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6 ways to prepare students for an AI future  (and AI-proof your assignments)
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There are ways we can approach teaching that will help prepare our students for an AI future - and at the same time, AI-proof your assignments.

Some of these ideas include:
*Why over what
*Process over product
*Stress problem-solving
*Teach ethics explicitly
*Teach how to become a better learner explicitly
*Stress collaboration

Subject:
Business
Education
Educational Technology
English Language Arts
Practical & Applied Arts
Science
Social Studies
Material Type:
Teaching/Learning Strategy
Author:
Ditch That Textbook
Matt Miller
Date Added:
11/30/2023
The Achievery- Amazing Resource All Subjects All Grades
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This site has a series of pre-made free lesson plans that are ready to teach right away. MATH, ELA, SCIENCE, SEL, CAREER, ART, DIGITAL LITERACY, TECH, STEM

They have clips of popular movies and TV shows built right in - and you are allowed to use them bc the site is made by AT
&T and Warner Bros.

"The Achievery helps connect students to a new world of digital learning through stories that spark curiosity and content that entertains as well as teaches."

Don't miss checking this one out! You can use the filters to find exactly what you need.

Copy and paste this url into a browser to watch a short 1 min intro video - https://youtu.be/w-y0u82ps3o

You will have to sign up to access the lessons but it's totally worth it.

Subject:
21st Century Competencies
Arts Education
Career & Work Exploration
Computer & Digital Technologies
Education
Educational Technology
English Language Arts
Graphic Arts
Health & Fitness
Health Education
Health Science
Math
Practical & Applied Arts
Science
Visual Arts
Material Type:
Activity/Lab
Lesson
Author:
The Achievery
Date Added:
03/11/2024
BLACK HISTORY COLLECTION: CARLTON CHAMBERS - Official Olympic Team Website
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The Atlanta 1996 Olympic men’s 4x100m relay captured the eyes of the world. It was a showdown between the USA host team and the Canadian underdogs. Few people noticed that the team’s starting runner, Carlton Chambers, was not racing at his best. He had sustained a slight injury and hoped that it would be better for the final. After a discussion with the team, the truth was evident and he knew he had to step down for the good of the team. Fortunately, Robert Esmie was waiting in the wings and ready to fulfill his role as team reserve. The race was an epic moment in Canadian sport history. The gold medal likely would not have been won, except for Carlton’s teamwork.

This resource shows students that teamwork requires that you put the good of the team first. Sometimes that means making personal sacrifices like letting someone else take your spot or play a role you would have liked to play yourself.

Download the complete lesson, featuring the following outcomes:
- Identify characteristics of successful teams and team members;
- Understand how to practice effective teamwork;
- Learn how to take teamwork experiences in the classroom and apply them to everyday challenges.

Subject:
Education
Health & Fitness
Physical Education
Material Type:
Lesson
Author:
Canadian Olympic School Program
Date Added:
01/17/2023
The Beatles, Lesson 5: The Teamwork Behind the Beatles
Conditional Remix & Share Permitted
CC BY-NC-SA
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This lesson explores first the role Brian Epstein played in helping craft The Beatles' visual presence, group identity and team unity, the way he helped the group transition from successful nightclub act to international sensation.

Subject:
Arts Education
Band
Material Type:
Unit of Study
Provider:
TeachRock
Date Added:
10/08/2019
CS Principles 2019-2020 1.3: Sending Binary Messages with the Internet Simulator
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students are introduced to the Internet Simulator, a tool they will return to many times in the first two units of the course. Today, the Internet Simulator will be used to simulate a single shared wire, connecting two people. The wire can only be in one of two possible states (state A or state B) and either partner may set or read the state of the wire at any time, but this is the only way in which students may communicate. Students must invent a binary call-response [v protocol] using this system. Coordination, speed and timing are problems that need to be solved. At the conclusion of the lesson, students compete to demonstrate the speed and accuracy of their protocols, and calculate the [v bit rate] of their message exchange.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
CS Principles 2019-2020
Date Added:
10/11/2019
CommonLit Gap Recommended Resources
Conditional Remix & Share Permitted
CC BY-NC
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This resource contains an abundance of ELA infused, cross-curricular lessons organized by themes for Grades 4, 5 and 6. Non-fiction, poetry and fiction reading lessons are all included. 

