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Infusing 21st Century Skills in Grades 4 to 6
Conditional Remix & Share Permitted
CC BY-NC
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This resource provides ideas and supports for infusing 21st Century Skills into your classroom. The following 21st Century Skills are addressed:CharacterCollaborationCommunicationCreativitiyCritical ThinkingDigital & Computer TechnologiesCultural & Ethical CitizenshipLife Skills

Subject:
21st Century Competencies
Education
Material Type:
Activity/Lab
GAP 4
GAP 5
GAP 6
Teaching/Learning Strategy
Author:
Melissa Lander
Correne McJannet
Kelli Boklaschuk
Carole Butcher
Jena-Lea Bang
Sandra Lutz
Shauna George
Shannon Libke
Danine Calkins
Kirsten Elder
Joell Edwards
Courtney Hopkins
Fern Block
Brie Phillips
Kira Toews
Heather Phillips
Nicole Francoeur
Crystal Johnson
Arlene Low
Date Added:
03/17/2023
Inside Out and SEL: A Movie Guide and Lesson Plan for Your Classroom
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Pixar's "Inside Out" is a movie that's all about feelings, and this makes it perfect for sparking discussions with kids about social and emotional learning. Since the central characters all embody a different emotion, students learn to see parts of themselves or their experiences in each character.

As we know, watching a movie can involve way more than just watching. Use the "Inside Out Movie Guide" (with lesson materials) to explore how joy and sadness can come together and make sense of the mess of our emotions.

(Grades 3–6)

***Sun West teachers can access the movie Inside Out using ACF Streaming.

Subject:
Education
Mental Wellness
Wellness
Material Type:
Activity/Lab
GAP 4
GAP 5
GAP 6
Homework/Assignment
Lesson
Teaching/Learning Strategy
Author:
Common Sense Education
Date Added:
11/28/2022
Kids Boost Immunity - SK Guide, Outcomes & Lessons
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Kids Boost Immunity matches Saskatchewan curriculum outcomes from Grades 4 to 12. You can read a description of the core lessons available for Saskatchewan students. Each grade has a tailored selection of lessons that fit their curricular need.

The Critical Thinking and Evaluating Information lessons on Kids Boost Immunity are aligned with multiple subjects within the Saskatchewan curriculum. These lessons provide examples of how misinformation can sway opinion, often by creating a sense of fear. A checklist evaluation method enables student to assess the trustworthiness of information sources. Other evaluation strategies include learning how to recognize personal bias and using a scientific approach to test ideas. For older grades there are lessons in designing experiments, creating a working hypotheses, exploring biases, and understanding correlation versus causation.

Subject:
Arts Education
Education
Elementary Education
English Language Arts
Health & Fitness
Health Education
Math
Science
Social Studies
Material Type:
Activity/Lab
Assessment
GAP 4
GAP 5
GAP 6
Homework/Assignment
Lesson
Module
Teaching/Learning Strategy
Unit of Study
Author:
Affinity Bridge
Unicef Canada
Public Health Association of BC
Date Added:
03/01/2023
Land and Culture-Based Education Resources- Dene Nation
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This resource aims to support educators, school administrators, and community members facilitate more culture-based learning on the land. It was created by four Dene and Metis education resource developers, hired by the Dene Nation in summer 2020.

The lessons in this document can be used as stand-alone activities to bring more cultural learning into classrooms and to get students learning outdoors during the regular school day. However, in order for students to build deeper connections with the land, culture and language, the ideal practice would be to bring them out on the land for more extended experiences. The lessons in this document can be used as part of multi-day culture camps, for example, or other outdoor excursions.

The “Camp Logistics” section of this document aims to facilitate this type of extended on-the-land learning. It provides sample gear lists, safety protocol suggestions for organizing a camp. Section A of the appendix also includes sample schedules or organization materials to help with this.

Lessons in this document can be used as starting points for a whole week of activities on the land, for example. Since each community is different, we encourage educators to reach out to cultural knowledge holders in their own community, to explore other activities that would connect with the ones described here. For example, the lessons on Labrador tea and sweetgrass in this document could turn into a week-long medicine camp, in which students learn about the protocol around harvesting and processing several different types of plant medicines with the guidance of local Elders.

