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  • Computer & Digital Technologies
LIVE Code - Focus on Coding and Literacy (4-6)
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This is a great resource to connect coding and literacy in the EY. Students watch recordings of broadcasts and then complete related activities!

Introduction
Recording: Pre-Broadcast Webinar for Teachers
Broadcast Activity and Materials
How to Watch the Live Broadcast
How to Watch the Post-Broadcast Recording
Future Broadcasts
EXTENSION ACTIVITIES
Binary Extension Activity
Graph Paper Programming
Rosie's Walk
LINKS
Other Resources

Subject:
Coding
Computer & Digital Technologies
Education
English Language Arts
Material Type:
Activity/Lab
Teaching/Learning Strategy
Unit of Study
Author:
Let's Talk Science
Date Added:
04/15/2019
LIVE Code - Focus on Coding and Literacy (K-3)
Rating
0.0 stars

This is a great resource to connect coding and literacy in the EY. Students watch recordings of broadcasts and then complete related activities!

Introduction
Recording: Pre-Broadcast Webinar for Teachers
Broadcast Activity and Materials
How to Watch the Live Broadcast
How to Watch the Post-Broadcast Recording
Future Broadcasts
EXTENSION ACTIVITY
Binary Extension Activity
Rosie's Walk
RELATED RESOURCES
Other Resources

Subject:
Coding
Computer & Digital Technologies
English Language Arts
Math
Material Type:
Activity/Lab
Lesson
Unit of Study
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
04/15/2019
LIVE Code - Focus on Pattern Recognition (Grade 4-6)
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"In this 45-minute broadcast, students will explore the computational thinking skill of pattern recognition.

Pattern Recognition occurs when you can identify patterns. When you identify patterns, you can create rules that allow actions to be repeated automatically. Pattern recognition can also improve how quickly a problem can be solved."

The teacher's guide walks you through exactly how to use the broadcast in your classroom.

As part of their reporting process, they are required to report on participation and impact of our programs. If you could please take a moment to complete the following short survey with your students, it would be greatly appreciated. To access the survey, please visit : CanCode 2.0 (please copy and paste this web address into your browser) https://ccyouth.questionpro.ca/

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Teaching/Learning Strategy
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
12/06/2019
LIVE Code - Focus on Pattern Recognition (K-3)
Rating
0.0 stars

"In this 30-minute broadcast, students will explore the computational thinking skill of pattern recognition.

Pattern Recognition occurs when you can identify patterns. When you identify patterns, you can create rules that allow actions to be repeated automatically. Pattern recognition can also improve how quickly a problem can be solved."

The teacher's guide walks you through exactly how to use the broadcast in your classroom.

As part of their reporting process, they are required to report on participation and impact of our programs. If you could please take a moment to complete the following short survey with your students, it would be greatly appreciated. To access the survey, please visit : CanCode 2.0 (please copy and paste this web address into your browser) https://ccyouth.questionpro.ca/

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
12/06/2019
LIVE Code - Testing and Evaluating: Grades 4-6
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In this 45-minute broadcast, students will explore the computational thinking skill of testing and evaluating.

Testing involves trying something and observing what happens.Evaluation is about using critical thinking and judgment to determine if a set of criteria are met. If not, then correction or improvement may be required. Computer programming tends to be an interactive process in which testing and evaluating are constantly occurring.

A teacher guide is also included.

Subject:
Coding
Computer & Digital Technologies
Science
Material Type:
Activity/Lab
Author:
Let's Talk Science
Date Added:
04/20/2020
LIVE Code - Testing and Evaluating: Kindergarten-Grade 3
Rating
0.0 stars

In this 30-minute broadcast, students will explore the computational thinking skill of testing and evaluating.

Testing involves trying something and observing what happens.Evaluation is about using critical thinking and judgment to determine if a set of criteria are met. If not, then correction or improvement may be required. Computer programming tends to be an interactive process in which testing and evaluating are constantly occurring.

A teacher's guide is included.

Subject:
Coding
Computer & Digital Technologies
Science
Material Type:
Activity/Lab
Author:
Let's Talk Science
Date Added:
04/20/2020
Learning Modules & Lessons– Callysto Canada K-12
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"Callysto is a free, multimodal learning program for grades 5-12 students in Canada. The program is part of a two-year pilot project by Cybera and the Pacific Institute for Mathematical Sciences (PIMS), who received funding from the federal government’s CanCode program to build and employ new technologies that promote digital literacy and help Canada’s youth develop the foundational skills required to become the future drivers of innovation."

