Updating search results...

Search Resources

482 Results

View
Selected filters:
  • coding
Putting It All Together: Peripheral Vision
Read the Fine Print
Educational Use
Rating
0.0 stars

In this culminating activity of the unit, students bring together everything they've learned in order to write the code to solve the Grand Challenge. The code solution takes two images captured by robots and combines them to create an image that can be focused at different distances, similar to the way that humans can focus either near or far. They write in a derivative of C++ called QT; all code is listed in this activity.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Anna Goncharova
Date Added:
09/18/2014
RGB Color Mixing
Read the Fine Print
Educational Use
Rating
0.0 stars

Students write Arduino code and use a “digital sandbox” to create new colors out of the three programming primary colors: green, red and blue. They develop their own functions, use them to make disco light shows, and vary the pattern and colors of their shows. The digital sandbox is a hardware and software learning platform powered by a microcontroller that can interact with real-world inputs like light, while at the same time controlling LEDs and other outputs.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Date Added:
05/07/2018
ROVER - Grade 4
Rating
0.0 stars

Check out these great video/curricular resources for Grade 4. The ROVER videos all indicate the curriculum outcomes that they address.

ROVER (Recommended Online Video Education Resources) is a video streaming service for Saskatchewan teachers and students in the PreK-12 education system. It is managed and maintained by the Saskatchewan Ministry of Education. ROVER is a video-on-demand service that provides teachers and students with the convenience of immediate access to streamed, educational videos that support curricula.

This site also offers all of the curriculum documents for all grade levels.

If you are unable to access the site, it may be because a Saskatchewan Ministry of Education Blackboard login is required. All students have an Edonline account, so contact your child's school or the Ministry of Education’s Support Desk at 1-866-933-8333 or email at stans@gov.sk.ca for login information. Your child's student number will be required.

Subject:
Arts Education
English Language Arts
Health & Fitness
Health Education
Math
Physical Education
Science
Social Studies
Material Type:
Activity/Lab
Homework/Assignment
Author:
Saskatchewan Ministry of Education
Date Added:
11/16/2020
ROVER - Grade 5
Rating
0.0 stars

Check out these great video/curricular resources for Grade 5. The ROVER videos all indicate the curriculum outcomes that they address.

ROVER (Recommended Online Video Education Resources) is a video streaming service for Saskatchewan teachers and students in the PreK-12 education system. It is managed and maintained by the Saskatchewan Ministry of Education. ROVER is a video-on-demand service that provides teachers and students with the convenience of immediate access to streamed, educational videos that support curricula.

This site also offers all of the curriculum documents for all grade levels.

If you are unable to access the site, it may be because a Saskatchewan Ministry of Education Blackboard login is required. All students have an Edonline account, so contact your child's school or the Ministry of Education’s Support Desk at 1-866-933-8333 or email at stans@gov.sk.ca for login information. Your child's student number will be required.

Subject:
Arts Education
English Language Arts
Health & Fitness
Health Education
Math
Physical Education
Science
Social Studies
Material Type:
Activity/Lab
Homework/Assignment
Author:
Saskatchewan Ministry of Education
Date Added:
11/16/2020
ROVER - Grade 6
Rating
0.0 stars

Check out these great video/curricular resources for Grade 6. The ROVER videos all indicate the curriculum outcomes that they address.

ROVER (Recommended Online Video Education Resources) is a video streaming service for Saskatchewan teachers and students in the PreK-12 education system. It is managed and maintained by the Saskatchewan Ministry of Education. ROVER is a video-on-demand service that provides teachers and students with the convenience of immediate access to streamed, educational videos that support curricula.

This site also offers all of the curriculum documents for all grade levels.

If you are unable to access the site, it may be because a Saskatchewan Ministry of Education Blackboard login is required. All students have an Edonline account, so contact your child's school or the Ministry of Education’s Support Desk at 1-866-933-8333 or email at stans@gov.sk.ca for login information. Your child's student number will be required.

Subject:
Arts Education
English Language Arts
Health & Fitness
Health Education
Math
Physical Education
Science
Social Studies
Material Type:
Activity/Lab
Homework/Assignment
Author:
Saskatchewan Ministry of Education
Date Added:
11/16/2020
Rover - Grade 2
Rating
0.0 stars

Check out these great video/curricular resources for Grade 2. The ROVER videos all indicate the curriculum outcomes that they address.

ROVER (Recommended Online Video Education Resources) is a video streaming service for Saskatchewan teachers and students in the PreK-12 education system. It is managed and maintained by the Saskatchewan Ministry of Education. ROVER is a video-on-demand service that provides teachers and students with the convenience of immediate access to streamed, educational videos that support curricula.

This site also offers all of the curriculum documents for all grade levels.

If you are unable to access the site, it may be because a Saskatchewan Ministry of Education Blackboard login is required. All students have an Edonline account, so contact your child's school or the Ministry of Education’s Support Desk at 1-866-933-8333 or email at stans@gov.sk.ca for login information. Your child's student number will be required.