Subject:
English Language Arts
Health Education
Science
Social Studies
Material Type:
Activity/Lab
GAP 4
GAP 5
GAP 6
Lesson
Reading
Unit of Study
Author:
Melissa Lander
Correne McJannet
Carole Butcher
Sandra Lutz
Shannon Libke
Joell Edwards
Danine Calkins
Kirsten Elder
Fern Block
Kira Toews
Courtney Hopkins
Brie Phillips
Kelli Boklaschuk
Date Added:
04/05/2023
Design Step 3: Brainstorm Possible Solutions
Read the Fine Print
Educational Use
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Brainstorming is a team creativity activity that helps generate a large number of potential solutions to a problem. In this activity, students participate in a group brainstorming activity to generate possible solutions to their engineering design challenge. Students learn brainstorming guidelines and practice within their teams to create a poster of ideas. The posters are used in a large group critiquing activity that ultimately helps student teams create a design project outline. (Note: Conduct this activity in the context of a design project that students are working on; this activity is Step 3 in a series of six that guide students through the engineering design loop.)

Subject:
Design Studies
Practical & Applied Arts
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Lauren Cooper
Malinda Schaefer Zarske
Date Added:
09/18/2014
Engineering Derby: Tool Ingenuity
Read the Fine Print
Educational Use
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Student teams are challenged to navigate a table tennis ball through a timed obstacle course using only the provided unconventional “tools.” Teams act as engineers by working through the steps of the engineering design process to complete the overall task with each group member responsible to accomplish one of the obstacle course challenges. Inspired by the engineers who helped the Apollo 13 astronauts through critical problems in space, students must be innovative with the provided supplies to use them as tools to move the ball through the obstacles as swiftly as possible. Groups are encouraged to communicate with each other to share vital information. The course and tool choices are easily customizable for varied age groups and/or difficulty levels. Pre/post assessment handouts, competition rules and judging rubric are provided.

Subject:
Math
Material Type:
Activity/Lab
Provider:
TeachEngineering
Author:
Andrew Palermo
Date Added:
05/07/2018
Environmental Interactions
Read the Fine Print
Educational Use
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In this activity, students create a "web" to identify and demonstrate the interactions among the living and non-living parts of an environment. This information allows students to better understand what an environment is and to also consider how engineers use teamwork to solve problems.

Subject:
Environmental Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Amy Kolenbrander
Janet Yowell
Jessica Todd
Malinda Schaefer Zarske
Date Added:
10/14/2015
For Those Back Home...
Read the Fine Print
Educational Use
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Students review information learned during the past five lessons and activities of the Introduction to Engineering unit. Working in teams, they create flyers and short quizzes about various types of engineering to share with the class and collect into a "Olympic Engineering Binder" for the class to keep.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Abigail Watrous
Denali Lander
Janet Yowell
Katherine Beggs
Date Added:
09/18/2014
Hot Problem Solving
Read the Fine Print
Educational Use
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Student teams follow the steps of the engineering design process to meet the challenge of getting their entire class from one location on the playground to the sidewalk without touching the ground between. The class develops a well thought-out plan while following the steps of the engineering design process. Then, they test their solution by going outside and trying it out. Through the post-activity assessment, they compare their problem-solving experience to real life engineering challenges, such as creating new forms of transportation or new product invention.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Jackie Sullivan
Malinda Schaefer Zarske
Megan Podlogar
Date Added:
09/18/2014
I've Got Issues!
Read the Fine Print
Educational Use
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This lesson will introduce students to environmental issues. Students will recognize environmental opinions and perspective, which will help them define themselves and others as either preservationists or conservationists. Students also learn about the importance of teamwork in engineering.

Subject:
Environmental Science
Science
Material Type:
Activity/Lab
Lesson
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Amy Kolenbrander
Janet Yowell
Jessica Todd
Malinda Schaefer Zarske
Date Added:
09/18/2014
Lunar Rover Research Challenge (Gr. 6 GAP Focus) - Let's Talk Science
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Win the chance for your class to operate a Lunar Rover in a simulated mission. There will be Canadian rovers on the Moon by the end of this decade. Let’s Talk Science, Canadensys Aerospace, and Avalon Space have teamed up to give Canadian youth in Grades 6-9 the opportunity to learn about rover technology and how to plan missions on the Moon.

The Lunar Rover Research Challenge invites teams of students to pitch their mission plans for the chance to remotely operate a Canadensys rover in a lunar-like environment.

Welcome to the Lunar Rover Research Challenge!