Learning modules are available for Math, ELA, Science, Social, etc.
Click RESOURCES then select - learning modules, lesson plans, Indigenous content, data, computational thinking, problem solving.
Use the "bubbles" to filter to the subject.

Click GET STARTED to find the teacher starter kit and free full courses on computing science 10, AI, computational thinking, data science.

Subject:
Biology
Chemistry
Computer & Digital Technologies
English Language Arts
Environmental Science
Health & Fitness
Health Education
Indigenous Perspectives
Math
Science
Social Studies
Material Type:
Activity/Lab
Module
Author:
Callysto
Date Added:
02/07/2020
Learn to Code with Scratch by MIT: Imagine, Program, Share
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Create stories, games, and animations & share with others around the world!

Learn the basics of coding.

Be sure to visit the "Tips" section to learn how to get started learning to code. There is a free online tutorial and a downloadable .pdf.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Math
Science
Material Type:
Activity/Lab
Game
Teaching/Learning Strategy
Author:
MIT
Date Added:
09/14/2018
Lesson Plan for all ages - Computational Thinking - Learn Like a Computer
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"Want to help kids understand the magic of machine learning? In this lesson students will learn how machine learning algorithms work, and their uses in day-to-day life!"

A simple introduction to learning like a computer - no devices required.

The lesson is divided into:
Prep Work
Lesson
Assessment
Extensions
Curricular Connections
References

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Provider:
Canada Learning Code
Author:
Bilal Qadar
Canada Learning Code
Date Added:
10/28/2019
Libraries Ready to Code
Rating
0.0 stars

"Build your library’s capacity to help youth gain skills for the future
The Ready to Code Collection provides resources and strategies for coding and computational thinking activities that are grounded in research, aligned with library core values, and support broadening participation."

"Taking up the mantel for helping students learn coding, the Libraries Ready to Code project is an initiative of the American Library Association and sponsored by Google. The Ready to Code Collection provides resources for librarians based on their own expertise. Resources can be browsed by different topics and include such support as lesson plans and professional development on topics as diverse as design thinking, robotics and storyline." (AASL)

Subject:
Coding
Computer & Digital Technologies
Material Type:
Activity/Lab
Author:
Libraries Ready to Code
Date Added:
09/11/2019
The Little Book of Semaphores
Read the Fine Print
Rating
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The Little Book of Semaphores is a free (in both senses of the word) textbook that introduces the principles of synchronization for concurrent programming.In most computer science curricula, synchronization is a module in an Operating Systems class. OS textbooks present a standard set of problems with a standard set of solutions, but most students don't get a good understanding of the material or the ability to solve similar problems.The approach of this book is to identify patterns that are useful for a variety of synchronization problems and then show how they can be assembled into solutions. After each problem, the book offers a hint before showing a solution, giving students a better chance of discovering solutions on their own.The book covers the classical problems, including "Readers-writers," "Producer-consumer", and "Dining Philosophers." In addition, it collects a number of not-so-classical problems, some written by the author and some by other teachers and textbook writers. Readers are invited to create and submit new problems.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Science
Material Type:
Textbook
Provider:
Green Tea Press
Author:
Allen B. Downey
Date Added:
01/01/2008
Live Code with Let's Talk Science - Abstraction: Grades 4-6
Rating
0.0 stars

"In this 45-minute broadcast, students will explore the computational thinking skill of abstraction.

Abstraction reduces how hard a problem or task is by focusing on what's important. We do that by deciding what the important information is and then removing all the unnecessary details. Abstraction is also used when we want to have one object or word stand for an action."

The teacher's guide is available to download from this link as well.

Copy and paste this address into your browser for extension and other related activities: https://rise.articulate.com/share/NYqSLf5zqDnd1aYL9apuZ2lr72r7E7RP#/

Should you encounter any technical difficulties, please e-mail Network Services at the Saskatchewan Ministry of Education at stans@gov.sk.ca or call 1-866-933-8333.

As part of our reporting process, Let's Talk Science is required to report on participation and impact of our programs. If you could please take a moment to complete the following short survey with your students, it would be greatly appreciated. To access the survey, please visit : https://ccyouth.questionpro.ca/.

