Updating search results...

Search Resources

575 Results

View
Selected filters:
  • Computer & Digital Technologies
Hour of Code 1.7: Intro to App Lab
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

**Tutorial Summary:** This tutorial is designed to quickly introduce the App Lab programming environment as a powerful tool for building and sharing apps. The tutorial itself teaches students to create and control buttons, text, images, sounds, and screens in JavaScript using either blocks or text. At the end of the tutorial students are given time to either extend a project they started building into a "Choose Your Own Adventure", "Greeting Card", or "Personality Quiz" app. They can also continue on to build more projects featured on the code.org/applab page.

**Age Appropriateness:** The tutorial is designed for students over 13. Because it allows students to upload custom sounds and images, young students should not use this without supervision. To protect students privacy, if your students are under 13, they will not be able to use this tutorial unless you first set up accounts for them in a section you manage.

**Checking Correctness:** This tutorial will not tell students whether they completed the level correctly. Encourage students to use the target images and directions provided in every level to know if they are on the right track. If students want to move on past a particularly tricky level they can simply click "Finish" and continue on.

Have fun completing your Hour of Code with App Lab!

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 1.8: Dance Party
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this lesson, learners of all ages get an introductory experience with coding and computer science in a safe, supportive environment. This lesson has been designed for learners of all ages but does require reading. This activity requires sound as the tool was built to respond to music.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 2.1:  Programming Unplugged: My Robotic Friends Relay
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

This activity will begin with a short review of "My Robotic Friends," then will quickly move to a race against the clock, as students break into teams and work together to write a program one instruction at a time.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 2.2: Text Compression
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

At some point we reach a physical limit of how fast we can send bits and if we want to send a large amount of information faster, we have to find a way to represent the same information with fewer bits - we must **compress** the data. In this lesson, students will use the Text Compression Widget to compress segments of English text by looking for patterns and substituting symbols for larger patterns of text.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 2.3: Simple Encryption
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

In this lesson, students are introduced to the need for encryption and simple techniques for breaking (or cracking) secret messages. Students try their own hand at cracking a message encoded with the classic Caesar cipher and also a Random Substitution Cipher. Students should become well-acquainted with idea that in an age of powerful computational tools, techniques of encryption will need to be more sophisticated. The most important aspect of this lesson is to understand how and why encryption plays a role in all of our lives every day on the Internet, and that making good encryption is not trivial. Students will get their feet wet with understanding the considerations that must go into making strong encryption in the face of powerful computational tools that can be used to crack it. The need for secrecy when sending bits over the Internet is important for anyone using the Internet.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code 2.4: Dance Party: Unplugged
Conditional Remix & Share Permitted
CC BY-NC-SA
Rating
0.0 stars

Students will learn that events are a useful way to control when an action happens, and can even be used to make make multiple things act in sync. In programming, you can use events to respond to a user controlling it (like pressing buttons or clicking the mouse). Events can make your program more interesting and interactive.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Education
Educational Technology
Math
Science
Material Type:
Activity/Lab
Lesson
Provider:
Code.org
Provider Set:
Hour of Code
Date Added:
10/11/2019
Hour of Code Activities 2022 (K-5)
Rating
0.0 stars

This amazing resource houses curated activities for Elementary students to explore coding during the week of Hour of Code.
Each slide is "grade-specific" & interactive, with the idea students explore one a day. Feel free to copy, edit, and share.
(Thanks, Tim!)

Subject:
Coding
Computer & Digital Technologies
Material Type:
Activity/Lab
Author:
Tim Evans
Date Added:
11/08/2022
Hour of Code at Sask DLC
Unrestricted Use
CC BY
Rating
0.0 stars

Find everything you need to do the Hour of Code with your students here!In today's digital world, coding has become an essential skill for students to develop, regardless of their future career paths. The Hour of Code is a global initiative designed to introduce students to the basics of computer science through fun, engaging, and interactive activities. Whether your students are beginners or have some coding experience, Hour of Code offers something for everyone!As a teacher, you play a pivotal role in encouraging creativity, problem-solving, and critical thinking. The Hour of Code empowers you to integrate coding into your classroom in a simple and accessible way, even if you don't have a background in programming.Learn more about the Hour of Code!

