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Artificial Intelligence AI Literacy Lessons for Grades 6–12
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"Quick, grab-and-go lessons to help your students think critically about AI and its impact.

Artificial intelligence (AI) is rapidly transforming the world we live in. From using generative AI for schoolwork to dealing with misinformation and befriending AI chatbots, students have a lot to consider when it comes to this ever-evolving technology.

This collection of quick lessons (20 minutes or less!) provide an introduction to AI and help address its social and ethical impacts. Through these lessons, students will:

Understand what AI is and how it works
Consider some of its potential benefits and risks
Think critically about how we can be responsible and ethical users of AI"

Note - you will need to sign up for a free account to access lessons.

Subject:
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Science
Material Type:
Activity/Lab
Lesson
Author:
Common Sense Education
Date Added:
01/23/2024
CS Principles 2019-2020 3.3: Creativity in Algorithms
Conditional Remix & Share Permitted
CC BY-NC-SA
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This is the third of three lessons that make the connection between programming and algorithms. In this lesson students continue to work with the "Human Machine Language" to get creative designing more algorithms for playing cards. One command is added to the language from the previous lesson (SWAP) that allows positions of cards to change. With the addition of swap the challenge is to design an algorithm that will move the minimum card to the front of the list while keeping the relative order of all the other cards the same. If that is achieved some other Human Machine Language challenges are available.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
10/11/2019
Canada Learning Code - CO2 Trends with Python
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"Learners use Python and the Pygal graphing library to visualize data about one of the most important issues facing our country: greenhouse gas emissions and their relation to climate change."

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Provider:
Canada Learning Code
Author:
Paul Prescod
Date Added:
12/02/2019
Canada Learning Code - Envisioning a Better World in VR (lesson 5)
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"What happens when your students have a platform that allows them to envision the impact they make in the world? In this lesson, your students will learn how to use CoSpaces to build their own 3D creations, animate them with code (using block coding) and explore the topic of virtual reality."

Note - you do NOT need VR sets to do this lesson.

Subject:
Arts Education
Coding
Computer & Digital Technologies
Math
Practical & Applied Arts
Visual Arts
Material Type:
Activity/Lab
Provider:
Canada Learning Code
Author:
Canada Learning Code
Courtney Schreiter
Date Added:
11/24/2019
Computational Thinking Introduction for Teachers - YouTube
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"A Wonderville quick tips video on computational thinking.

In this video, learn about how to introduce coding and programming into your class by first adopting computational thinking practices. Discover what computational thinking is, it's benefits for your students, and examples that can give them the opportunity to practice this mindset and skill through exact instructions activities.

For more STEM related videos, games, and activities, head to: http://wonderville.org

And check out our other professional learning videos at: https://wonderville.org/professional-...

Related exact instruction challenge videos found here :
How to put on winter clothes- https://youtu.be/LquWGTgRS7U
How to draw a butterfly- https://youtu.be/5ttqUx5KS9A "

Subject:
Coding
Computer & Digital Technologies
Education
English Language Arts
Math
Material Type:
Activity/Lab
Primary Source
Teaching/Learning Strategy
Author:
MindFuel Canada
Date Added:
01/23/2020
Computational thinking
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BBC lesson series on Computational Thinking. This series would be a good resource for teachers, and older students. The lesson provide some information, a video clip, and each section in the series has a quiz at the end to check understanding. The start of the topic is broken down into the sections of computational thinking: Decomposition, Pattern Recognition, Abstraction and Algorithms.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Math
Science
Material Type:
Assessment
Lesson
Author:
BBC
Date Added:
04/08/2019
Grade 4 Module 1: Place Value, Rounding, and Algorithms for Addition and Subtraction
Conditional Remix & Share Permitted
CC BY-NC-SA
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In this 25-day module of Grade 4, students extend their work with whole numbers.  They begin with large numbers using familiar units (hundreds and thousands) and develop their understanding of millions by building knowledge of the pattern of times ten in the base ten system on the place value chart (4.NBT.1).  They recognize that each sequence of three digits is read as hundreds, tens, and ones followed by the naming of the corresponding base thousand unit (thousand, million, billion).

Find the rest of the EngageNY Mathematics resources at https://archive.org/details/engageny-mathematics.

Subject:
Math
Material Type:
Module
Provider:
EngageNY
Date Added:
05/11/2013
Learning Modules & Lessons– Callysto Canada K-12
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"Callysto is a free, multimodal learning program for grades 5-12 students in Canada. The program is part of a two-year pilot project by Cybera and the Pacific Institute for Mathematical Sciences (PIMS), who received funding from the federal government’s CanCode program to build and employ new technologies that promote digital literacy and help Canada’s youth develop the foundational skills required to become the future drivers of innovation."

Learning modules are available for Math, ELA, Science, Social, etc.
Click RESOURCES then select - learning modules, lesson plans, Indigenous content, data, computational thinking, problem solving.
Use the "bubbles" to filter to the subject.

Click GET STARTED to find the teacher starter kit and free full courses on computing science 10, AI, computational thinking, data science.

Subject:
Biology
Chemistry
Computer & Digital Technologies
English Language Arts
Environmental Science
Health & Fitness
Health Education
Indigenous Perspectives
Math
Science
Social Studies
Material Type:
Activity/Lab
Module
Author:
Callysto
Date Added:
02/07/2020
Lesson Plan for all ages - Computational Thinking - Learn Like a Computer
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"Want to help kids understand the magic of machine learning? In this lesson students will learn how machine learning algorithms work, and their uses in day-to-day life!"

A simple introduction to learning like a computer - no devices required.

