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Ocean Heroes Bootcamp Remote Network Resources
Only Sharing Permitted
CC BY-ND
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Ocean Heroes Bootcamp empowers existing and emerging youth leaders to create their own campaigns to take action against ocean plastic pollution. Through a collaboration with a group of ocean health organizing partners, the Ocean Heroes Bootcamp provides youth with the skills, resources, and confidence to create campaigns to tackle single-use plastic pollution in their communities. Ocean Heroes HQ fosters a globally connected community of youth around one central goal: to create and implement campaigns that permanently reduce plastic pollution. Campaigns created by Ocean Heroes support the achievement of UN SDG 14.1, “By 2025, prevent and significantly reduce marine pollution of all kinds, in particular from land-based activities, including marine debris and nutrient pollution.” Campaigns also support the Clean Seas campaign of organizing partner UN Environment.

The Remote Network of Ocean Heroes is a free, open-source curriculum designed to enable ocean health organizations, education institutions, and passionate communities to implement the Ocean Heroes Bootcamp content seamlessly into their youth programs.

Subject:
Business
Communication Media
Communication Studies
Drafting & Design
Earth Science
English Language Arts
Entrepreneurship
Environmental Science
Practical & Applied Arts
Science
Material Type:
Activity/Lab
Homework/Assignment
Lesson
Module
Teaching/Learning Strategy
Unit of Study
Provider:
Ocean Wise
Author:
Ocean Wise
Date Added:
03/20/2019
Open Access Assets PAA Pathways 7-9
Conditional Remix & Share Permitted
CC BY-NC
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The following file contains the assets (or resources) to accompany the Sask DLC PAA Pathways for Grades 7-9. Please note that this is not the content of the course, but the assets used to support and deliver it. The following modules are currently available:EntrepreneurshipFinancial LiteracyFood StudiesSocial MediaTourismEach mini course has been designed to take approximately 15 hours so 3 mini courses should be used to offer a 50 hour survey course. More modules are currently under development and will be made available as they are completed. 

Subject:
Clothing, Textiles & Fashion
Communication Media
Entrepreneurship
Financial Literacy
Food Studies
Graphic Arts
Information Processing
Practical & Applied Arts
Material Type:
Activity/Lab
Open Access Asset
Author:
Sask DLC
Correne McJannet
Lisa Katchin
Date Added:
09/07/2023
Open University - Free Courses
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"Produced by The Open University, a world leader in open and distance learning, all OpenLearn courses are free to study. We offer nearly 1000 free courses across 8 different subject areas. Our courses are available to start right away."

Explore by:
Free courses *including courses for TEACHERS
Subjects
For Study (learn to learn!)
For Life (life skills)

You can access all content without an account. However to save progress and make an account you need to be at least 13 years old. Students ensure you have teacher and parent permission to make an account.

Courses in: Health, Sports & Psychology; Education & Development; History & The Arts; Languages; Money & Business; Nature & Environment; Science, Math & Technology; Society, Politics & Law.

Subject:
Arts Education
Astronomy
Biology
Business
Chemistry
Communication Media
Computer & Digital Technologies
Computer Science
Early Childhood Development
Earth Science
Economics
Education
Elementary Education
English Language Arts
Environmental Science
Financial Literacy
Forensic Science
Foundations
French
Geography
German
Graphic Arts
Health & Fitness
Health Education
Health Science
Higher Education
History
Language Education
Law
Life Transition
Marketing
Math
Practical & Applied Arts
Science
Social Studies
Spanish
Special Education
Visual Arts
Material Type:
Unit of Study
Author:
OpenLearn
Date Added:
10/18/2021
PowerPlay Young Entrepreneurs
Unrestricted Use
CC BY
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PowerPlay Young Entrepreneurs is a highly engaging program that is designed for classrooms ranging from grades 4 to 8. Students have fun exploring their passions, talents and interests as they plan and carry out their own business ventures. They make real products, earn real money and donate a portion of their profits to charity.For more information about the program, visit powerplayforsuccess.com.