The challenge is for students to design a rover mission to find frozen water at the South Pole of the Moon. The activity is structured as a collaborative board game or digital game where students are guided through the design process. They equip their rover with scientific instruments, choose a target, then determine where to take measurements.

The experience is designed around 5 lessons:

1: Learn about Canada’s role in the upcoming lunar missions and the benefits of space exploration to life on Earth
2: Review the mission brief and learn how to plan a rover mission on the Moon
3: Plan the mission using an iterative design process scaffolded as a collaborative board game
4: Communicate ideas and prepare for submission
5: Reflect on the team’s experience and the impact of space exploration on society

Set in the context of space exploration, this project develops students’ design thinking, teamwork, and communication skills. Students must design their research mission by considering pros and cons, and weighing risks and rewards.

This challenge can be completed without a submission to the competition.

Subject:
21st Century Competencies
Education
Elementary Education
English Language Arts
Science
Material Type:
Activity/Lab
GAP 6
Author:
Let's Talk Science
Date Added:
04/18/2023
Make an Alarm!
Read the Fine Print
Educational Use
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After reading the story "Dear Mr. Henshaw" by Beverly Cleary, student groups create alarm systems to protect something in the classroom, just as the main character Leigh does to protect his lunchbox from thieves. Students learn about alarms and use their creativity to devise multi-step alarm systems to protect their lockers, desk, pets or classroom door. Note: This activity can also be done without reading the Cleary book.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Date Added:
09/18/2014
Mint-Mobiles
Read the Fine Print
Educational Use
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Students design, build and test model race cars made from simple materials (lifesaver-shaped candies, plastic drinking straws, Popsicle sticks, index cards, tape) as a way to explore independent, dependent and control variables. They measure the changes in distance travelled with the addition of mass to the vehicles. Students also practice the steps of the engineering design process by brainstorming, planning, building, testing, and improving their "mint-mobiles."

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Lesley Herrmann
Stephanie Rivale
Date Added:
09/18/2014
Modern Day Pyramids
Read the Fine Print
Educational Use
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Students investigate the ways in which ancient technologies six types of simple machines and combinations are used to construct modern buildings. As they work together to solve a design problem (designing and building a modern structure), they brainstorm ideas, decide on a design, and submit it to a design review before acquiring materials to create it (in this case, a mural depicting it). Emphasis is placed on cooperative, creative teamwork and the steps of the engineering design process.

Subject:
Design Studies
Practical & Applied Arts
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brett S. Ellison
Denise Carlson
Jacquelyn Sullivan
Lawrence E. Carlson
Malinda Schaefer Zarske
Date Added:
10/14/2015
PE Games
Conditional Remix & Share Permitted
CC BY-NC-SA
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Invasion games: soccer, basketball, football, rugby and hockey.
Target games: golf, archery, bowling, bocce ball, and billiards.
Net/wall games: tennis, volleyball, squash and badminton.
Striking/fielding games: baseball, cricket, softball and kickball.
Chasing & Fleeing Games
Movement Skill Games
Cooperation Games
Health & Fitness Games

Subject:
Health & Fitness
Physical Education
Material Type:
Assessment
GAP 4
GAP 5
GAP 6
Game
Lesson
Module
Teaching/Learning Strategy
Unit of Study
Author:
Thephysicaleducator Com
Date Added:
03/27/2023
Problem Solve Your School
Read the Fine Print
Educational Use
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Students apply what they have learned about the engineering design process to a real-life problem that affects them and/or their school. They chose a problem as a group, and then follow the engineering design process to come up with and test their design solution. This activity teaches students how to use the engineering design process while improving something in the school environment that matters to them. By performing each step of the design process, students can experience what it is like to be an engineer.

Subject:
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Denise W. Carlson
Jackie Sullivan
Malinda Schaefer Zarske
Megan Podlogar
Date Added:
10/14/2015
Rube Goldberg Contraptions
Read the Fine Print
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Debbie Clark's 8th grade science students take several days to complete their Rube Goldberg contraptions. Bringing things from home, they experiment with the parts, design their contraption, and make a blueprint for it before beginning to build. This is a lesson that emphasizes cooperation, teamwork, creativity and design.

Subject:
Science
Material Type:
Teaching/Learning Strategy
Provider:
Teaching Channel
Provider Set:
Teaching Channel
Author:
Debbie Clark
Date Added:
05/24/2018