The lesson is divided into:
Prep Work
Lesson
Assessment
Extensions
Curricular Connections
References

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Provider:
Canada Learning Code
Author:
Bilal Qadar
Canada Learning Code
Date Added:
10/28/2019
Math Antics - Basic Math Videos and Worksheets (Gr. 3 to 9)
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Math Antics has amazing videos to explain concepts for Math. The videos are very clear and explicit and students love them. All of the video lessons are FREE.

There are also follow up exercises, videos and worksheets that students can use to solidify learning - but you will be required to pay $20 a year to access these. hat being said, it's super useful even without a paid account!

The videos are organized by strand, and all are free.

They cover numeracy, arithmetic, algorithms, fractions, mixed numbers, percentages, ratios, geometry, statistics, measurement, exponents, integers & algebra, algebra 1-3

Subject:
Math
Material Type:
Activity/Lab
GAP 4
GAP 5
GAP 6
Lesson
Author:
Math Antics
Date Added:
01/23/2023
The Mathematics Shed
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Welcome to the Mathematics Shed, there are a whole host of free resources and links on this site. So many grade levels and math outcomes covered by various themes such as Lego, Star Wars, Encanto, Minions, Superheroes and many others. The website includes a "Starter of the Day" activity, visuals, games, printables, number talks, word problems and mental math activities.

Subject:
Computer & Digital Technologies
Education
Elementary Education
Math
Material Type:
GAP 4
GAP 5
GAP 6
Author:
Mathematic Shed
Date Added:
05/10/2023
Mathigon – Textbook of the Future
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This award winning math site is searchable by grade level (6-8, 9-10, 11-12), course content and activities. It encourages:
Active Learning
- The unique content format makes learning more interactive than ever before. Students can explore, discover and actively engage in problem solving and creativity.
Personalization
- The content can seamlessly adapt to different students, allowing everyone to achieve mastery. A virtual personal tutor gives real-time hints and encouragement.
Storytelling
- Every course has a captivating narrative and is full of colourful illustrations. Discover all the real-life applications of mathematics, and why it is incredibly beautiful.

Just a few topics include:
- Virtual manipulatives (including Canadian money)
- multiplication flash cards
- Fractals
- timeline of mathematics
- graph theory
- Pascal's triangle
- Factris
- Fibonacci
- circles and pi
- origami
- Platonic Solids
- Symmetry
- Probability
- Cylinders

Subject:
Math
Material Type:
Activity/Lab
Homework/Assignment
Simulation
Author:
Mathigon
Date Added:
03/01/2021
MediaSmarts Algorithm Game
Conditional Remix & Share Permitted
CC BY-NC
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MediaSmarts has designed a new educational card game for grades 9 to 12, #ForYou: A Game About Algorithms, to simulate the different roles that recommendation algorithms play in delivering videos and ads online. The card game is accompanied by a lesson plan (for classroom use) and a discussion guide (for use in a home, workshop or community group). For more details, please visit the MediaSmarts website.Contact: Julia Ladouceur, Project Manager at MediaSmarts, jladouceur@mediasmarts.ca 

Subject:
21st Century Competencies
Computer & Digital Technologies
Math
Robotics & Automation
Material Type:
Activity/Lab
Author:
Melissa Lander
Date Added:
05/11/2022
Módulo de grado 4 1: Valor local, redondeo y algoritmos para suma y resta
Conditional Remix & Share Permitted
CC BY-NC-SA
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(Nota: Esta es una traducción de un recurso educativo abierto creado por el Departamento de Educación del Estado de Nueva York (NYSED) como parte del proyecto "EngageNY" en 2013. Aunque el recurso real fue traducido por personas, la siguiente descripción se tradujo del inglés original usando Google Translate para ayudar a los usuarios potenciales a decidir si se adapta a sus necesidades y puede contener errores gramaticales o lingüísticos. La descripción original en inglés también se proporciona a continuación.)

En este módulo de 25 días de grado 4, los estudiantes extienden su trabajo con números enteros. Comienzan con grandes números utilizando unidades familiares (cientos y miles) y desarrollan su comprensión de millones al desarrollar el conocimiento del patrón de tiempos diez en el sistema Base Ten en la tabla de valor del lugar (4.nbt.1). Reconocen que cada secuencia de tres dígitos se lee como cientos, decenas y, seguidas de la denominación de la base correspondiente, mil unidad (mil, millones, mil millones).

Encuentre el resto de los recursos matemáticos de Engageny en https://archive.org/details/engageny-mathematics.

English Description:
In this 25-day module of Grade 4, students extend their work with whole numbers.  They begin with large numbers using familiar units (hundreds and thousands) and develop their understanding of millions by building knowledge of the pattern of times ten in the base ten system on the place value chart (4.NBT.1).  They recognize that each sequence of three digits is read as hundreds, tens, and ones followed by the naming of the corresponding base thousand unit (thousand, million, billion).

Find the rest of the EngageNY Mathematics resources at https://archive.org/details/engageny-mathematics.

Subject:
Math
Material Type:
Module
Provider:
EngageNY
Date Added:
05/11/2013
Think Complexity
Unrestricted Use
CC BY
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This book is about complexity science, data structures and algorithms, intermediate programming in Python, and the philosophy of science. This book focuses on discrete models, which include graphs, cellular automata, and agent-based models. They are often characterized by structure, rules and transitions rather than by equations. They tend to be more abstract than continuous models; in some cases there is no direct correspondence between the model and a physical system.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Science
Material Type:
Textbook
Provider:
Green Tea Press
Author:
Allen B. Downey
Date Added:
01/01/2012