Subject:
21st Century Competencies
Coding
Computer & Digital Technologies
Material Type:
Activity/Lab
Author:
Melissa Lander
Corey McCowan
Date Added:
11/04/2024
How to Think Like a Computer Scientist: C++ Version
Conditional Remix & Share Permitted
CC BY-NC
Rating
0.0 stars

The single most important skill for a computer scientist is problem solving. The goal of this book is to teach you to think like a computer scientist.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Science
Material Type:
Textbook
Provider:
Green Tea Press
Author:
Allen B. Downey
Date Added:
11/01/2012
How to Think Like a Computer Scientist: Learning with Python
Unrestricted Use
CC BY
Rating
0.0 stars

Python is a fun and extremely easy-to-use programming language that has steadily gained in popularity over the last few years. Developed over ten years ago by Guido van Rossum, Python's simple syntax and overall feel is largely derived from ABC, a teaching language that was developed in the 1980's. However, Python was also created to solve real problems and it borrows a wide variety of features from programming languages such as C++, Java, Modula-3, and Scheme. Because of this, one of Python's most remarkable features is its broad appeal to professional software developers, scientists, researchers, artists, and educators. 278 page pdf file.

Subject:
Coding
Computer & Digital Technologies
Computer Science
Science
Material Type:
Textbook
Provider:
Green Tea Press
Author:
Allen B. Downey
Jeffrey Elkner
Date Added:
01/01/2008
ICI Radio-Canada.ca Jeunesse
Rating
0.0 stars

"Le monde est petit propose des capsules d’information adaptées pour les 8-10 ans. Des notions d’actualité sont expliqeées avec doigté et clarté pour aider les petits citoyens à mieux comprendre le monde. Le but : faire grandir le sentiment de compétence des enfants." - pour ceux de 8 à 15 ans

Subject:
Business
Computer & Digital Technologies
Cybersecurity
Early Childhood Development
Economics
Education
Emotional Wellness
English Language Arts
Financial Literacy
French
Geography
Health & Fitness
Health Education
History
Language Education
Law
Media Studies
Mental Wellness
Psychology
Social Studies
Wellness
Material Type:
Primary Source
Author:
Société de production : TOAST Média inc.
Groupe Des Nouveaux Médias
Date Added:
02/28/2024
Ideas for digital end-of-semester final projects
Rating
0.0 stars

Final projects can help students summarize and review content from the entire semester. Plus, they can create fantastic products with what they've learned!

Projects let students take what they’ve learned, put it all together and show off a little of their own creativity and personality.

Options include:
1. Create a website
2. Create a screencast video
3. Make a single multimedia webpage
4. Connect with a cause
5. Create an infographic
6. Create a series of podcasts
7. Do a genius hour-style project
8. Create an annotated collection
9. Tell it as a story
10. Make an explainer video

Subject:
Agriculture Studies
Arts Education
Computer & Digital Technologies
Computer Science
Education
English Language Arts
Health & Fitness
Health Education
Math
Physical Education
Practical & Applied Arts
Science
Social Studies
Material Type:
Activity/Lab
Assessment
Homework/Assignment
Podcast
Author:
Ditch That Textbook
Date Added:
05/17/2021
Ignition: Digital Wellness and Safety (Grade Alike Planning GAP Focus)
Rating
0.0 stars

Ignition: Digital Wellness and Safety is a digital literacy curriculum designed to provide students with the information they need to safely and confidently navigate the digital world.

Through six digital responsibility lessons, students take practical steps to protect their privacy and safety online. Students will learn critical digital literacy skills including how to evaluate content for accuracy, perspective, and motive. Ignition's digital literacy curriculum helps students acknowledge the benefits of online communities and resources while guiding them to successfully navigate potential pitfalls in their digital lives.

Ignition is a #DigCitCommit approved resource.

Sun West School Division: Log in through your clever account.

Subject:
21st Century Competencies
Computer & Digital Technologies
Education
Elementary Education
Emotional Wellness
Mental Wellness
Spiritual Wellness
Wellness
Material Type:
Unit of Study
Provider:
Everfi
Author:
EVERFI
Date Added:
04/21/2023
Independent Learner Courses
Rating
0.0 stars

Dozens of free and low-cost college-level courses with classroom-tested materials and an interactive online environment. The $25-per-academic-course version includes all resources, along with free instructor tools, such as LMS integration, a learning dashboard and gradebook, and content sequencing and combining.

