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Lloyd Public -Technology Skill Development Pathway
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CC BY-NC-SA
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Attached is the K-3 Technology Skill Development Pathway (Scope and Sequence) for the Lloydminster Public School Division. Just a little aside: We sent our Technology Plan including the Scope and Sequence to Dr. Alec Couros at the University of Regina and got his stamp of approval!

Subject:
Computer Science
Education
Educational Technology
Science
Material Type:
Primary Source
Date Added:
03/13/2019
The Lunch-Bot
Read the Fine Print
Educational Use
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Students are challenged to design and program Arduino-controlled robots that behave like simple versions of the automated guided vehicles engineers design for real-world applications. Using Arduino microcontroller boards, infrared (IR) sensors, servomotors, attachable wheels and plastic containers (for the robot frame), they make "Lunch-Bots." Teams program the robots to meet the project constraints—to follow a line of reflective tape, make turns and stop at a designated spot to deliver a package, such as a sandwich or pizza slice. They read and interpret analog voltages from IR sensors, compare how infrared reflects differently off different materials, and write Arduino programs that use IR sensor inputs to control the servomotors. Through the process, students experience the entire engineering design process. Pre/post-quizzes and coding help documents are provided.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Mark Supal
Date Added:
05/07/2018
Machine Learning & Artificial Intelligence: Crash Course Computer Science #34
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So we've talked a lot in this series about how computers fetch and display data, but how do they make decisions on this data? From spam filters and self-driving cars, to cutting edge medical diagnosis and real-time language translation, there has been an increasing need for our computers to learn from data and apply that knowledge to make predictions and decisions. This is the heart of machine learning which sits inside the more ambitious goal of artificial intelligence. We may be a long way from self-aware computers that think just like us, but with advancements in deep learning and artificial neural networks our computers are becoming more powerful than ever.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Author:
Crashcourse
Date Added:
02/08/2019
Make Animated GIFs on Your Desktop or Mobile Device
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"Brush Ninja is a free tool for creating animated GIFs. Unlike some similar tools, Brush Ninja works equally well in the web browser on a Chromebook, Windows or Mac laptop, iPads, Android tablets, and iOS and Android phones.

To make an animated GIF on Brush Ninja simply go to the website and start drawing on the blank scene editor. You can draw as many scenes as you like in Brush Ninja. When you have drawn all of the scenes for your animation press the play button to preview your animation. If you are happy with your animation, you can download it by clicking the export option. If you don't like a part of your animation, you can go back and edit any of the scenes that you need to adjust. Watch my video that is embedded below to see the whole process in action." (Richard Byrne)

The site includes a link to the application as well as a video to explain how to use it.

Subject:
Arts Education
Computer Science
Drama
Education
Educational Technology
Science
Visual Arts
Material Type:
Activity/Lab
Author:
Richard Byrne
Date Added:
09/28/2018
MakeCode - Introduction to Computer Science
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This is an introductory course to computer science using micro:bits as the physical tool, and MakeCode as the language. The course covers basic computer programming commands like variables and loops. It also incorporates elements of design thinking, making and problem solving to work towards the completion of tasks and activities. The course takes about 4 weeks to complete with regular work, (1 week on lessons and 3 weeks on the final project). It is recommended for grades 6-8.

Subject:
Arts Education
Computer Science
English Language Arts
Math
Science
Visual Arts
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Lesson
Module
Teaching/Learning Strategy
Author:
Stephen Hadden
microsoft
Date Added:
05/30/2019
Make Stuff Move - Coding lesson - Servo Knobs
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Welcome to another Make Stuff Move coding lesson. This second lesson is going to show you how to move a servo using the knob on your animate shield.

Subject:
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Robotics & Automation
Science
Material Type:
Activity/Lab
Lesson
Provider:
Make Stuff Move
Author:
Make Stuff Move
Make Stuff Move Inc.
Date Added:
11/23/2023
Mars Rover App Creation
Read the Fine Print
Educational Use
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Based on their experience exploring the Mars rover Curiosity and learning about what engineers must go through to develop a vehicle like Curiosity, students create Android apps that can control LEGO MINDSTORMS(TM) NXT robots, simulating the difficulties the Curiosity rover could encounter. The activity goal is to teach students programming design and programming skills using MIT's App Inventor software as the vehicle for the learning. The (free to download) App Inventor program enables Android apps to be created using building blocks without having to actually know a programming language. At activity end, students are ready to apply what they learn to write other applications for Android devices.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Provider:
TeachEngineering
Provider Set:
TeachEngineering
Author:
Brian Sandall
Rich Powers
Date Added:
09/18/2014
MediaSmarts Canada's Centre for Digital & Media Literacy
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MediaSmarts has been developing digital and media literacy programs and resources for Canadian homes, schools and communities since 1996. Through our work we support adults with information and tools so they can help children and teens develop the critical thinking skills they need for interacting with the media they love.

