Computer and Digital Technologies

 Computer and Digital Technologies

  • The capacity to use computers and digital resources to access information and create knowledge, solutions, products and services.
  • The capacity to use social media for learning. 
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21st Century Fluencies: Fluency Snapshot
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CC BY-NC-SA
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This tool helps you evaluate the level of proficiency
that you or your students have with the 21st Century
Fluencies. The Fluency Snapshot Tool can be used
either with individual students or with groups.
There are 10 statements for each Fluency. As you
move through the statements, chose a value you feel
represents how well the individual or group has
demonstrated the characteristic. This is an editable
form that you can check the boxes in online or off.
Have your students assess themselves and discuss
the outcome. Compare your results in each Fluency
to determine where focus and improvement may be
needed. Revisit this again in the future and co

Subject:
Other
Material Type:
Teaching/Learning Strategy
Provider:
Global Digital Citizen Foundation
Date Added:
08/15/2018
21st Century Skills (FASA) 7 C  Rubric Exemplars Grades 6 to 9
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Sun West 21st Century 7 C Rubric Exemplars for Grades 6 to 9 for:
character, collaboration, communication, creativity, critical thinking, computer and digital technologies, and cultural and ethical citizenship.

Subject:
Education
Material Type:
Assessment
Author:
Courtney McDonald
Kelli Boklaschuk
Vanessa Lewis
Melissa Lander
Rebekka Burton
Stephen Hadden
Jennifer Loken
Date Added:
02/25/2020
21st Century Skills (FASA) 7 C Rubric Exemplars for Grades 10 to 12
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Sun West 21st Century Skills 7 C Rubric Exemplars for Grades 10 to 12 for character, collaboration, communication, creativity, critical thinking, computer and digital technologies, and cultural and ethical citizenship.

Subject:
Education
Material Type:
Assessment
Author:
Courtney McDonald
Kelli Boklaschuk
Vanessa Lewis
Melissa Lander
Rebekka Burton
Stephen Hadden
Jennifer Loken
Date Added:
02/25/2020
21st Century Skills (FASA) 7 C Rubric Exemplars for Kindergarten to Grade 5
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Sun West 21st Century Skills 7 C Rubric Exemplars for Kindergarten to Grade 5 for character, collaboration, creativity, communication, critical thinking , computer and digital technologies, and cultural and ethical citizenship.

Subject:
Education
Material Type:
Assessment
Author:
Courtney McDonald
Kelli Boklaschuk
Vanessa Lewis
Melissa Lander
Rebekka Burton
Stephen Hadden
Jennifer Loken
Date Added:
03/02/2020
30 Useful Digital Citizenship Resources for Growing Digital Citizens from the Wabisabi Blog
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CC BY-NC-ND
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Author: Lee Watanabe-Crockett

This is a phenomenal gathering of web sites that include resources to teach:

Digital footprints
Citing Sources
Detecting Plagarism
Personal Responsibility
Global & Cultural Awareness
Safe Web Searching

Subject:
Education
English Language Arts
Material Type:
Activity/Lab
Homework/Assignment
Lesson
Primary Source
Reading
Author:
Melissa Lander
Date Added:
09/12/2018
3-5 Computer Science Curriculum (Blue - Level 2)
Unrestricted Use
Public Domain
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TWENTY amazing lessons to teach computer science to Grades 3 to 5.
The curriculum is organized into 5 units: Scratch Review, Creative Commons, Makey Makey, Conditionals and Final Project.
If you need something easier be sure to use the Green level (Level 1) by using the tabs at the top of the website or finding it in the resource bank. If you need something harder head to Purple (Level 3) using the same method.

This fabulous resource has everything you need to get started coding and computer science with your students TODAY!

Subject:
Education
Educational Technology
Math
Coding
Science
Computer Science
Material Type:
Activity/Lab
Lesson
Unit of Study
Author:
San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
Date Added:
09/27/2018
3-5 Computer Science Curriculum (Purple - Level 3)
Unrestricted Use
Public Domain
Rating

TWENTY amazing lessons to teach computer science to Grades 3 to 5.
The curriculum is organized into 5 units: Scratch review, variables, Makey Makey, advanced games and final project.
If you need something easier be sure to use the Green level (Level 1) or Blue level (Level 2) by using the tabs at the top of the website or finding it in the resource bank.

This fabulous resource has everything you need to get started coding and computer science with your students TODAY!

Subject:
Educational Technology
Math
Coding
Science
Computer Science
Material Type:
Activity/Lab
Lesson
Unit of Study
Author:
San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
Date Added:
09/27/2018
Anchor - Podcast tool
Rating

This is available in website and app versions.

This is a very user friendly way to make podcasts. There are a variety of sound effects, clips etc to be used to make a polished more professional sounding podcast.

