We know that the everyday lives of our students are inundated with …
We know that the everyday lives of our students are inundated with media. This often-overwhelming menu of media-rich entrées gets served up at a rate that seems to value overconsumption more than proper and meaningful digestion. As educators, we may be left wondering, how do we beef up (or tofu up , if you prefer) our students’ appetites for media-literacy so that they can skillfully navigate our ever-changing, media-saturated landscape?
This instructional program prepares students to use artistic and technological foundations to …
This instructional program prepares students to use artistic and technological foundations to create animated presentations for industry and entertainment. Students will develop basic drawing and design skills, learn the fundamentals and physics movement, the concept of communication to a given audience, and techniques for self-expression through a variety of animated formats. They will explore the careers and requisite skills required by animators in both entertainment and the business world.
Aperçu : Bienvenue dans une autre leçon de codage Make Stuff Move. …
Aperçu : Bienvenue dans une autre leçon de codage Make Stuff Move. Cette deuxième leçon va vous montrer comment déplacer un servo à l'aide du bouton sur votre bouclier d'animation.
A FREE Hand-drawn Animated Gif creator. Copy and paste this url into …
A FREE Hand-drawn Animated Gif creator.
Copy and paste this url into your browser to see a short and basic tutorial about how to use this tool https://www.youtube.com/watch?v=CfE1cu8Cw1o
No account needed!
"To make an animated GIF it is as simple as drawing on a blank scene editor. After drawing multiple scenes to create the gif, the user presses play to preview the animation with the ability to easily make edits." (AASL)
Use this to have students demonstrate their learning or use it to creatively present new ideas or teach lessons. There are plenty of ideas and examples under the "Teachers" tab at the top of the site.
Students start by using booleans to compare the current value of a …
Students start by using booleans to compare the current value of a sprite property with a target value, using that comparison to determine when a sprite has reached a point on the screen, grown to a given size, or otherwise reached a value using the counter pattern. After using booleans directly to investigate the values or sprite properties, students add conditional _if_ statements to write code that responds to those boolean comparisons.
Students learn how to create functions to organize their code, make it …
Students learn how to create functions to organize their code, make it more readable, and remove repeated blocks of code. An unplugged warmup explores how directions at different levels of detail can be useful depending on context. Students learn that higher level or more abstract steps make it easier to understand and reason about steps. Afterwards students learn to create functions in Game Lab. They will use functions to remove long blocks of code from their draw loop and to replace repeated pieces of code with a single function. At the end of the lesson students use these skills to organize and add functionality to the final version of their side scroller game.
In this lesson, students are introduced to boolean values and logic, as …
In this lesson, students are introduced to boolean values and logic, as well as conditional statements. The class starts by playing a simple game of Stand Up, Sit Down in which the boolean (true/false) statements describe personal properties (hair or eye color, clothing type, age, etc). This gets students thinking about how they can frame a property with multiple potential values (such as age) with a binary question.
From there students are provided a group of objects with similar, yet varying, physical properties. With a partner they group those objects based on increasingly complex boolean statements, including compound booleans with AND and OR.
Finally we reveal Conditionals as a tool to make decisions or impact the flow of a program using boolean statements as input.
Students are asked to consider the "problems" of boredom and self expression, …
Students are asked to consider the "problems" of boredom and self expression, and to reflect on how they approach those problems in their own lives. From there, students will explore how Computer Science in general, and programming specifically, plays a role in either a specific form of entertainment or as a vehicle for self expression.
In this multi-day lesson, students use the problem solving process from Unit …
In this multi-day lesson, students use the problem solving process from Unit 1 to create a platform jumper game. They start by looking at an example of a platform jumper, then define what their games will look like. Next, they use a structured process to plan the backgrounds, variables, sprites, and functions they will need to implement their game. After writing the code for the game, students will reflect on how the game could be improved, and implement those changes.
Students will plan and build their own game using the project guide …
Students will plan and build their own game using the project guide from the previous two lessons to guide their project. Working individually or in pairs, students will first decide on the type of game they'd like to build, taking as inspiration a set of sample games. They will then complete a blank project guide where they will describe the game's behavior and scope out the variables, sprites, and functions they'll need to build. In Code Studio, a series of levels prompts them on a general sequence they can use to implement this plan. Partway through the process, students will share their projects for peer review and will incorporate feedback as they finish their game. At the end of the lesson, students will share their completed games with their classmates. This project will span multiple classes and can easily take anywhere from 3-5 class periods.
This lesson introduces students to the process they will use to design …
This lesson introduces students to the process they will use to design games for the remainder of the unit. This process is centered around a project guide which asks students to define their sprites, variables, and functions before they begin programming their game. In this lesson students begin by playing a game on Game Lab where the code is hidden. They discuss what they think the sprites, variables, and functions would need to be to make the game. They are then given a completed project guide which shows one way to implement the game. Students are then walked through this process through a series of levels. As part of this lesson students also briefly learn to use multi-frame animations in Game Lab. At the end of the lesson students have an opportunity to make improvements to the game to make it their own.
In the film, two co-workers are made to share the same workspace. …
In the film, two co-workers are made to share the same workspace. However, their clashing personalities and differing approaches to work soon create tension. How can they defuse the situation? The lesson explores how the characters express their emotions and the effect that different ways of dealing with conflict will have on them, their work and their colleagues.
Easily create and share beautiful stories. One collaborative platform to promote arts …
Easily create and share beautiful stories.
One collaborative platform to promote arts through storytelling.
Teachers can create one class account with 30 students for free.
"Create and share Interactive stories for free! Elementari promotes arts and literacy through their platform that allows users to easily write, collaborate, and publish interactive stories for free. Educators can create a free classroom of up to 30 students and have access to Elementari’s curriculum guide. Students can write and illustrate digital stories that allow for voice recorded narration. In addition, students can also animate their stories using basic coding functions." (AASL)
My artifact deals with Grade 9 H/G/C (Health, Guidance, and Computers). My …
My artifact deals with Grade 9 H/G/C (Health, Guidance, and Computers). My task was to teach a computer class once every six days. I decided to focus on an introduction to computer programming. The students were to work on a program called Pivot, which is just a stick figure that you can make do things
Final projects can help students summarize and review content from the entire …
Final projects can help students summarize and review content from the entire semester. Plus, they can create fantastic products with what they've learned!
Projects let students take what they’ve learned, put it all together and show off a little of their own creativity and personality.
Options include: 1. Create a website 2. Create a screencast video 3. Make a single multimedia webpage 4. Connect with a cause 5. Create an infographic 6. Create a series of podcasts 7. Do a genius hour-style project 8. Create an annotated collection 9. Tell it as a story 10. Make an explainer video
Watch. Practice. Learn almost anything for free. Now with ELA! *Math K-12 …
Watch. Practice. Learn almost anything for free. Now with ELA!
*Math K-12 (including "get ready for grade X to prepare") + college level *Computing *Science *Arts, Business & Humanities *Reading & ELA *Life Skills - growth mindset, AI, financial literacy, SEL, safety, career *Economics
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