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Hour of Code 1.7: Intro to App Lab
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**Tutorial Summary:** This tutorial is designed to quickly introduce the App Lab programming environment as a powerful tool for building and sharing apps. The tutorial itself teaches students to create and control buttons, text, images, sounds, and screens in JavaScript using either blocks or text. At the end of the tutorial students are given time to either extend a project they started building into a "Choose Your Own Adventure", "Greeting Card", or "Personality Quiz" app. They can also continue on to build more projects featured on the code.org/applab page.

**Age Appropriateness:** The tutorial is designed for students over 13. Because it allows students to upload custom sounds and images, young students should not use this without supervision. To protect students privacy, if your students are under 13, they will not be able to use this tutorial unless you first set up accounts for them in a section you manage.

**Checking Correctness:** This tutorial will not tell students whether they completed the level correctly. Encourage students to use the target images and directions provided in every level to know if they are on the right track. If students want to move on past a particularly tricky level they can simply click "Finish" and continue on.

Have fun completing your Hour of Code with App Lab!

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 1.8: Dance Party
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In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for learners of all ages but does require reading. This activity requires sound as the tool was built to respond to music.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 2.1:  Programming Unplugged: My Robotic Friends Relay
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This activity will begin with a short review of "My Robotic Friends," then will quickly move to a race against the clock, as students break into teams and work together to write a program one instruction at a time.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 2.2: Text Compression
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At some point we reach a physical limit of how fast we can send bits and if we want to send a large amount of information faster, we have to find a way to represent the same information with fewer bits - we must **compress** the data. In this lesson, students will use the Text Compression Widget to compress segments of English text by looking for patterns and substituting symbols for larger patterns of text.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 2.3: Simple Encryption
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In this lesson, students are introduced to the need for encryption and simple techniques for breaking (or cracking) secret messages. Students try their own hand at cracking a message encoded with the classic Caesar cipher and also a Random Substitution Cipher. Students should become well-acquainted with idea that in an age of powerful computational tools, techniques of encryption will need to be more sophisticated. The most important aspect of this lesson is to understand how and why encryption plays a role in all of our lives every day on the Internet, and that making good encryption is not trivial. Students will get their feet wet with understanding the considerations that must go into making strong encryption in the face of powerful computational tools that can be used to crack it. The need for secrecy when sending bits over the Internet is important for anyone using the Internet.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 2.4: Dance Party: Unplugged
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Students will learn that events are a useful way to control when an action happens, and can even be used to make make multiple things act in sync. In programming, you can use events to respond to a user controlling it (like pressing buttons or clicking the mouse). Events can make your program more interesting and interactive.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
How to Behave in an Online Forum
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1. Don’t divulge private information – there is no reason to ever give out your personal information in an online forum.

2. Read the Rules – Forums typically have rules of what is allowed and what is not. Make sure you read and understand the rules. Those who break the rules may be blocked.

3. Post in the Proper Forum – Make sure you are on topic when you post in a forum.

4. Avoid making too many new threads; use the search function before asking questions - Many people before you likely had the same question, and therefore there is likely a topic on it already.
...

Subject:
Education
Educational Technology
Material Type:
Teaching/Learning Strategy
Date Added:
10/05/2018
How to use the NEW Breakout Rooms in Microsoft Teams meetings 🚀 JUST LAUNCHED 🚀
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A step-by-step tutorial on how to use new Breakout Rooms in Microsoft Teams meetings. Use Teams Breakout Rooms to partition and organize your meetings more effectively. Learn how to create, rename, join, start and close Breakout Rooms in Teams plus lots more. I show the Microsoft Teams Breakout Rooms experience from both the organizer side and the attendee perspective.

Subject:
Education
Educational Technology
Material Type:
Primary Source
Author:
Mike Tholfsen
Date Added:
12/15/2020
Ignition - Digital Literacy and Responsibility from Everfi
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Ignition – Digital Literacy & Responsibility™ combines the power of cutting-edge instructional design, new media, and simulations to educate teens and empower them with the skill set to leverage technology safely and effectively. The four-hour curriculum, designed for students in grades 6 – 9—informs students about how technology works and provides an introduction to STEM careers. In addition to the modules, students apply their learning in virtual environments, demonstrating their mastery of issues such as privacy, security, cyberbullying, conducting online research, digital relationships, and the viral nature of the web.

