The following is a resource to help connect SECRET skills to student-friendly language for our youngest learners. The skills are connected to foundations and then teachers are provided with a framework of 9 steps to work with their students on to have them develop that foundation or skill.
The following graphics contain:1. 21st Century Skills and their subskills2. 21st Century Skills, their subskills and connections to Factors Affecting Student Learning (FASA)
Minds in Bloom blog. This link contains several posts with ideas for brain breaks in the classroom. There are brain breaks by theme (Christmas, Mystery) or brain breaks that can be used throughout the year.
- Material Type:
- Teaching/Learning Strategy
- Rachel Lynette
- Date Added:
Character Playbook is an innovative digital course that uses engaging strategies to educate students about cultivating and maintaining healthy relationships during their critical middle school years. Comprised of six lessons that cover key concepts around positive character development, social-emotional learning (SEL), and building healthy relationships, Character Playbook allows students to engage with real-world scenarios, including examples of bystander intervention, resolving conflicts, effective communication, and positive relationships.
This Course Covers
Understanding & Managing Emotions
The Hour of Code started as a one-hour introduction to computer science, designed to demystify "code", to show that anybody can learn the basics, and to broaden participation in the field of computer science. It has since become a worldwide effort to celebrate computer science, starting with 1-hour coding activities but expanding to all sorts of community efforts. Check out the tutorials and activities. This grassroots campaign is supported by over 400 partners and 200,000 educators worldwide.
Students can code for just an hour, or complete full courses.
The courses are in 45 different languages.
There are even coding activities that can be down without computers called "unplugged".
The Compassion Project for Character Development PeBL from Everfi
With so much emphasis placed on improvements in math and science, skills like compassion often receive less classroom time. This unintended trade-off may be short-sighted, as compassion is an important social-emotional skill that begins to develop in early childhood and is essential for lifelong health and success. Learning compassion increases students’ own sense of wellbeing and improves the learning environment for all learners. EVERFI’s new SEL program, The Compassion Project, is the first comprehensive, no-cost program designed to help educators facilitate lessons around fundamental SEL skills for students in grades 2-4, focusing on the complex but critical skill of compassion.
Grades 2-4 and about 45 minutes.
This Course Covers
This assignment is based on an integration of current events with an examination of indigenous cultures in North America. There are two final products involved – a presentation and a fullclass discussion.
Thom Gibson shares his ideas on how to design student jobs for your classroom community.
This fits into Distribution of Leadership in our REORDER framework and fosters developing 21st century competencies or skills.
This resource provides video about critical thinking (about 7 min). Students can then apply what they learn, visualize it and explore more links about it.
This is a great resourced for high school students to prepare for university!
In my Grade 5 ELA class, we are learning about the persuasive techniques that advertisers use to entice you to buy their products or use their services. We spent a few classes watching TV commercials and viewing print ads and identifying the persuasive techniques that the advertisers used. The students were then placed into small groups (2-3 people) and were asked to choose a product or service that they will try to sell. They were asked to create any props, backdrops, posters, etc. that would help to advertise their product or service. They also had to keep in mind that different target audiences will require different persuasive techniques. My goal for my 21st Century Competencies work is to learn how to use imovie and then teach the students so that they can create an actual TV commercial in order to advertise their product or service.
I have been doing expert writing with the older students for a few years now as an independent English Language Arts project while I am working with the younger students. However, I have been disappointed with the variety and creativity in presentations. I give them a list of possible formats and they choose the topic they are interested in researching and how they want to present what they have learned. Only 1 or 2 have been brave enough to deviate from the traditional written report, or poster. My plan was to do a variety of creativity projects from the Destination Imagination series to foster creativity and get them in the right frame of mind before doing their projects. I insisted that they had to choose a format other than a written report, or poster.
STEM is everywhere—from businesses and organizations to the products that power our daily lives. That’s why it’s important to build the first fully STEM literate generation. Endeavor is a first-of-its-kind interactive program designed for middle school students built to empower learners with the knowledge they’ll need to build their career pathways. Learners engage with interactive content that reinforces key STEM skills while discovering some of the exciting STEM opportunities that await.
This Course Covers
The Careers Powering STEM Industries
Big Data and the Internet of Things
The Future of Manufacturing and Design
The Algorithms Behind Recommendations
The Global Digital Citizen Foundation is a fountain of resources for teachers that are trying to stay current. There are videos available and you can download the guides. Included are full lessons/handbooks for the following fluencies:
Global Digital Citizenship
Vault is an interactive, online learning course specifically designed to teach financial education skills to young learners. Using the latest in new-media technologies and evidence-based learning, Vault brings complex financial concepts to life for today’s digital generation. With lessons on fiscal responsibility, money management, credit and borrowing, savings and more, Vault increase students’ basic financial literacy and builds the foundation of healthy financial decision-making at a young age.
Grades 4 to 6
This Course Covers
Responsible Money Choices
Income and Careers
Planning & Money Management
Credit & Borrowing
Insurance & Safety Management
Savings & Investing
Financial literacy is an important aspect of everyday life. EVERFI’s Financial Literacy online resource engages users through video, animations and interactive activities to bring complex financial concepts to life, empowering students to better manage their personal finances. The program includes 9 modules on a variety of topics, including Savings, Banking, Credit Cards & Interest Rates, Credit Scores, Financing Higher Education, Renting vs. Owning, Taxes & Insurance, Consumer Protection, and Investing, giving students the tools they’ll need to successfully manage their financial future.
This Course Covers
EVERFI Financial Literacy
Credit Scores & Reports
Funding Higher Education
Renting vs Owning
Insurance & Taxes
This resource will provide you with information if you are already doing Personalized Learning, or all you need to get started with Personalized Learning in your classroom.
It provides 5 clear strategies to apply each week. It provides an excellent instructional model and a wealth of resources.
In partners, students researched, illustrated, and recorded a section of our classroom digital storybook about First Nations way of living. Students worked with a partner to research a topic given to them about the Plains First Nations. Various topics such as hunting techniques, transportation, homes, food, clothing, education, recreation, and religion were assigned to the partners to research. Students wrote jot notes using a graphic organizer. Once they finished their research they wrote a descriptive paragraph on their topic. Each partner was then responsible to illustrate a picture that would represent their paragraph that they wrote. Once students had typed up their good copy of their paragraphs, and finished their illustrations they spilt up their paragraph to decide who would read what part. Students rehearsed reading their paragraphs out loud to each other before they recorded their voices on the IPad. As each group was ready to record they then used the IPad to take a picture using the camera of their illustration and uploaded it into the app. Students then recorded their voices using the app.