Subject:
21st Century Competencies
Education
Elementary Education
Indigenous Perspectives
Science
Social Studies
Truth and Reconciliation
Wellness
Material Type:
Activity/Lab
GAP 4
GAP 5
GAP 6
Lesson
Unit of Study
Author:
Daniel Enge
Kendra Shaefer
Lindsey Bodnar-McLeod
Nimisha Bastedo
Terry Sapp
Date Added:
05/15/2023
The Literacy Shed
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The Literacy Shed is home to a wealth of visual resources that have been curated from YouTube, Vimeo and other sites to meet curricular outcomes in ELA.
The resources can be used in stand alone literacy lessons, can form the basis for a whole Literacy unit or can support literacy units that you already have in place. With the many book based activities using the book alongside the digital resource is recommended.

Subject:
Education
Elementary Education
English Language Arts
Material Type:
GAP 4
GAP 5
GAP 6
Teaching/Learning Strategy
Author:
The Literacy Shed
Date Added:
05/10/2023
Media Smarts - Education in Saskatchewan
Unrestricted Use
Public Domain
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This Website allows you to directly locate and find lessons through the SK curriculum and has specific activities aligned with a number of different SK Subject Outcomes.
- Arts Education
- Career Education
- Social Studies
- Science
- Math
- Health
- Practical and Applied Arts
- Cross-Curricular Competencies
- ELA
- Communication Media

Grade 6 Specific Health Related Activities:
o Avatars and Body Image USC6.1
o Gender Stereotypes and Body Image USC6.1 USC6.2
o Image Gap USC6.1
o Introduction to Cyberbullying: Avatars and Identity USC6.1 USC6.2 USC6.5
o Kids, Alcohol and Advertising – Lesson 1: Messages About Drinking USC6.7
o Kids, Alcohol and Advertising – Lesson 2: Young Drinkers USC6.7
o Kids, Alcohol and Advertising – Lesson 3: Understanding Brands USC6.7
o Kids, Alcohol and Advertising – Lesson 4: Interpreting Media Messages USC6.7
o Media Kids USC6.2 USC6.5 USC6.7
o Media Minute Lesson 2: Media are constructions USC6.2 USC6.7
o Mirror Image USC6.2 USC6.1
o Pay for Play USC6.7
o Prejudice and Body Image USC6.1 USC6.5
o Stereotyping and Bias USC6.1 USC6.2
o Tobacco Labels USC6.7
o Understanding the Internet: Communication and Social Media USC6.7

Educational Games:
o Data Defenders
o A Day in the Life of the Jos (same as above – paid for program) USC6.1 USC6.2

Subject:
21st Century Competencies
Arts Education
Education
Emotional Wellness
English Language Arts
Health & Fitness
Health Education
Math
Mental Wellness
Practical & Applied Arts
Psychology
Science
Social Studies
Wellness
Material Type:
Activity/Lab
Assessment
Diagram/Illustration
GAP 4
GAP 5
GAP 6
Game
Homework/Assignment
Lesson
Module
Primary Source
Reading
Teaching/Learning Strategy
Unit of Study
Author:
Anika Wallia
Bogi Tessier
Danielle deBelle
Diane Elliott
Dr. Samantha McAleese
Julia Ladouceur
Kathryn Ann Hill
Lynn Huxtable
Marc Alexandre Ladouceur
Matthew Johnson
Melinda Thériault
Penny Warne
Tricia Grant
Dr. Kara Brisson-Boivin
Date Added:
03/10/2023
Micro:bit - Let's Code
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Learn how to get the micro:bit working, program its features and create your first projects.

The BBC micro:bit is a pocket-sized computer that introduces you to how software and hardware work together. It has an LED light display, buttons, sensors and many input/output features that, when programmed, let it interact with you and your world.

Computing in your classroom - The micro:bit makes it easy to have immediate success with coding. It’s great for simple, tangible introductions to digital and computing technologies. Helping students learn what digital and computing technologies are and how they work.

Subject:
21st Century Competencies
Coding
Computer & Digital Technologies
Education
Material Type:
GAP 4
GAP 5
GAP 6
Simulation
Teaching/Learning Strategy
Author:
Micro:bit Educational Foundation
Date Added:
05/02/2023
Mistasiniy:  Buffalo Rubbing Stone Cross-Curricular Unit
Conditional Remix & Share Permitted
CC BY-NC
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This novel study was completed by embedding the principles of structured literacy with reading and writing activities for both sides of Scarborough's Reading Rope.  The ELA is a guide to personalize based upon the needs of your students. Aligning to a Saskatchewan theme, the students will also make connections to Indigenous Perspectives and the mistasiniy found in the prairies.  The driving question, "How are we all connected to the land", introduces a variety of resources connected to the story focused on all areas of education. 