Grades 6 to 9

This Course Covers
Digital Footprint
Internet Safety
Cyberbullying
Conducting Online Research
Digital Time Management
STEM Careers

Subject:
Computer Science
Education
Educational Technology
Health & Fitness
Health Education
Science
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Simulation
Provider:
Everfi
Author:
Everfi
Date Added:
09/07/2018
Independent Learner Courses
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Dozens of free and low-cost college-level courses with classroom-tested materials and an interactive online environment. The $25-per-academic-course version includes all resources, along with free instructor tools, such as LMS integration, a learning dashboard and gradebook, and content sequencing and combining.

You can learn pretty much anything here from languages, to math, physics, computer science, psychology, etc!

Subject:
Accounting
Arts Education
Biology
Business
Calculus
Career & Work Exploration
Chemistry
Communication Studies
Computer & Digital Technologies
Computer Science
Creative Writing
Earth Science
Economics
Education
Educational Technology
English Language Arts
Environmental Science
Faith Studies
French
Geography
Graphic Arts
Health Science
Higher Education
History
Journalism Studies
Language Education
Law
Math
Physical Science
Physics
Practical & Applied Arts
Pre-Calculus
Psychology
Russian
Science
Social Studies
Visual Arts
Material Type:
Module
Unit of Study
Author:
Open Learning Initiative
Date Added:
04/01/2019
Inquiry Model
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Image of the Inquiry Model discussing Planning, Retrieving, Processing, Creating, Sharing & Evaluating

Subject:
Education
Educational Technology
Material Type:
Primary Source
Date Added:
10/05/2018
Instructables: How to make anything
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Instructables is a website specializing in user-created and uploaded do-it-yourself projects, currently owned by Autodesk. It was created by Eric Wilhelm and Saul Griffith and launched in August 2005.

Instructables is dedicated to step-by-step collaboration among members to build a variety of projects.

Subject:
Arts Education
Computer Science
Design Studies
Drafting & Design
Education
Educational Technology
Elementary Education
Higher Education
Math
Practical & Applied Arts
Science
Material Type:
Activity/Lab
Author:
Instructables
Date Added:
11/22/2018
Internet Detective Agency
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CC BY-NC-SA
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How web pages are setup

Have you ever wondered what all of the mumbo jumbo in websites stands for? Why is it that with only one changed letter we are unable to access the site we want?

This lesson will turn you into internet detectives - you will have a series of tasks to perform.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Date Added:
10/05/2018
Internet Research Guidelines for Students &Teachers
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Effective Internet Research Skills Overview

Step 1: Create a list of key words and phrases on the topic being researched
Step 2: Choose an internet tool:
· Subject Directories
· Search Engines and Meta-Search Engines
· Subject Guides
· Specialized Databases
· Site Search Engines
.....

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Primary Source
Date Added:
10/05/2018
Internet Safety Scavenger Hunt
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CC BY-NC-SA
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How safe are you on the internet? The following Scavenger Hunt will guide you through some basic rules of internet safety. This assignment is designed to take three computer class periods. We will share presentations in class in period four.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Date Added:
10/05/2018
Internet Searching
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Part 1 – Introducing Google as a Search Engine
When looking for a very specific piece of information, it can be helpful to be able to write very specific searches, and Google provides operators to make that possible.
Learning Activity 1: Check out the video link to learn more about using Google effectively!

Search tools are not independently intelligent. They cannot understand what you type in, only match it. Sometimes, there are multiple types of meanings that match a query, so a savvy searcher uses special symbols or words, designated by the particular search tool in use at the time. These special symbols are called operators, and Google as a number of them.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Date Added:
10/05/2018
Introducing Screencasts
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Why Screencast?
Screencasts provide an opportunity for creators to show, rather than tell, someone else how to do something
Implications for the Classroom
Screencast content can potentially be more engaging and interactive if used with purpose.
Teachers can use screencasts to effectively teach through examples. Students can review steps as needed.

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Unit of Study
Date Added:
10/04/2018