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
11/18/2019
Live Code with Let's Talk Science - Abstraction: Kindergarten to Grade 3
Rating
0.0 stars

"In this 30-minute broadcast, students will explore the computational thinking skill of abstraction. Abstraction reduces how hard a problem or task is by focusing on what's important. We do that by deciding what the important information is and then removing all the unnecessary details. Abstraction is also used when we want to have one object or word stand for an action."

The teacher's guide is available to download from this link as well.

Copy and paste this address into your browser for extension and other related activities: https://rise.articulate.com/share/NYqSLf5zqDnd1aYL9apuZ2lr72r7E7RP#/

Should you encounter any technical difficulties, please e-mail Network Services at the Saskatchewan Ministry of Education at stans@gov.sk.ca or call 1-866-933-8333.

As part of our reporting process, Let's Talk Science is required to report on participation and impact of our programs. If you could please take a moment to complete the following short survey with your students, it would be greatly appreciated. To access the survey, please visit : https://ccyouth.questionpro.ca/.

Subject:
Coding
Computer & Digital Technologies
Math
Science
Material Type:
Activity/Lab
Author:
Let's Talk Science
Date Added:
11/18/2019
Lunar Rover Research Challenge Gr. 6-9
Rating
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Do you want your class to be part of Canada’s Space program?

With the Lunar Rover Research Challenge, students could control a Canadensys rover in a mock-lunar environment by winning this low-prep, high-impact competition. Canadensys recently received a contract from the Canadian Space Agency to send a rover to the moon as early as 2026.

You can do the project in 3-4 hours for a classroom experience or 6+ hours to compete.

Game-based!

Subject:
21st Century Competencies
Computer & Digital Technologies
Education
Educational Technology
English Language Arts
Math
Science
Material Type:
Activity/Lab
GAP 6
Game
Lesson
Simulation
Unit of Study
Provider:
Let's Talk Science
Author:
Let's Talk Science
Date Added:
01/26/2023
L’éducation par l’art canadien : Guides pédagogiques
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Des ressources fournies par l'Institut de l'art canadien:

« Plans de cours et ressources en libre accès pour la communauté enseignante. Nos guides pédagogiques offrent la possibilité d’enseigner une multitude de matières – des changements climatiques à la nutrition, de la justice sociale aux études sur le genre, et de la décolonisation aux mathématiques – par le biais de l’art et des artistes qui ont défini la culture visuelle au pays.

Écrits par des expert·es, révisés par des enseignant·es et créés en partenariat avec des conseiller·ères culturel·les, nos guides pédagogiques sont offerts gratuitement en français et en anglais, et sont composés d’activités suscitant la réflexion, de plans de cours à suivre étape par étape, de ressources numériques supplémentaires et d’une banque d’images en un diaporama PowerPoint téléchargeable. »

Subject:
Agriculture Production
Agriculture Studies
Arts Education
Astronomy
Biology
Business
Clothing, Textiles & Fashion
Computer & Digital Technologies
Creative Writing
Drama
English Language Arts
Entrepreneurship
Environmental Science
Food Studies
French
Geography
History
Indigenous Perspectives
Language Education
Math
Media Studies
Physics
Practical & Applied Arts
Science
Social Studies
Truth and Reconciliation
Visual Arts
Wellness
Material Type:
Activity/Lab
Diagram/Illustration
Lesson
Module
Primary Source
Reading
Author:
Institut de l'art canadien
Date Added:
01/15/2024
MAJ: L'actualité pour les jeunes (Radio-Canada)
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

Le site web d'ICI Radio-Canada pour les jeunes!  L'actualité en vidéos et articles avec de l'analyse et des ressources pédagogiques, tout visant les enfants âgés de 7-13 ans.***ICI Radio-Canada's website for youth!  News videos and articles with analysis and learning resources, specifically tailored for kids aged 7-13.*This content is offered only in French, but can be scaffolded for older Core French students.  There also is an equivalent website in English, CBC Kids News!*

Subject:
21st Century Competencies
Arts Education
Business
Computer & Digital Technologies
Education
French
Health & Fitness
Indigenous Perspectives
Language Education
Practical & Applied Arts
Science
Social Studies
Wellness
Material Type:
Activity/Lab
Lesson
Primary Source
Reading
Author:
Inari Vaissi Nagy
Date Added:
12/20/2023