Subject:
21st Century Competencies
Accounting
Agriculture Production
Arts Education
Business
Communication Media
Computer & Digital Technologies
Education
English Language Arts
Entrepreneurship
Equine Studies
Financial Literacy
Marketing
Sheep Production
Special Education
Visual Arts
Material Type:
Assessment
GAP 4
GAP 5
GAP 6
Game
Homework/Assignment
Lesson
Module
Primary Source
Teaching/Learning Strategy
Unit of Study
Author:
Correne McJannet
Date Added:
08/02/2022
Reality Check: Getting the Goods on Science and Health
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In this lesson, students start by considering the wide range of science and health information they are likely to encounter in news or through social media. They read an article on a scientific topic to help them understand the particular challenges of verifying science and health information and then use an educational computer game to practice skills in critically reading health and science stories. Finally, students compile a list of reliable sources they can turn to for verifying health and science stories.

Subject:
Biology
Business
Communication Media
English Language Arts
Health Science
Media Studies
Science
Material Type:
Lesson
Author:
MediaSmarts
Date Added:
03/22/2019
Reality Check: News You Can Use
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In this lesson, students consider the meanings of the term “fake news” and learn facts about the news industry that will help them recognize legitimate sources of news. They use an educational computer game to learn how to track a news story to its original source before evaluating its reliability, then practice the same skills “in the wild” with actual news stories.

Subject:
Business
Communication Media
English Language Arts
Media Studies
Material Type:
Lesson
Author:
MediaSmarts
Date Added:
03/22/2019
Reality Check: We Are All Broadcasters
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In this lesson, students consider the ways in which our own biases can prevent us from being objective. They then learn ways to recognize and account for our biases and practice these by playing an interactive online game. Finally, students learn about how public service campaigns can change social norms and create their own PSA to promote ethical sharing of online information.

Subject:
Business
Communication Media
Communication Studies
English Language Arts
Material Type:
Lesson
Author:
MediaSmarts
Date Added:
03/22/2019
Sexual Orientation and Gender Identity: Expanding Our Understanding (Secondary Students)
Read the Fine Print
Educational Use
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Every single person on this planet will experience gender and sexuality in a variety of ways. This playlist asks its viewers to consider the multitude of stories experienced by 2SLGBTQIA+ individuals and communities in order to create deeper, more empathetic understandings of what it means to be 2SLGBTQIA+ and additionally, to open up conversations about what it means for anyone to experience gender and sexuality.

Subject:
Arts Education
Business
Career & Work Exploration
Communication Media
Communication Studies
Creative Writing
Education
English Language Arts
Health & Fitness
Health Education
Health Science
Higher Education
Law
Media Studies
Physical Education
Practical & Applied Arts
Psychology
Science
Social Studies
Visual Arts
Material Type:
Activity/Lab
Homework/Assignment
Unit of Study
Provider:
NFB Education
Author:
NFB
National Film Board Of Canada
Date Added:
04/16/2021
ThoughtCo.com is the World's Largest Education Resource
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This is a phenomenal website full of super useful information for students and teachers!

There are articles and resources for:
Science, Technology & Math
Humanities
Art, Music, Recreation

Anything and everything is available here from how to understand percentile scores - to writing a solid argumentative essay - to grade 2 writing prompts.

Click the menu in the top left corner to sort resources for students & parents, educators or adult learners!

Subject:
Agriculture Studies
Arts Education
Biology
Business
Chemistry
Coding
Communication Media
Computer & Digital Technologies
Computer Science
Creative Writing
Earth Science
Economics
Education
Educational Technology
English Language Arts
Environmental Science
Geography
Health Science
History
Journalism Studies
Math
Media Studies
Physical Science
Physics
Science
Social Studies
Visual Arts
Material Type:
Activity/Lab
Primary Source
Reading
Teaching/Learning Strategy
Date Added:
05/22/2019
Un/Tied Shoes (from the NFB)
Read the Fine Print
Educational Use
Rating
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Growing up, Evie Ruddy didn’t quite feel like a girl, or a boy, and resisted gendered expectations. Only recently, with the growing awareness of non-binary identities, did Evie move toward a more androgynous gender performance and begin using they/them pronouns. Un/tied Shoes tells the story of how gender conventions have impacted Evie’s life, with footwear as markers along the way.

