The resources in this collection foster the development of 21st Century Skills. 21st Century Skills are competencies and abilities that are important for success in today's world, including character, communication, cultural and ethical citizenship, creativity, computer and digital technologies, critical thinking, collaboration and life skills.
In this interactive map activity, students will explore Canada's geography. Data layers …
In this interactive map activity, students will explore Canada's geography. Data layers include Canada's climate, Canada's Ecology (Ecozones and Ecoregions), Canada's landforms and Population Density 2016. Students will also explore the federal elections from 2000-2019.
This resource provides ideas and supports for infusing 21st Century Skills into …
This resource provides ideas and supports for infusing 21st Century Skills into your classroom. The following 21st Century Skills are addressed:CharacterCollaborationCommunicationCreativitiyCritical ThinkingDigital & Computer TechnologiesCultural & Ethical CitizenshipLife Skills
Pixar's "Inside Out" is a movie that's all about feelings, and this …
Pixar's "Inside Out" is a movie that's all about feelings, and this makes it perfect for sparking discussions with kids about social and emotional learning. Since the central characters all embody a different emotion, students learn to see parts of themselves or their experiences in each character.
As we know, watching a movie can involve way more than just watching. Use the "Inside Out Movie Guide" (with lesson materials) to explore how joy and sadness can come together and make sense of the mess of our emotions.
(Grades 3–6)
***Sun West teachers can access the movie Inside Out using ACF Streaming.
Kids Boost Immunity matches Saskatchewan curriculum outcomes from Grades 4 to 12. …
Kids Boost Immunity matches Saskatchewan curriculum outcomes from Grades 4 to 12. You can read a description of the core lessons available for Saskatchewan students. Each grade has a tailored selection of lessons that fit their curricular need.
The Critical Thinking and Evaluating Information lessons on Kids Boost Immunity are aligned with multiple subjects within the Saskatchewan curriculum. These lessons provide examples of how misinformation can sway opinion, often by creating a sense of fear. A checklist evaluation method enables student to assess the trustworthiness of information sources. Other evaluation strategies include learning how to recognize personal bias and using a scientific approach to test ideas. For older grades there are lessons in designing experiments, creating a working hypotheses, exploring biases, and understanding correlation versus causation.
This resource aims to support educators, school administrators, and community members facilitate …
This resource aims to support educators, school administrators, and community members facilitate more culture-based learning on the land. It was created by four Dene and Metis education resource developers, hired by the Dene Nation in summer 2020.
The lessons in this document can be used as stand-alone activities to bring more cultural learning into classrooms and to get students learning outdoors during the regular school day. However, in order for students to build deeper connections with the land, culture and language, the ideal practice would be to bring them out on the land for more extended experiences. The lessons in this document can be used as part of multi-day culture camps, for example, or other outdoor excursions.
The “Camp Logistics” section of this document aims to facilitate this type of extended on-the-land learning. It provides sample gear lists, safety protocol suggestions for organizing a camp. Section A of the appendix also includes sample schedules or organization materials to help with this.
Lessons in this document can be used as starting points for a whole week of activities on the land, for example. Since each community is different, we encourage educators to reach out to cultural knowledge holders in their own community, to explore other activities that would connect with the ones described here. For example, the lessons on Labrador tea and sweetgrass in this document could turn into a week-long medicine camp, in which students learn about the protocol around harvesting and processing several different types of plant medicines with the guidance of local Elders.
"Let it Ripple is a non-profit film and idea studio. We produce …
"Let it Ripple is a non-profit film and idea studio. We produce films, original series, and live and virtual experiences that inspire audiences to think about what it means to be human in today's world."
The Literacy Shed is home to a wealth of visual resources that …
The Literacy Shed is home to a wealth of visual resources that have been curated from YouTube, Vimeo and other sites to meet curricular outcomes in ELA. The resources can be used in stand alone literacy lessons, can form the basis for a whole Literacy unit or can support literacy units that you already have in place. With the many book based activities using the book alongside the digital resource is recommended.
This is a PeBL based project where students are required to follow …
This is a PeBL based project where students are required to follow / research the NCAA March Madness College Basketball tournament. Each grade's assignment and tasks are based off of the Math Stats and Probability outcomes and indicators. Hands on learning and lots of fun!