Subject:
21st Century Competencies
Arts Education
Elementary Education
English Language Arts
Indigenous Perspectives
Treaty Education
Material Type:
Activity/Lab
GAP 4
GAP 5
GAP 6
Teaching/Learning Strategy
Unit of Study
Author:
Carole Butcher
Date Added:
06/27/2023
Office of the Treaty Commissioner- Wiki
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A collection of resources for teachers to use with their classes, collated by the OTC.

For Grade 4 look for:
- Novel study for As Long as the River Flows
- PowerPoint- Treaty Game Show

For Grade 5 look for:
- Novel study for As Long as the River Flows
- PowerPoint- Treaty Millionaire Challenge

For Grade 6 look for:
- Novel study for As Long as the River Flows
- PowerPoint- Treaty Millionaire Quiz Show

Activities and lessons are available for Kindergarten to Grade 12.

Subject:
21st Century Competencies
Education
Elementary Education
English Language Arts
Indigenous Perspectives
Social Studies
Treaty Education
Material Type:
Activity/Lab
GAP 4
GAP 5
GAP 6
Lesson
Unit of Study
Author:
Office of the Treaty Commissioner
Date Added:
05/15/2023
Passport for Life- PHE Canada
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Passport for Life supports the awareness, assessment, development and advancement of physical
literacy among students and teachers. The four components of physical literacy that are assessed in
Passport for Life are Active Participation, Living Skills, Fitness Skills and Movement Skills. Passport for Life combines student responses to online questionnaires with student data resulting from
their participation in fitness and movement skill tasks that teachers administer and observe.
Based on the results of the physical literacy assessments, the Passport for Life website generates a
Student Passport and a Class Passport. These passports highlight gaps in students’ physical literacy
levels and support teachers in adapting their programming and instruction to provide targeted lessons
that are relevant at both the class and student- levels. The passport results are user-friendly for
teachers, parents and students and offer these target groups a platform to engage in meaningful
conversation about student physical literacy assessment outcomes to support future improvements.

Teachers need to register for a free account.

Subject:
Education
Elementary Education
Health & Fitness
Physical Education
Physical Wellness
Wellness
Material Type:
Assessment
GAP 4
GAP 5
GAP 6
Author:
PHE Canada
Date Added:
04/18/2023
PhET Simulations
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PhET Sims are now available in HTML5 as well!

Simulations can be sorted by subject area or grade. This is very helpful.

PhET is a collection of interactive computer simulations for teaching and learning physics, chemistry, math, and other sciences.

Simulations can be used directly on the site or downloaded and used that way.

The simulations are animated, interactive, and game-like environments where students learn through exploration. They emphasize the connections between real-life and the underlying science. These great activities help students visualize abstract concepts!

Subject:
Biology
Chemistry
Math
Physical Science
Physics
Science
Material Type:
Activity/Lab
GAP 4
GAP 5
GAP 6
Game
Simulation
Teaching/Learning Strategy
Author:
PhET Interactive Simulations
Date Added:
03/01/2019
PowerPlay Young Entrepreneurs
Unrestricted Use
CC BY
Rating
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PowerPlay Young Entrepreneurs is a highly engaging program that is designed for classrooms ranging from grades 4 to 8. Students have fun exploring their passions, talents and interests as they plan and carry out their own business ventures. They make real products, earn real money and donate a portion of their profits to charity.For more information about the program, visit powerplayforsuccess.com.

Subject:
21st Century Competencies
Accounting
Agriculture Production
Arts Education
Business
Communication Media
Computer & Digital Technologies
Education
English Language Arts
Entrepreneurship
Equine Studies
Financial Literacy
Marketing
Sheep Production
Special Education
Visual Arts
Material Type:
Assessment
GAP 4
GAP 5
GAP 6
Game
Homework/Assignment
Lesson
Module
Primary Source
Teaching/Learning Strategy
Unit of Study
Author:
Correne McJannet
Date Added:
08/02/2022
The Power of Plants
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This plant-rooted program contains 6 distinct activities. Students will have the chance to exercise their creativity through botanical drawing and creating a classroom herbarium by pressing and preserving plant specimens. They will learn about plant journeys: from farm to table, and seed dispersal. Finally, they will get to know trees, inside and out, from species identification to age rings.