Un/tied is presented as an online shoe company, but visitors expecting to browse the latest styles will instead find a first-person account of self-actualization and contesting categorization. Thanks to gendered fashion industry conventions, buying shoes and clothes that reflect their identity has been a lifelong challenge for Evie. Framing their story as an online shopping experience underscores the hardship many non-binary and transgender people face trying to reflect their gender identity in their outward appearance. It’s an everyday illustration of the deep-rooted mores and social codes that determine who can wear what, and in which circumstances.

With Evie as our guide, Un/tied invites us to step into a future with more options, fewer labels, and shoes that come in all sizes, for all people.

Subject:
Arts Education
Business
Communication Media
Communication Studies
Creative Writing
Design Studies
Education
English Language Arts
Health & Fitness
Health Education
Higher Education
Media Studies
Practical & Applied Arts
Social Studies
Visual Arts
Material Type:
Activity/Lab
Primary Source
Provider:
NFB Education
Author:
National Film Board Of Canada
Date Added:
11/22/2020
The Virtual Production of The Mandalorian Season One
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A behind the scenes look at the groundbreaking virtual production technology used on The Mandalorian, Season One. Over 50 percent of The Mandalorian Season 1

Over 50 percent of The Mandalorian Season 1 was filmed using this ground-breaking new methodology, eliminating the need for location shoots entirely. Instead, actors in The Mandalorian performed in an immersive and massive 20’ high by 270-degree semicircular LED video wall and ceiling with a 75’-diameter performance space, where the practical set pieces were combined with digital extensions on the screens. Digital 3D environments created by ILM played back interactively on the LED walls, edited in real-time during the shoot, which allowed for pixel-accurate tracking and perspective-correct 3D imagery rendered at high resolution via systems powered by NVIDIA GPUs. The environments were lit and rendered from the perspective of the camera to provide parallax in real-time, as if the camera were really capturing the physical environment with accurate interactive light on the actors and practical sets, giving showrunner Jon Favreau, executive producer and director Dave Filoni, visual effects supervisor Richard Bluff, and cinematographers Greig Fraser and Barry Baz Idoine, and the episodic directors the ability to make concrete creative choices for visual effects-driven work during photography and achieve real-time in-camera composites on set.

The technology and workflow required to make in-camera compositing and effects practical for on-set use combined the ingenuity of partners such as Golem Creations, Fuse, Lux Machina, Profile Studios, and ARRI together with ILM’s StageCraft virtual production filmmaking platform and ultimately the real-time interactivity of the Unreal Engine platform.

Subject:
Arts Education
Business
Communication Media
Theatre Arts
Material Type:
Open Access Asset
Author:
Industrial Light and Magic
Date Added:
01/24/2024
YR Media - It's Your Media
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Dynamic site harnesses creative young talent to speak truth to power

"YR Media has strong politically and socially progressive content that will speak to students' interests and inspire them. Yearbook and journalism advisers might model part of their program on YR Media. ...

Check out the DIY guides. These tutorials offer colorful visuals, detailed explanations, and student samples on topics from ethics to writing opinion pieces to social media reporting and more. There has to be at least one idea in these guides that can be incorporated into your curriculum. Media classes from film to journalism to graphic arts can use YR Media's work as a springboard for discussion and then creation. ELA classes can analyze the arguments put forth in articles (especially in the Opinion section), videos, or podcasts. Students could use this analysis to create their responses in a similar or different format. The videos on compelling topics like hate speech, social media influencers, and parental pressure will definitely spark discussion and can be structured in a Socratic seminar or four-corners format. Double-entry journals might be more fitting for student responses on more sensitive subjects, such as deportation, mass shootings, LGBTQ or straight pride, and housing. Health and psychology classes will also find surprisingly suitable content in teen-friendly language on important issues like reproductive health, mental illness, and anxiety. " (Review from Common Sense Media)

Subject:
Business
Communication Media
English Language Arts
Media Studies
Science
Social Studies
Material Type:
Podcast
Primary Source
Author:
YR
Date Added:
01/22/2020
boclips - Videos Curated for Education
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boclips - the world’s video uniquely curated for education

We’re unlocking the world’s video for use in courseware and the classroom.