You can learn pretty much anything here from languages, to math, physics, computer science, psychology, etc!

Subject:
Accounting
Arts Education
Biology
Business
Calculus
Career & Work Exploration
Chemistry
Communication Studies
Computer & Digital Technologies
Computer Science
Creative Writing
Earth Science
Economics
Education
Educational Technology
English Language Arts
Environmental Science
Faith Studies
French
Geography
Graphic Arts
Health Science
Higher Education
History
Journalism Studies
Language Education
Law
Math
Physical Science
Physics
Practical & Applied Arts
Pre-Calculus
Psychology
Russian
Science
Social Studies
Visual Arts
Material Type:
Module
Unit of Study
Author:
Open Learning Initiative
Date Added:
04/01/2019
Indigenous Ways of Knowing & Being - Lesson Plans
Rating
0.0 stars

"These lesson plans relate to Indigenous ways of knowing and being through building relationships to the natural world and understanding the past in order to foster healing and resiliency. Some lessons demonstrate how Indigenous knowledge can support a deeper understanding of the land and the changes that are a result of climate change. Others are focused on remembering ancestors, understanding treaties and exploring culture through traditional land-based practices (such as hunting, gathering medicines, weaving, drumming, shelter building, tree tapping, etc.)."
*politics
*bison, butterflies, caribou
*interdependence
*drum, flute, elements of art, weaving
*creation stories
*Indigenous stories
*land learning
*land based education
*gum tea, spruce, maple syrup, salmon, medicine walk
*colonialism
*seasons
*coding
*elders
*Inuit naming, igloos
*resilience
*Sacred water
*circle
& More

Subject:
Arts Education
Career & Work Exploration
Coding
Computer & Digital Technologies
English Language Arts
Health & Fitness
Health Education
History
Indigenous Perspectives
Native Studies
Practical & Applied Arts
Social Studies
Visual Arts
Material Type:
Activity/Lab
Lesson
Author:
NCCIE
Date Added:
03/13/2024
Innovation Web Site: Canada Learning Code
Rating
0.0 stars

Students will learn about innovation in Canada, and create a website about their chosen recipient of the Governor General Innovation Award.

Subject:
Coding
Computer & Digital Technologies
Computer Science
English Language Arts
Math
Science
Social Studies
Material Type:
Activity/Lab
Provider:
Canada Learning Code
Author:
Canada Learning Code
Kassandra Lenters
Date Added:
04/01/2019
Interactive Notebook in Canvas from Eduprotocols
Rating
0.0 stars

This is a free student interactive notebook that sparks excitement, and takes learning to a new level.

This is a digital template you can use in Canva.

You'll have to provide your name and email to download the notebook, but you can unsubscribe at any time.

From Ditch That Textbook
"Interactive notebooks have taken lots of classrooms everywhere by storm. The idea: a central space where students can create, write and make meaning.

When they’re done well, students get that spark of excitement. Learning goes to a different level.

When they’re done poorly, it becomes worksheets glued to pages.

Interactive notebooks don’t have to go in paper notebooks, though.

This is why we've partnered with Matt Miller and Ditch that Textbook to give you a digital interactive notebook made in Canva that incorporates EduProtocols. It's a win-win!"

Subject:
Agriculture Studies
Arts Education
Computer & Digital Technologies
Education
Elementary Education
English Language Arts
Language Education (EAL, ESL)
Math
Science
Material Type:
Activity/Lab
Homework/Assignment
Teaching/Learning Strategy
Author:
Ditch That Textbook
Eduprotocols
Date Added:
08/31/2023
Interland -
Rating
0.0 stars

"Interland est un jeu pédagogique destiné aux enfants de 8 à 12 ans (et à leur parents). Cet outil ludique a pour mission de développer l'esprit critique des jeunes internautes au travers de quiz, de puzzles, d'énigmes... et de beaucoup d'action !"

"Play your way to Internet Awesome.
Interland is an adventure-packed online game that makes learning about digital safety and citizenship interactive and fun—just like the Internet itself. Here, kids will help their fellow Internauts combat badly behaved hackers, phishers, oversharers, and bullies by practicing the skills they need to be good digital citizens."

Subject:
Computer & Digital Technologies
Cybersecurity
French
Language Education
Material Type:
Activity/Lab
Author:
Google
Date Added:
03/19/2024