Subject:
Arts Education
English Language Arts
Health & Fitness
Health Education
Math
Physical Education
Science
Social Studies
Material Type:
Activity/Lab
Homework/Assignment
Author:
Saskatchewan Ministry of Education
Date Added:
11/16/2020
Rover - Grade 3
Rating
0.0 stars

Check out these great video/curricular resources for Grade 3. The ROVER videos all indicate the curriculum outcomes that they address.

ROVER (Recommended Online Video Education Resources) is a video streaming service for Saskatchewan teachers and students in the PreK-12 education system. It is managed and maintained by the Saskatchewan Ministry of Education. ROVER is a video-on-demand service that provides teachers and students with the convenience of immediate access to streamed, educational videos that support curricula.

This site also offers all of the curriculum documents for all grade levels.

If you are unable to access the site, it may be because a Saskatchewan Ministry of Education Blackboard login is required. All students have an Edonline account, so contact your child's school or the Ministry of Education’s Support Desk at 1-866-933-8333 or email at stans@gov.sk.ca for login information. Your child's student number will be required.

Subject:
Arts Education
English Language Arts
Health & Fitness
Health Education
Math
Physical Education
Science
Social Studies
Material Type:
Activity/Lab
Homework/Assignment
Author:
Saskatchewan Ministry of Education
Date Added:
11/16/2020
SIK Keyboard Instrument
Read the Fine Print
Educational Use
Rating
0.0 stars

Students work as if they are electrical engineers to program a keyboard to play different audible tones depending on where a sensor is pressed. They construct the keyboard from a soft potentiometer, an Arduino capable board, and a small speaker. The soft potentiometer “keyboard” responds to the pressure of touch on its eight “keys” (C, D, E, F, G, A, B, C) and feeds an input signal to the Arduino-capable board. Each group programs a board to take the input and send an output signal to the speaker to produce a tone that is dependent on the input signal—that is, which “key” is pressed. After the keyboard is working, students play "Twinkle, Twinkle, Little Star" and (if time allows) modify the code so that different keys or a different number of notes can be played.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Lauchlin Blue
Shawn Hymel
Date Added:
05/07/2018
SaskCode – Equipping Saskatoon and area teachers to bring computational thinking and coding into their classrooms.
Rating
0.0 stars

Equipping Saskatoon and area teachers to bring computational thinking and coding into their classrooms.
A great resource for teachers to find resources for coding in SK!

Subject:
Coding
Computer & Digital Technologies
Computer Science
Math
Science
Material Type:
Primary Source
Author:
SaskCode
Date Added:
02/27/2019
Saskatchewan — Computer Science 20 Saskatchewan
Unrestricted Use
Public Domain
Rating
0.0 stars

This open education resource has a massive collection of resources for students and teachers of Computer Science 20 in Saskatchewan.

Even review is included!

Topics covered include: Scratch, Reeborg, Python, Computing & Society and Career Exploration.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lesson
Module
Primary Source
Reading
Syllabus
Teaching/Learning Strategy
Textbook
Unit of Study
Author:
Dan Schellenberg
Date Added:
02/28/2019
‎ScratchJr
Rating
0.0 stars

ScratchJr is an app that is available through Apple (https://apps.apple.com/us/app/id895485086?ign-mpt=uo%3D4) or Google Play (https://play.google.com/store/apps/details?id=org.scratchjr.android).

With ScratchJr, young children (ages 5-7) learn important new skills as they program their own interactive stories and games.

By snapping together graphical programming blocks, children can make characters move, jump, dance, and sing. In the process, children learn to solve problems, design projects, and express themselves creatively on the computer. They also use math and language in a meaningful and motivating context, supporting the development of early-childhood numeracy and literacy. With ScratchJr, children don’t just learn to code, they code to learn.

Subject:
Education
Educational Technology
Material Type:
Game
Author:
Scratch
Scratch Foundation
Date Added:
04/29/2021
Second Grade Math Worksheets - Free Printable Math PDFs
Rating
0.0 stars

The main areas of focus in the second grade math curriculum are: understanding the base-ten system within 1,000, including place value and skip-counting in fives, tens, and hundreds; developing fluency with addition and subtraction, including solving word problems; regrouping in addition and subtraction; describing and analyzing shapes; using and understanding standard units of measure; working with money and time; and introducing multiplication.

The worksheets and printables for second grade math available on this page will enhance any classroom's math curriculum. These engaging second grade math worksheets cover the basics of counting and ordering as well as addition and subtraction, and include exciting introductions to geometry and algebra for future self-assurance in math.