The Power of Plants is a collection of six complete lesson plans that raises awareness about the importance of biodiversity in everyday life.

o Lesson 1: Two classes - Students will explore these different art forms by creating two artworks using the same plant as a reference. Artists’ statements will express the intentions and design decisions inspired by the art form and floral specimen.

o Lesson 2: - One week - Students will collect and preserve plant specimens to create a class herbarium and explore the different uses for a herbarium.

o Lesson 3: Three classes - In this activity, students will explore some mechanisms used by plants to disperse their seeds by creating model fruit and evaluating the relationship between the fruit’s structure and its dispersal ability.

o Lesson 4: Five classes - Students will explore the concept of “food miles”, visit a farm, farmer’s market, or grocery store and write a newspaper article or editorial summarizing their findings.

o Lesson 5: Four classes - Students will examine the leaves, identify the species, make bark rubbings, measure girth, calculate age, and approximate the height of a single tree. Tree profiles are then collected to create a class encyclopedia.

o Lesson 6: One class - In this activity, students will examine tree rings and discover the secrets preserved within its growth rings.

To access this resource in French, visit https://www.biodiversityeducation.ca/ressources-francaises.html.

Subject:
21st Century Competencies
Arts Education
Education
Elementary Education
English Language Arts
Science
Visual Arts
Material Type:
Activity/Lab
GAP 6
Lesson
Unit of Study
Author:
Biodiversity Education and Awareness Network (BEAN)
Royal Ontario Museum
Bethany Kempster
Date Added:
05/18/2023
A Problem Solving Strategy (for Math & Life!)
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From The University of Waterloo:

"Many instructors in engineering, math and science have students solve “problems”. But are their students solving true problems or mere exercises? The former stresses critical thinking and decision­-making skills whereas the latter requires only the application of previously learned procedures. True problem solving is the process of applying a method – not known in advance – to a problem that is subject to a specific set of conditions and that the problem solver has not seen before, in order to obtain a satisfactory solution."

Details are provided on the principles of problem-solving as well as each step of the process outlined below:

Define the Problem
Think About it
Plan a Solution
Carry Out the Plan
Look Back

Subject:
21st Century Competencies
Education
Math
Material Type:
Activity/Lab
GAP 4
GAP 5
GAP 6
Teaching/Learning Strategy
Author:
University of Waterloo
Date Added:
03/22/2023
Ready Check Go- PHE Canada
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The Ready, Check, Go! Series is a physical activity tracker designed to help children and their parents/guardians understand the importance and enjoyment of incorporating regular daily physical activity in ways that suit their personal beliefs and needs.

The Ready, Check, Go! Series includes:
- Participant/Student Workbook to track physical activity (ages 9-11 and 12-14), and Leader/Teacher, and Parent Guides
- Activities to promote the importance of participating in regular physical activity
- Goal setting worksheets to help enhance physical activity behaviours
- Inclusive activities for children of all abilities

The objective of this program is to help children, youth and their parents/guardians understand the importance of regular physical activity; their current physical activity behaviours; and strategies to help them engage in more physical activities. This knowledge can help increase the amount of physical activity children and youth engage in, value and enjoy, in ways that suit their personal beliefs and needs. Specifically, the Ready, Check, Go! is a learning activity to help children aged 9-14 discover more about:
- How physically active they are on typical day;
- The different types of activities they undertake, when, and for how long;
- The intensity (moderate- to vigorous) of their physical activity;
- Identifying ways that they can be more active.

Register with PHE Canada for free access to this resource.

Subject:
Education
Elementary Education
Health & Fitness
Health Education
Physical Education
Material Type:
Activity/Lab
GAP 4
GAP 5
GAP 6
Homework/Assignment
Lesson
Author:
PHE Canada
Date Added:
04/18/2023
STEAM Design Club Log Book Template
Conditional Remix & Share Permitted
CC BY-NC-SA
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0.0 stars

STEAM education results in students who take thoughtful risks, engage in experiential learning, persist in problem-solving, embrace collaboration, and work through the creative process. These are the innovators, educators, leaders, and learners of the 21st century!  

Subject:
21st Century Competencies
Animation
Coding
Computer & Digital Technologies
Material Type:
Diagram/Illustration
GAP 4
GAP 5
GAP 6
Game
Simulation
Teaching/Learning Strategy
Author:
Jena-Lea Bang
Date Added:
05/02/2023
Science at Home - Grade 4
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Every week Science North will provide Grade 4 teachers with a pre-recorded video and printable resource.

Teachers will be able to share these YouTube videos and resources with students weekly.

Included are classroom videos, student handouts, and offline lesson plans.

These videos and handouts can be sent to students to provide them with key concepts and activities that link to the curriculum.

Subject:
Computer & Digital Technologies
Computer Science
Earth Science
Math
Science
Material Type:
Activity/Lab
Homework/Assignment
Lesson
Reading
Author:
Science North
Date Added:
06/01/2021