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Research and Inquiry - I Can Statements for K-5
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CC BY-NC-SA
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For each grade level, a suggested set of I can statements has also been developed. Below is an example from Grade 1:

Grade One
Social and Ethical Use of Digital Technologies
 I can take turns when I use a digital technology (e.g. computer, tablet, etc.).
 I can show care when using digital technology.
Research and Inquiry
 I can use question starter words (e.g. 5 Ws) to guide my online searches.
 I can read visuals from digital technologies to discover information (e.g. SmartBoard images, images from the internet).
 I can begin to use multi-media sources to locate information (e.g. use audio from online story or CD).

Subject:
Education
Educational Technology
Material Type:
Activity/Lab
Assessment
Date Added:
10/05/2018
Resources for K-12 Schools – Sora  OverDrive Resource Center
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*learn about Sora - the student reading app

*learn about Sora with live and on demand training experts

*curated lists for recommended reading

*curriculum support & assets

*increase student engagement - features collections for current events, featured collections and more.

*maximizes your digital collection - including reserving and bundling content, accessibility features, public library connect

Subject:
Education
Educational Technology
English Language Arts
Material Type:
Reading
Author:
Sora
Overdrive
Date Added:
11/07/2023
STARS Ambulance - Mobile Education Program
Unrestricted Use
Public Domain
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This mobile training program provides specialized critical care skill training to STARS crews and other emergency care providers. The first mobile program of its kind in North America, it features a human patient simulator which replicates complex medical and traumatic problems over and over again. It offers medical personnel the opportunity to test and practice their reactions and skills, leading to a high degree of familiarity and confidence.

The mannequin: speaks and breathes, blinks and has reactive pupils, has a heartbeat and a pulse
accurately mirrors human responses to such procedures as CPR, intravenous medication, intubation, ventilation and catheterization.

The mannequins have been installed in four motorhomes, creating large mobile emergency rooms. Additionally, STARS has a wireless mannequin that can be transported in a specially-modified SUV. This mannequin can be used in a variety of environments including hospital emergency rooms, classrooms, and mock accidents scenes.

Subject:
21st Century Competencies
Career & Work Exploration
Education
Educational Technology
Practical & Applied Arts
Material Type:
Activity/Lab
GAP 4
GAP 5
GAP 6
Date Added:
05/15/2023
STEM Challenges
Unrestricted Use
CC BY
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This powerpoint focuses on:
-Defining STEM/STEAM​
- Benefits of STEM/STEAM​
- STEM/ STEAM Format​
- Assessing STEM/ STEAM​
- Showcasing STEM/ STEAM ideas and resources​
- Connecting to Outcomes/ Planning Time

Subject:
Arts Education
Education
Educational Technology
Math
Science
Material Type:
Lesson
Date Added:
10/22/2018
STEM Curriculum for K-12
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TeachEngineering is a searchable, web-based digital library collection comprised of standards-based engineering curricula for use by K-12 educators to make applied science and math come alive through engineering design in K-12 settings. The TeachEngineering collection provides educators with *free* access to a growing curricular resource of activities, lessons, units, maker challenges, and sprinkles for use in informal education settings.
Formation of the TeachEngineering collection was funded primarily under the NSF National Science Digital Library program, aiming to establish a national digital library that constitutes an online network of learning environments and resources for science, technology, engineering and mathematics (STEM) education at all levels. Many other generous sponsors and web partners have enabled its ongoing development and promotion.

Subject:
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Date Added:
03/25/2019
STEM MINDS
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STEM MINDS™ curates, creates and delivers the best STEM (Science, Technology, Engineering, Math) programs to children, specific to their needs. “A” for Art is embedded in everything we do as creativity is the foundation for learning!

Use the menu to navigate to the STEM Hub to find plenty of great coding activities. (http://stemminds.com/steamhub/steam-hub-courses-3/)

You will need to register for a free account to access materials.

Subject:
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Homework/Assignment
Author:
StemMinds
Date Added:
04/07/2020
STEM lesson plans & hands-on activities from Microsoft
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Hacking STEM Lessons & Hands-On Activities

Build affordable inquiry and project-based activities to visualize data across science, technology, engineering, and math (STEM) curriculum. Middle school standards-based lesson plans written by teachers for teachers.

Lesson Plans, They’re Free!

Subject:
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Author:
Microsoft
Date Added:
01/09/2019
Sask DLC - Student Help Desk Portal
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This resource is great at helping you figure out all the tips and tricks you need to be a successful online learner!

SASK DLC STUDENTS IF YOU HAVE NOT BEEN TO THIS RESOURCES, PLEASE GO AND SEE WHAT IS AVAILABLE!

*how to request and register for a course
*connecting with your teacher
*common "how to" information E.g. record a video, screen capture, check grades, get your Microsoft credentials, etc.
*online etiquette
*DLC go information and help
*Subject specific guides E.g., writing a science lab
*Leaner resources

Subject:
Education
Educational Technology
Material Type:
Teaching/Learning Strategy
Author:
Sask DLC
Date Added:
11/08/2023
‎ScratchJr
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ScratchJr is an app that is available through Apple (https://apps.apple.com/us/app/id895485086?ign-mpt=uo%3D4) or Google Play (https://play.google.com/store/apps/details?id=org.scratchjr.android).

With ScratchJr, young children (ages 5-7) learn important new skills as they program their own interactive stories and games.

By snapping together graphical programming blocks, children can make characters move, jump, dance, and sing. In the process, children learn to solve problems, design projects, and express themselves creatively on the computer. They also use math and language in a meaningful and motivating context, supporting the development of early-childhood numeracy and literacy. With ScratchJr, children don’t just learn to code, they code to learn.

Subject:
Education
Educational Technology
Material Type:
Game
Author:
Scratch
Scratch Foundation
Date Added:
04/29/2021