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K-2 Computer Science Curriculum
Unrestricted Use
Public Domain
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SFUSD's creative computing curriculum introduces computer science as a creative, collaborative, and engaging discipline to children in kindergarten through second grade.

Across 4 units and 15-20 lessons, students will learn about algorithms and programming, computing systems, the Internet, and impacts of computing, while developing strong practices and dispositions. Lessons are designed to be implemented in 45 to 60-minute periods approximately once per week.

There are three levels available and a flow chart to help you decide where your students should start!

Just because students are young doesn't mean they can't code! Get them started today.

Subject:
Computer Science
Education
Educational Technology
Elementary Education
Math
Science
Material Type:
Activity/Lab
Lesson
Unit of Study
Author:
San Francisco Unified School District (SFUSD) Computer Science team: CSinSF.org.
Date Added:
09/27/2018
Khan Academy: Free Online Courses, Lessons & Practice
Rating
0.0 stars

Watch. Practice. Learn almost anything for free.
Now with ELA!

*Math K-12 (including "get ready for grade X to prepare") + college level
*Computing
*Science
*Arts, Business & Humanities
*Reading & ELA
*Life Skills - growth mindset, AI, financial literacy, SEL, safety, career
*Economics

Subject:
21st Century Competencies
Arts Education
Biology
Business
Calculus
Career & Work Exploration
Chemistry
Computer & Digital Technologies
Computer Science
Economics
Education
English Language Arts
Financial Literacy
Health & Fitness
History
Life Transition
Math
Mental Wellness
Physical Education
Practical & Applied Arts
Pre-Calculus
Psychology
Science
Social Studies
Visual Arts
Wellness
Workplace and Apprenticeship
Material Type:
Activity/Lab
GAP 4
GAP 5
GAP 6
Lesson
Module
Unit of Study
Author:
Khan Academy
Date Added:
11/16/2018
LIVE CODE: Decomposition: Grades 4-6
Rating
0.0 stars

In this 45-minute broadcast, students will explore the computational thinking skill of decomposition - the breaking down of a problem into smaller parts to make the problem easier to solve. Students will also begin to explore the computational concepts of sequences and loops.

Includes a teacher's guide.

Should you encounter any technical difficulties, please e-mail Network Services at the Saskatchewan Ministry of Education at stans@gov.sk.ca or call 1-866-933-8333.

Subject:
Coding
Computer & Digital Technologies
Education
Math
Science
Material Type:
Activity/Lab
Author:
Let's Talk Science
Date Added:
10/17/2019
LIVE CODE - Decomposition: Kindergarten to Grade 3
Rating
0.0 stars

Decomposition: Kindergarten to Grade 3
Series: LIVE Code with Let’s Talk Science

In this 30-minute broadcast, students will explore the computational thinking skill of decomposition - the breaking down of a problem into smaller parts to make the problem easier to solve. Students will also begin to explore the computational concepts of sequences and loops.

Includes a teacher's guide.

Should you encounter any technical difficulties, please e-mail Network Services at the Saskatchewan Ministry of Education at stans@gov.sk.ca.ca or call 1-866-933-8333.

Subject:
Coding
Computer & Digital Technologies
Education
Math
Science
Material Type:
Activity/Lab
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
10/17/2019
LIVE Code - Focus on Coding and Literacy (4-6)
Rating
0.0 stars

This is a great resource to connect coding and literacy in the EY. Students watch recordings of broadcasts and then complete related activities!

Introduction
Recording: Pre-Broadcast Webinar for Teachers
Broadcast Activity and Materials
How to Watch the Live Broadcast
How to Watch the Post-Broadcast Recording
Future Broadcasts
EXTENSION ACTIVITIES
Binary Extension Activity
Graph Paper Programming
Rosie's Walk
LINKS
Other Resources

Subject:
Coding
Computer & Digital Technologies
Education
English Language Arts
Material Type:
Activity/Lab
Teaching/Learning Strategy
Unit of Study
Author:
Let's Talk Science
Date Added:
04/15/2019
LIVE Code - Focus on Coding and Literacy (K-3)
Rating
0.0 stars

This is a great resource to connect coding and literacy in the EY. Students watch recordings of broadcasts and then complete related activities!

Introduction
Recording: Pre-Broadcast Webinar for Teachers
Broadcast Activity and Materials
How to Watch the Live Broadcast
How to Watch the Post-Broadcast Recording
Future Broadcasts
EXTENSION ACTIVITY
Binary Extension Activity
Rosie's Walk
RELATED RESOURCES
Other Resources

Subject:
Coding
Computer & Digital Technologies
English Language Arts
Math
Material Type:
Activity/Lab
Lesson
Unit of Study
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
04/15/2019
LIVE Code - Focus on Pattern Recognition (Grade 4-6)
Rating
0.0 stars

"In this 45-minute broadcast, students will explore the computational thinking skill of pattern recognition.

Pattern Recognition occurs when you can identify patterns. When you identify patterns, you can create rules that allow actions to be repeated automatically. Pattern recognition can also improve how quickly a problem can be solved."

The teacher's guide walks you through exactly how to use the broadcast in your classroom.