Resources are available for the following areas:
Crime Portrayal
Sexting
Blogging
Media Literacy 101
Internet & Mobile
Alcohol Marketing
Environment
Visible Minorities
Cyberbullying
Aboriginal People
Resources
Educational Games
Lesson Plans
Licensed Resources
Media Literacy Week
Outcome Charts by Province & Territory
Tip Sheets
Tutorials & Workshops
YouTube Videos
Recently on MediaSmarts
Knowing My Password
Doing Good with Social Media
Reality Check: The Game

Subject:
Computer Science
Education
Educational Technology
Science
Material Type:
Activity/Lab
Homework/Assignment
Teaching/Learning Strategy
Author:
MediaSmarts
Date Added:
01/07/2019
Memory & Storage: Crash Course Computer Science #19
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So we’ve talked about computer memory a couple times in this series, but what we haven’t talked about is storage. Data written to storage, like your hard drive, is a little different, because it will still be there even if the power goes out - this is known as non-volatile memory. Today we’re going to trace the history of these storage technologies from punch cards, delay line memory, core memory, magnetic tape, and magnetic drums, to floppy disks, hard disk drives, cds, and solid state drives. Initially, volatile memory, like RAM was much faster than these non-volatile storage memories, but that distinction is becoming less and less true today.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Author:
Crashcourse
Date Added:
02/08/2019
My Summer - Weekly Project from Tynker
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Summer vacation has come to an end and school is back in session! Students will reminisce about their summer fun as they follow a step-by-step HTML/CSS tutorial in the Text Code Editor, where they'll create their own web page that captures the spirit of their summer adventures. By the end of this lesson, students will have combined creativity with problem-solving skills while reinforcing coding concepts and HTML/CSS syntax.

Subject:
Coding
Computer & Digital Technologies
Computer Science
English Language Arts
Science
Material Type:
Activity/Lab
Author:
Tynker
Date Added:
08/31/2019
Natural Language Processing: Crash Course Computer Science #36
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Today we’re going to talk about how computers understand speech and speak themselves. As computers play an increasing role in our daily lives there has been an growing demand for voice user interfaces, but speech is also terribly complicated. Vocabularies are diverse, sentence structures can often dictate the meaning of certain words, and computers also have to deal with accents, mispronunciations, and many common linguistic faux pas. The field of Natural Language Processing, or NLP, attempts to solve these problems, with a number of techniques we’ll discuss today. And even though our virtual assistants like Siri, Alexa, Google Home, Bixby, and Cortana have come a long way from the first speech processing and synthesis models, there is still much room for improvement.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Author:
Crashcourse
Date Added:
02/08/2019
OER-UCLouvain: Vers un numérique responsable à l'UCLouvain
Conditional Remix & Share Permitted
CC BY-SA
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Le développement durable fait partie des priorités institutionnelles de l’UCLouvain. L’empreinte écologique du numérique est aujourd’hui colossale. Le numérique responsable, aussi appelée green IT (Information Technology), vise à réduire l’empreinte écologique, économique et sociale du numérique. Au travers de cinq thématiques IT liées à l’université (poste de travail, zéro papier, cloud et data center, communication, logiciel), les enjeux du numérique responsable sont mis en avant afin de favoriser une prise de conscience des utilisateurs et de proposer des pistes d’amélioration.

Subject:
Computer Science
Science
Material Type:
Primary Source
Reading
Author:
BROZE Hubert
DEVILLE Yves
Date Added:
10/27/2023
Open University - Free Courses
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"Produced by The Open University, a world leader in open and distance learning, all OpenLearn courses are free to study. We offer nearly 1000 free courses across 8 different subject areas. Our courses are available to start right away."

Explore by:
Free courses *including courses for TEACHERS
Subjects
For Study (learn to learn!)
For Life (life skills)

You can access all content without an account. However to save progress and make an account you need to be at least 13 years old. Students ensure you have teacher and parent permission to make an account.

Courses in: Health, Sports & Psychology; Education & Development; History & The Arts; Languages; Money & Business; Nature & Environment; Science, Math & Technology; Society, Politics & Law.