The 2 million short-form videos on boclips include the most highly rated YouTube EDU channels including TED, Crash Course and Sci Show. News stories from 1900 to the present day from trusted international providers like Bloomberg, Associated Press and Reuters. As well as immersive virtual reality experiences from Getty and PBS. We’ve even curated our video platform to your curriculum standards so you can easily find the most engaging videos - whatever topic you’re looking to bring to life.

For learning in class and at home, educators and students can stream bite-sized videos from globally recognized brands on-demand.

Courseware designers can find, license and download relevant videos to incorporate into school and university level digital resources.

It's fast.
It's safe.
It's personal.

You will need to register to use this resource.

Subject:
Accounting
Agriculture Studies
Arts Education
Biology
Business
Career & Work Exploration
Chemistry
Coding
Commercial Cooking
Communication Media
Communication Studies
Computer & Digital Technologies
Computer Science
Cosmetology
Cow/Calf Production
Creative Writing
Dairy Production
Design Studies
Drafting & Design
Earth Science
Economics
Education
Educational Technology
Electrical & Electronics
Elementary Education
Energy & Mines
English Language Arts
Entrepreneurship
Environmental Science
Faith Studies
Food Studies
Forensic Science
Geography
Health & Fitness
Health Education
Health Science
Higher Education
History
Housing
Indigenous Perspectives
Information Processing
Interior Design
Language Education
Language Education (EAL, ESL)
Law
Math
Media Studies
Native Studies
Photography
Physical Education
Physical Science
Physics
Practical & Applied Arts
Psychology
Science
Social Studies
Special Education
Theatre Arts
Tourism, Hospitality & Entrepreneurship
Visual Arts
Welding
Wildlife Management
World Religion
Material Type:
Primary Source
Author:
Associate Dean
Digital Learning
Executive Editor
Secondary School Teacher Florida Usa
Uk Business School
Us Education Publisher
Date Added:
01/29/2019
Évaluer l'information : La pertinence et la qualité (Collège Jean-de-Brébeuf)
Rating
0.0 stars

« AVANT D'UTILISER UNE SOURCE POUR UN DE TES TRAVAUX, PENSE À EN ÉVALUER LA PERTINENCE ET LA QUALITÉ! »

D'excellents outils pour la critique des sources. La page propose une variété de ressources:

-Critères pour l'évaluation de la pertinence et la qualité de l'information
-Un aide-mémoire pour l'évaluation des critères de qualité
-Des questions à se poser pour évaluer l'information
-Un guide pour savoir reconnaître les éléments d'une référence bibliographique
-Vidéo: « Si c'est écrit, c'est vrai? »
-Des outils pour repérer les fausses nouvelles
-Vidéo: « Vous avez dit Fake news? »
-Infographique: « Fake News »
-Infographique: « Les 10 Commandements des réseaux sociaux » (avant de partager une nouvelle/actualité)
-Articles provenant des sites d'évaluation Les décodeurs (Monde.fr) et Détecteur de rumeurs (l'Agence Science-Presse)

*Image: Bibliothèques du réseau de l'Université du Québec https://www.youtube.com/watch?v=lXwgv8kq6rA

Subject:
21st Century Competencies
Business
Career & Work Exploration
Communication Media
Communication Studies
Education
English Language Arts
French
Journalism Studies
Language Education
Media Studies
Practical & Applied Arts
Science
Social Studies
Material Type:
Activity/Lab
Diagram/Illustration
Lesson
Primary Source
Reading
Teaching/Learning Strategy
Author:
Biblioguides Brébeuf
Collège Jean-de-Brébeuf
Anne-Frédérique Champoux
Date Added:
03/26/2024