As part of their reporting process, they are required to report on participation and impact of our programs. If you could please take a moment to complete the following short survey with your students, it would be greatly appreciated. To access the survey, please visit : CanCode 2.0 (please copy and paste this web address into your browser) https://ccyouth.questionpro.ca/

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
12/06/2019
LIVE Code - Focus on Pattern Recognition (K-3)
Rating
0.0 stars

"In this 30-minute broadcast, students will explore the computational thinking skill of pattern recognition.

Pattern Recognition occurs when you can identify patterns. When you identify patterns, you can create rules that allow actions to be repeated automatically. Pattern recognition can also improve how quickly a problem can be solved."

The teacher's guide walks you through exactly how to use the broadcast in your classroom.

As part of their reporting process, they are required to report on participation and impact of our programs. If you could please take a moment to complete the following short survey with your students, it would be greatly appreciated. To access the survey, please visit : CanCode 2.0 (please copy and paste this web address into your browser) https://ccyouth.questionpro.ca/

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
12/06/2019
LIVE Code - Testing and Evaluating: Grades 4-6
Rating
0.0 stars

In this 45-minute broadcast, students will explore the computational thinking skill of testing and evaluating.

Testing involves trying something and observing what happens.Evaluation is about using critical thinking and judgment to determine if a set of criteria are met. If not, then correction or improvement may be required. Computer programming tends to be an interactive process in which testing and evaluating are constantly occurring.

A teacher guide is also included.

Subject:
Coding
Computer & Digital Technologies
Science
Material Type:
Activity/Lab
Author:
Let's Talk Science
Date Added:
04/20/2020
LIVE Code - Testing and Evaluating: Kindergarten-Grade 3
Rating
0.0 stars

In this 30-minute broadcast, students will explore the computational thinking skill of testing and evaluating.

Testing involves trying something and observing what happens.Evaluation is about using critical thinking and judgment to determine if a set of criteria are met. If not, then correction or improvement may be required. Computer programming tends to be an interactive process in which testing and evaluating are constantly occurring.

A teacher's guide is included.

Subject:
Coding
Computer & Digital Technologies
Science
Material Type:
Activity/Lab
Author:
Let's Talk Science
Date Added:
04/20/2020
Learning Modules & Lessons– Callysto Canada K-12
Rating
0.0 stars

"Callysto is a free, multimodal learning program for grades 5-12 students in Canada. The program is part of a two-year pilot project by Cybera and the Pacific Institute for Mathematical Sciences (PIMS), who received funding from the federal government’s CanCode program to build and employ new technologies that promote digital literacy and help Canada’s youth develop the foundational skills required to become the future drivers of innovation."

Learning modules are available for Math, ELA, Science, Social, etc.
Click RESOURCES then select - learning modules, lesson plans, Indigenous content, data, computational thinking, problem solving.
Use the "bubbles" to filter to the subject.

Click GET STARTED to find the teacher starter kit and free full courses on computing science 10, AI, computational thinking, data science.

Subject:
Biology
Chemistry
Computer & Digital Technologies
English Language Arts
Environmental Science
Health & Fitness
Health Education
Indigenous Perspectives
Math
Science
Social Studies
Material Type:
Activity/Lab
Module
Author:
Callysto
Date Added:
02/07/2020
Learn to Code with Scratch by MIT: Imagine, Program, Share
Rating
0.0 stars

Create stories, games, and animations & share with others around the world!

Learn the basics of coding.

Be sure to visit the "Tips" section to learn how to get started learning to code. There is a free online tutorial and a downloadable .pdf.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Math
Science
Material Type:
Activity/Lab
Game
Teaching/Learning Strategy
Author:
MIT
Date Added:
09/14/2018
Lesson Plan for all ages - Computational Thinking - Learn Like a Computer
Rating
0.0 stars

"Want to help kids understand the magic of machine learning? In this lesson students will learn how machine learning algorithms work, and their uses in day-to-day life!"

A simple introduction to learning like a computer - no devices required.

The lesson is divided into:
Prep Work
Lesson
Assessment
Extensions
Curricular Connections
References

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Provider:
Canada Learning Code
Author:
Bilal Qadar
Canada Learning Code
Date Added:
10/28/2019
Lessons, Build Steps, Videos & Tutorials from Make Stuff Move
Rating
0.0 stars

Make Stuff Move wants students to use tools and everyday materials to learn and develop hands-on skills in building and being creative while solving problems. STEM/STEAM is great but it is even better when tools are involved!

This Learning Library includes:
*Lesson Plans
*How-to Instructions
*Coding
& More!

(Kits are available for purchase on the site as well)

Subject:
Design Studies
Education
Educational Technology
Math
Practical & Applied Arts
Science
Material Type:
Activity/Lab
Lesson
Provider:
Make Stuff Move
Author:
Make Stuff Move
Date Added:
09/26/2023
Libraries Ready to Code
Rating
0.0 stars

"Build your library’s capacity to help youth gain skills for the future
The Ready to Code Collection provides resources and strategies for coding and computational thinking activities that are grounded in research, aligned with library core values, and support broadening participation."

"Taking up the mantel for helping students learn coding, the Libraries Ready to Code project is an initiative of the American Library Association and sponsored by Google. The Ready to Code Collection provides resources for librarians based on their own expertise. Resources can be browsed by different topics and include such support as lesson plans and professional development on topics as diverse as design thinking, robotics and storyline." (AASL)

Subject:
Coding
Computer & Digital Technologies
Material Type:
Activity/Lab
Author:
Libraries Ready to Code
Date Added:
09/11/2019