Students - make sure you have your school's and parent's permission before using this!

Subject:
Education
English Language Arts
Media Studies
Communication Media
Science
Social Studies
History
Material Type:
Activity/Lab
Author:
Anchor
Date Added:
09/11/2019
App Development with Swift - Canvas Commons
Rating

Instructors can now freely access "App Development with Swift" through the Canvas Commons. The course includes lessons, teacher guides and developer tools for use in the classroom.
You will need to work with apple products or iOS for this resource.

Subject:
Educational Technology
Coding
Computer Science
Material Type:
Unit of Study
Author:
Canvas Commons
Swift
Date Added:
09/16/2019
Authentication 101: Fact Checking
Rating

In this lesson, students consider the different factors that make online sources reliable or unreliable. They then learn quick steps they can take to gauge an online source’s reliability and practice these steps by playing an interactive online game. Finally, students create a media product to teach other students how to do one of the tactics they’ve learned.

Subject:
English Language Arts
Communication Studies
Media Studies
Communication Media
Material Type:
Lesson
Author:
MediaSmarts
Date Added:
03/22/2019
Back to School Social & Emotional Learning Curriculum & Activities from Everfi
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Classroom Culture

Instill a sustainable, positive culture in your classroom with these lessons and activities.

Elementary - 8 Activities for Building a Compassionate Classroom Culture

Middle School - 7 Activities to Foster Decision-Making and Character Skills

High School - 6 Ways to Embed Mental Wellness into Classroom Culture

Subject:
Education
Material Type:
Activity/Lab
Provider:
Everfi
Author:
Everfi
Date Added:
08/20/2019
Be Kind Online
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Take a stand. Find your voice. Get support. Bullying and cyberbullying affect us all; you’re not alone! Whether you’ve been a victim, witnessed an incident, or simply know someone who’s been bullied, we’ve got tools and tips that can help.

Subject:
Education
Health Education
Material Type:
Activity/Lab
Primary Source
Author:
Sasktel
Date Added:
05/01/2019
The Birth of a Word
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MIT researcher Deb Roy wanted to understand how his infant son learned language -- so he wired up his house with videocameras to catch every moment (with exceptions) of his son's life, then parsed 90,000 hours of home video to watch "gaaaa" slowly turn into "water." Astonishing, data-rich research with deep implications for how we learn. Deb Roy studies how children learn language, and designs machines that learn to communicate in human-like ways. On sabbatical from MIT Media Lab, he's working with the AI company Bluefin Labs. A quiz, thought provoking question, and links for further study are provided to create a lesson around the 20-minute video. Educators may use the platform to easily "Flip" or create their own lesson for use with their students of any age or level.

Subject:
English Language Arts
Material Type:
Lesson
Provider:
TED
Provider Set:
TED-Ed
Author:
Deb Roy
Date Added:
12/01/2012
Build Your Own Apps - Drag and Drop Mobile App Builder for iOS and Android
Rating

"Thunkable enables anyone to build their own beautiful mobile apps. Using drag and drop code, students can start from scratch or remix a sample app. Created app projects are accessible on both iOS and Android platforms. Thunkable has an active community with regular design challenges to keep students thinking outside the box with their app creations." (AASL)

"With the free version of Thunkable, all app projects are set to public mode. This means that all projects are automatically included in the Thunkable Public Gallery, for anyone to preview and remix. With a PRO membership, you have the ability to create and edit private projects. This means that no one else will have access to your apps." There are paid versions available as well.

Subject:
Educational Technology
Communication Studies
Media Studies
Math
Coding
Communication Media
Science
Computer Science
Material Type:
Activity/Lab
Author:
Thunkable
Date Added:
09/11/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.11: Structuring Data
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In this lesson, students go further into the collection and interpretation of data, including cleaning and visualizing data. Students first look at the how presenting data in different ways can help people to understand it better, and they then create visualizations of their own data. Using a the results of a preferred pizza topping survey, students must decide what to do with data that does not easily fit into the visualization scheme that they have chosen. Finally, students look at which parts of this process can be automated by a computer and which need a human to make decisions.

Subject:
Educational Technology
Math
Coding
Science
Computer Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019
CS Discoveries 2019-2020: Data and Society Lesson 5.12: Making Decisions with Data
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CC BY-NC-SA
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In this lesson students get practice making decisions with data based on some problems designed to be familiar to middle school students. Students work in groups discussing how they would use the data presented to make a decision before the class discusses their final choices. Not all questions have right answers and in some cases students can and should decide that they should collect more data. The lesson concludes with a discussion of how different people could draw different conclusions from the same data, or how collecting different data might have affected the decisions they made.

Subject:
Educational Technology
Math
Coding
Science
Computer Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Discoveries 2019-2020
Date Added:
10/11/2019