Subject:
Arts Education
Astronomy
Biology
Business
Chemistry
Communication Media
Computer & Digital Technologies
Computer Science
Early Childhood Development
Earth Science
Economics
Education
Elementary Education
English Language Arts
Environmental Science
Financial Literacy
Forensic Science
Foundations
French
Geography
German
Graphic Arts
Health & Fitness
Health Education
Health Science
Higher Education
History
Language Education
Law
Life Transition
Marketing
Math
Practical & Applied Arts
Science
Social Studies
Spanish
Special Education
Visual Arts
Material Type:
Unit of Study
Author:
OpenLearn
Date Added:
10/18/2021
Operating Systems: Crash Course Computer Science #18
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So as you may have noticed from last episode, computers keep getting faster and faster, and by the start of the 1950s they had gotten so fast that it often took longer to manually load programs via punch cards than to actually run them! The solution was the operating system (or OS), which is just a program with special privileges that allows it to run and manage other programs. So today, we’re going to trace the development of operating systems from the Multics and Atlas Supervisor to Unix and MS-DOS, and take at look at how these systems heavily influenced popular OSes like Linux, Windows, MacOS, and Android that we use today.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Author:
Crashcourse
Date Added:
02/08/2019
PAA Computers
Conditional Remix & Share Permitted
CC BY-NC-SA
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Students work in pairs to create venn diagrams that will show the differences and similarities between an online and an offline community. The class brainstormed examples together, creating a large list on the board. Examples include: twitter, vine, Instagram, the school volleyball team, places people work, a youth group center. Once pairs have selected their communities, they used Creatly.com to create a venn diagram that showed their ideas about how each community is unique yet has some things in common. When students completed their venn diagram, they posted it on a Small Group in Edmodo to share it with the class. Students then individually commented on each of the other pairs diagrams, telling them one thing they liked about the diagram and one thing that they think might have been done better.

Subject:
Computer Science
Practical & Applied Arts
Science
Material Type:
Activity/Lab
Date Added:
09/20/2018
Padlet is the easiest way to create and collaborate in the world
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"Padlet is a great place for gathering ideas, sharing them and modifying them later. It's like a living, breathing webpage. Users can add links, YouTube videos, files and images to Padlet notes. They can move and arrange them."

1. Style
2. Invite
3. Post
4. Share

This article from Ditch That Textbooks talks about 20 ways you can use Padlet. https://ditchthattextbook.com/20-useful-ways-to-use-padlet-in-class-now/ (copy and paste into a browser).

Subject:
Computer Science
Education
English Language Arts
History
Math
Science
Social Studies
Material Type:
Activity/Lab
Author:
Padlet
Date Added:
04/24/2020
Parlons sciences
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"Aperçu : Il s'agit de l'une des meilleures ressources scientifiques pour la maternelle à la 12e année !

Des ressources sont disponibles pour les niveaux préscolaire à la 12e année, comprenant de nombreux articles et vidéos destinés aux élèves pour explorer les nombreux concepts scientifiques enseignés en classe.

Vous pouvez :
*Réserver une visite éducative d'un scientifique pour enseigner les STEM (science, technologie, ingénierie et mathématiques) à votre classe.

*Inscrire vos élèves de la 6e à la 8e année à des événements d'enrichissement compétitifs en équipe.

*Utiliser CurioCity avec les élèves de la 8e à la 12e année pour en apprendre davantage sur les carrières STEM, l'espace et d'innombrables autres sujets grâce à des vidéos. Vous pouvez également vous inscrire et obtenir d'incroyables ressources STEM (en anglais ou en français) gratuitement ! (Elles sont même alignées sur le programme d'études de la Saskatchewan !)

*Visiter Ideapark pour les élèves de la maternelle à la 3e année afin de vous inscrire et d'obtenir accès à une multitude de ressources STEM gratuites.

*Vous inscrire à Tomatosphère pour étudier les effets de l'espace sur la germination des graines avec votre classe. Tomatosphère™ est un programme pratique qui développe les compétences d'investigation scientifique et d'expérimentation."

**Cette ressource s'attache à la majorité de RAs pour l'immersion en français.

Subject:
Biology
Chemistry
Computer Science
Education
Educational Technology
Math
Physics
Science
Material Type:
Activity/Lab
Assessment
GAP 4
GAP 5
GAP 6
Homework/Assignment
Lesson
Reading
Teaching/Learning Strategy
Unit of Study
Provider:
parlons sciences
Author:
Parlons sciences
Date Added:
12/19/2023
The Personal Computer Revolution: Crash Course Computer Science #25
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Today we're going to talk about the birth of personal computing. Up until the early 1970s components were just too expensive, or underpowered, for making a useful computer for an individual, but this would begin to change with the introduction of the Altair 8800 in 1975. In the years that follow, we'll see the founding of Microsoft and Apple and the creation of the 1977 Trinity: The Apple II, Tandy TRS-80, and Commodore PET 2001. These new consumer oriented computers would become a huge hit, but arguably the biggest success of the era came with the release of the IBM PC in 1981. IBM completely changed the industry as its "IBM compatible" open architecture consolidated most of the industry except for, notably, Apple. Apple chose a closed architecture forming the basis of the Mac Vs PC debate that rages today. But in 1984, when Apple was losing marketshare fast it looked for a way to offer a new user experience like none other - which we'll discuss next week.

Subject:
Computer Science
Science
Material Type:
Activity/Lab
Author:
Crashcourse
Date Added:
02/08/2019