Subject:
Math
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Teaching/Learning Strategy
Author:
edHelper
Date Added:
09/14/2020
Secondary PAA Implementation Support Resources from the Ministry of Education (SK) (Accounting , CWEX, Financial Literacy, Information Processing, Robotics & Automation)
Rating
0.0 stars

Please note:
*You will need to be logged into your blackboard account to access these resources
*Click the green button on the left to enrol to gain access
*Contact network services if you require support at stans@gov.sk.ca or 1-866-933-8333

The Secondary PAA Implementation Support organization houses a variety of materials to support the implementation of several PAA curricula. As members of implementation working teams, teachers developed, adapted or identified resources/materials for:

Accounting 10, 20, 30;
Career and Work Exploration 10, 20, A30, B30;
Financial Literacy 20, 30;
Information Processing 10, 20, 30; and,
Robotics and Automation 10, 20, 30.
Disclaimer: These resources have not undergone a formal evaluation. Due to copyright permissions, full access to this space is limited to educators in Saskatchewan.

Educators can self-enrol in the organization after logging into Blackboard. Please note that any teacher in Saskatchewan has access to these resources.

Subject:
Accounting
Business
Career & Work Exploration
Coding
Computer & Digital Technologies
Education
Educational Technology
Financial Literacy
Information Processing
Practical & Applied Arts
Robotics & Automation
Material Type:
Primary Source
Author:
Saskatchewan Government
Date Added:
04/21/2021
Secondary Science Implementation Support in Saskatchewan
Rating
0.0 stars

Welcome to Secondary Science Implementation Support. This site from the Ministry of Education in SK has a huge collection of excellent supports for High School Science.

There are currently over 500 supports available.

Select "Support Materials" from the menu on the left.

This site houses materials developed to support teachers' implementation of secondary science courses. The Support Materials section contains materials that have been developed and refined by each of the course-specific Secondary Implementation Support teams. Teachers are free to use these materials as they wish.
Any teacher may post questions in the Discussion Board and/or share their materials. Note that copyright must be respected in all cases.

Support materials for Science 10, Health Science 20, Environmental Science 20, Physical Science 20, Chemistry 30, Physics 30, Biology 30, Earth Science 30, Computer Science 20 and Computer Science 30 have been posted.

You must be logged into Blackboard to see the supports.

This resource can help you access Blackboard as a SK Teacher if you are having difficulty: https://s3.amazonaws.com/sws.oercommons.org/media/editor/30/Accessing_Blackboard.pdf (Copy and paste this url into a browser).

Please note: You will need to click "Open this in a new window" to view the resource when the message appears.

Subject:
Biology
Career & Work Exploration
Chemistry
Computer Science
Environmental Science
Health Science
Physical Science
Physics
Practical & Applied Arts
Science
Material Type:
Activity/Lab
Homework/Assignment
Lesson
Teaching/Learning Strategy
Unit of Study
Author:
SK Science Implementation Support Team
Saskatchewan Ministry of Education
Date Added:
05/06/2019
Semaine Canada en programmation - Sauvons la planète des cacas?!
Rating
0.0 stars

«Durant la Semaine Canada en programmation, des élèves à l’échelle du pays programmeront ensemble pour déverrouiller le Monde des émojis et bâtir un monde meilleur pour tous les émojis.

L’année dernière, les élèves à l’échelle du Canada ont appris à programmer et rempli le Monde des émojis de milliers d’émojis de 💩 caca 💩. Malheureusement, ces émojis ont relâché trop de CO₂ et le Monde des émojis est maintenant exposé à des changements climatiques majeurs.

En tant que membre du personnel enseignant, vous serez aux commandes, et nous serons vos copilotes. Notre mission est de réduire les émissions de CO₂ causées par les milliers d’émojis de caca du projet de la Semaine Canada en programmation de l’année dernière.

Commencez dès maintenant en recevant nos plans de leçons en vedette directement dans votre boîte de réception. C’est le temps de programmer! 🚀»

Subject:
Coding
Computer & Digital Technologies
Math
Practical & Applied Arts
Science
Material Type:
Activity/Lab
Lesson
Author:
Canada en programmation
Date Added:
12/12/2023
Shaun the Sheep's Game Academy
Read the Fine Print
Educational Use
Rating
0.0 stars

Do you like video games? They're awesome! They let you explore strange worlds, become cool characters with mind blowing powers and take on quests you can only dream of. But wouldn't it be amazing to design your own quests, and create your own worlds?

The Game Academy teaches children how to code games using the amazing Scratch software. This helps remove some of the significant learning curve involved in using Scratch.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Math
Science
Material Type:
Activity/Lab
Date Added:
06/03/2019
Stem Angles and Degree Maze
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

Robot MazeObjective: Your goal is to create a maze for the Sphero in which you code it to go through a variety of obstacles and requirements! It’s time to show your knowledge of angles!Materials: Sphero/Dash and Dot/ Cue, App, iPad, tape, measuring tape, video, protractor, pencil

Subject:
Math
Material Type:
Activity/Lab
Assessment
Author:
Danine Calkins
Nichole Bredy
Date Added:
05/04/2023