This Website allows you to directly locate and find lessons through the …
This Website allows you to directly locate and find lessons through the SK curriculum and has specific activities aligned with a number of different SK Subject Outcomes. - Arts Education - Career Education - Social Studies - Science - Math - Health - Practical and Applied Arts - Cross-Curricular Competencies - ELA - Communication Media
Grade 6 Specific Health Related Activities: o Avatars and Body Image USC6.1 o Gender Stereotypes and Body Image USC6.1 USC6.2 o Image Gap USC6.1 o Introduction to Cyberbullying: Avatars and Identity USC6.1 USC6.2 USC6.5 o Kids, Alcohol and Advertising – Lesson 1: Messages About Drinking USC6.7 o Kids, Alcohol and Advertising – Lesson 2: Young Drinkers USC6.7 o Kids, Alcohol and Advertising – Lesson 3: Understanding Brands USC6.7 o Kids, Alcohol and Advertising – Lesson 4: Interpreting Media Messages USC6.7 o Media Kids USC6.2 USC6.5 USC6.7 o Media Minute Lesson 2: Media are constructions USC6.2 USC6.7 o Mirror Image USC6.2 USC6.1 o Pay for Play USC6.7 o Prejudice and Body Image USC6.1 USC6.5 o Stereotyping and Bias USC6.1 USC6.2 o Tobacco Labels USC6.7 o Understanding the Internet: Communication and Social Media USC6.7
Educational Games: o Data Defenders o A Day in the Life of the Jos (same as above – paid for program) USC6.1 USC6.2
Learn how to get the micro:bit working, program its features and create …
Learn how to get the micro:bit working, program its features and create your first projects.
The BBC micro:bit is a pocket-sized computer that introduces you to how software and hardware work together. It has an LED light display, buttons, sensors and many input/output features that, when programmed, let it interact with you and your world.
Computing in your classroom - The micro:bit makes it easy to have immediate success with coding. It’s great for simple, tangible introductions to digital and computing technologies. Helping students learn what digital and computing technologies are and how they work.
Passport for Life supports the awareness, assessment, development and advancement of physical …
Passport for Life supports the awareness, assessment, development and advancement of physical literacy among students and teachers. The four components of physical literacy that are assessed in Passport for Life are Active Participation, Living Skills, Fitness Skills and Movement Skills. Passport for Life combines student responses to online questionnaires with student data resulting from their participation in fitness and movement skill tasks that teachers administer and observe. Based on the results of the physical literacy assessments, the Passport for Life website generates a Student Passport and a Class Passport. These passports highlight gaps in students’ physical literacy levels and support teachers in adapting their programming and instruction to provide targeted lessons that are relevant at both the class and student- levels. The passport results are user-friendly for teachers, parents and students and offer these target groups a platform to engage in meaningful conversation about student physical literacy assessment outcomes to support future improvements.
This resource provides a mini lesson on writing personal narratives, a requirement …
This resource provides a mini lesson on writing personal narratives, a requirement sheet for the assignment, a student checklist, a planning sheet for writing, and a rubric to assess the essay.
PhET Sims are now available in HTML5 as well! Simulations can be …
PhET Sims are now available in HTML5 as well!
Simulations can be sorted by subject area or grade. This is very helpful.
PhET is a collection of interactive computer simulations for teaching and learning physics, chemistry, math, and other sciences.
Simulations can be used directly on the site or downloaded and used that way.
The simulations are animated, interactive, and game-like environments where students learn through exploration. They emphasize the connections between real-life and the underlying science. These great activities help students visualize abstract concepts!
PowerPlay Young Entrepreneurs is a highly engaging program that is designed for …
PowerPlay Young Entrepreneurs is a highly engaging program that is designed for classrooms ranging from grades 4 to 8. Students have fun exploring their passions, talents and interests as they plan and carry out their own business ventures. They make real products, earn real money and donate a portion of their profits to charity.For more information about the program, visit powerplayforsuccess.com.
This is a great project to do later in the year once …
This is a great project to do later in the year once students have practiced independent research skills. Students are put into groups, and assigned a "big idea" form the power and authority strand to research and present to the class.
From The University of Waterloo: "Many instructors in engineering, math and science …
From The University of Waterloo:
"Many instructors in engineering, math and science have students solve “problems”. But are their students solving true problems or mere exercises? The former stresses critical thinking and decision-making skills whereas the latter requires only the application of previously learned procedures. True problem solving is the process of applying a method – not known in advance – to a problem that is subject to a specific set of conditions and that the problem solver has not seen before, in order to obtain a satisfactory solution."
Details are provided on the principles of problem-solving as well as each step of the process outlined below:
Define the Problem Think About it Plan a Solution Carry Out the Plan Look Back
The Ready, Check, Go! Series is a physical activity tracker designed to …
The Ready, Check, Go! Series is a physical activity tracker designed to help children and their parents/guardians understand the importance and enjoyment of incorporating regular daily physical activity in ways that suit their personal beliefs and needs.
The Ready, Check, Go! Series includes: - Participant/Student Workbook to track physical activity (ages 9-11 and 12-14), and Leader/Teacher, and Parent Guides - Activities to promote the importance of participating in regular physical activity - Goal setting worksheets to help enhance physical activity behaviours - Inclusive activities for children of all abilities
The objective of this program is to help children, youth and their parents/guardians understand the importance of regular physical activity; their current physical activity behaviours; and strategies to help them engage in more physical activities. This knowledge can help increase the amount of physical activity children and youth engage in, value and enjoy, in ways that suit their personal beliefs and needs. Specifically, the Ready, Check, Go! is a learning activity to help children aged 9-14 discover more about: - How physically active they are on typical day; - The different types of activities they undertake, when, and for how long; - The intensity (moderate- to vigorous) of their physical activity; - Identifying ways that they can be more active.
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