille, the egg carton, pacemakers, AM radio, and snowmobiles have in common? They were all invented in Canada!
Thousands of years ago, Canada’s Indigenous community overcame the challenges of how to farm in Canada's climate and how to communicate and trade without a commonly spoken language. They created ways to travel across the landscape, medicines to keep healthy and even games, like the forerunner to lacrosse. As early European settlers came to Canada, they learned from the indigenous People and built upon their ingenuity across the fields of health/medicine, transportation, communications, and agriculture. Back in the Steam Age (1830-1880), Canadians helped to automate the harvesting of crops, and even invented the lightbulb. The Electric Age from 1880-1920 saw a number of world-changing innovations coming from Canadian soil such as the creation of early sonar and radio. The snowmobile, walkie-talkie and electric wheelchair were just some of the inventions of the Automobile Age (1920-1950). The Television Age in 1950-1980 saw Canada making strides in the fields of space exploration and in medicine. During and since the PC Age (1980-2000), computer programming, nanotechnology, high-tech agriculture and virtual reality have benefited from Canada’s expertise. Canadians young and old are still having an amazing and long lasting impact on the world. What’s next?

Subject:
Earth Science
Health & Fitness
Physical Education
Science
Material Type:
Game
Provider:
Wonderville
Author:
Wonderville
Date Added:
12/03/2018
Mission: Super-Human
Rating
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A gamified resource that teaches students about healthy food, how to make healthy food choices, and how to interpret food labels and advertisements. Each lesson is a 'Mission' where students work in groups to create a Super-Human to defeat villains that are trying to take over the food system.

Note: Order the free kit beforehand.

Subject:
Health & Fitness
Health Education
Science
Material Type:
GAP 5
GAP 6
Game
Simulation
Author:
Agriculture in the Classroom
Date Added:
02/28/2023
Missions to Planet Earth Game
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In this online card game, players prepare five important NASA Earth missions. The object of the game is to be the first to complete three of five missions. A mission is completed when all four of its required components have been supplied. Each mission needs a rocket, an orbit, a spacecraft, and a science objective. There are different kinds of each of these components; each mission needs a different combination of the components. The game is based on real NASA Earth missions: Aqua, Aura, CloudSat, IceSat, and Terra.

Subject:
Science
Material Type:
Game
Provider:
NASA
Provider Set:
NASA Wavelength
Date Added:
10/05/2018
Monster Schoolbus
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In Monster School Bus, students play a newly hired bus driver with a certain number of seats on the bus. The mission: to pick up each neighborhood’s little monsters and bring them to school – without dividing up groups (monsters don’t like that).
In early levels, each little monster takes up one seat and players combine integers to add up to 10. Each new neighborhood exposes learners to a more complex set of numbers, including decimals and fractions. The design of characters and locations gives the game an edgy look, and provides a more mature atmosphere to a game covering fairly juvenile content (e.g., buildings transform into punk Monster Buildings as a reward for picking up kids). This is important: though students learn this concept of number chunking in earlier grades, they often fail to understand it conceptually. Therefore, this content could turn off older students if they feel the game is “below them.” The edgy character design helps make the content feel more age-appropriate, and the graphical details impact gameplay and motivate players to visualize numbers as sets and quantities and think harder about relationships among numbers and number systems.

Subject:
Math
Material Type:
Game
Provider:
Learning Games Lab
Author:
NMSU Learning Games Lab
Date Added:
10/11/2018
Morning Star
Rating
0.0 stars

Although it’s hard to replace the physical feeling of being inside the Canadian Museum of History, one virtual exhibit gives you the chance see a standout ceiling mural even closer than you can in person.
The circular painting, “Morning Star,” by Alex Janvier, decorates the ceiling of the dome of the Haida Gwaii Salon within the museum, towering above a bright white staircase. Online, you can zoom in on the mural and spin it to see the four quadrants in high detail. A click of the plus sign in the corner causes a series of links to pop up over the mural itself, with photos and videos attached that explain the significance of each part of the artwork.
Other exhibits listed in the museum’s “Online Exhibitions” section include a dedicated website explaining Inuit prints from Cape Dorset in Nunavut (with videos, interviews, pictures and interactive puzzle games to recreate prints yourself), and a clickable playhouse that has different “rooms” that lead viewers to different children’s toys from Canada’s past.

Subject:
Arts Education
History
Indigenous Perspectives
Native Studies
Science
Social Studies
Visual Arts
Material Type:
Activity/Lab
Diagram/Illustration
Game
Homework/Assignment
Simulation
Author:
Canadian Museum of History
Date Added:
03/18/2020
Movement Games / Jeux (Learn71)
Rating
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Movement game kits (hot potato, charades, etc.) for many of the Comox Valley Schools (SD71, B.C.) middle-grade Core French units (also searchable on the Resource Bank). All would be adaptable for younger and older students. There are also flash card sets with the units themselves!
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Ces jeux sont destinés aux élèves de Core French, mais seraient également très utiles pour susciter la participation à l'oral dans les cours d'Immersion! Des cartes flash sont aussi disponibles avec chaque unité (recherchables dans la Banque de Ressource).

UNIT THEMES (those with flash cards and games, searchable on the Resource Bank):

-Greetings & letters (saluer & alphabet)
-Numbers & calendar (chiffres & calendrier)
-Who are you? (Qui es-tu?)
-Body parts & monsters (le corps & les monstres)
-Clothing (les vêtements)
-Sports (les sports)
-Hobbies (les passe-temps)
-Animals (les animaux)
-High-frequency words (Les mots de haute fréquence)
-Food (la nourriture) - unit 2/2e unité

Subject:
French
Language Education
Material Type:
Activity/Lab
Game
Author:
Comox Valley Schools
Learn71
Beth Peddle
Date Added:
03/07/2024
Music Education Apps
Only Sharing Permitted
CC BY-NC-ND
Rating
0.0 stars

Music Education apps to learn basic elements of music, including fast/slow, high/low, loud/soft, reading music notation, etc.

Subject:
Arts Education
Material Type:
Game
Simulation
Date Added:
03/18/2020
Mélimélo
Rating
0.0 stars

«Chaque module contient dix mots dont les lettres ont été mélangées. Le jeu consiste à reformer ces mots le plus rapidement possible à l’aide des définitions données. Soyez gourmand et gourmande : chaque mot trouvé peut vous rapporter jusqu’à dix bols de nouilles et chaque indice non utilisé vous fera gagner un bol supplémentaire...Ce jeu permet de mémoriser l’orthographe difficile de certains mots.»

Subject:
French
Language Education
Material Type:
Game
Author:
Collège de Maisonneuve
Date Added:
03/19/2024