"Ignition: Digital Wellness and Safety is a digital literacy curriculum designed to …
"Ignition: Digital Wellness and Safety is a digital literacy curriculum designed to provide students with the information they need to safely and confidently navigate the digital world. Through six digital responsibility lessons, students take practical steps to protect their own privacy and safety online. By learning digital literacy skills including how to evaluate content for accuracy, perspective, and motive, Ignition’s digital literacy curriculum helps students acknowledge the benefits of digital communities and resources while guiding them to successfully navigate potential pitfalls in their digital lives."
This Course Covers Connections and Community Safety and Privacy Screen Time vs. Offline Time Technology and Data Rights and Literacy Evaluating Content
«VISION Les voix de la poésie sont un organisme de bienfaisance dont …
«VISION Les voix de la poésie sont un organisme de bienfaisance dont l’objectif est de faire vivre le monde au rythme de la poésie. Pour y arriver, nous travaillons au sein du milieu de l’éducation, pour lequel nous souhaitons être la ressource essentielle pour l'enseignement et l'apprentissage de la poésie au Canada et dans le monde.
MISSION Nous offrons aux enseignant·e·s des ressources pédagogiques attrayantes et leur proposons des expériences poétiques variées, en français et en anglais, afin d’inspirer leurs élèves à lire, à réciter et à écrire de la poésie :
-des anthologies en ligne de poèmes contemporains et classiques en langues française et anglaise; -des concours de récitation où plus de 75 000 $ en prix et en voyages sont à gagner chaque année. Les concours pancanadiens se divisent en trois sections : française, bilingue et anglaise; -le journal étudiant de poésie VOICES/VOIX; -le programme Vers l'Avenir -le programme Poètes à l'école/Poet In Class. -du matériel pédagogique en français et en anglais.
Toutes nos ressources sont gratuites.
Des poètes canadien·ne·s de renom rédigent et présentent nos programmes et projets, offrant ainsi de la poésie contemporaine directement aux jeunes.»
"From misinformation to the 24-hour news cycle (on TV and now on …
"From misinformation to the 24-hour news cycle (on TV and now on social media), students must learn to navigate a noisy, biased, and challenging world. But with the right support, they can learn to be critical and not cynical -- to speak up, not sit back. This collection of news and media lessons, videos, printables, and more is a great place to start. Everything's been carefully vetted by Common Sense editors (and fellow teachers) to help you find that "just right" resource for your classroom.
Check out our current favorites below. Read on for full collections. "
Ocean Heroes Bootcamp empowers existing and emerging youth leaders to create their …
Ocean Heroes Bootcamp empowers existing and emerging youth leaders to create their own campaigns to take action against ocean plastic pollution. Through a collaboration with a group of ocean health organizing partners, the Ocean Heroes Bootcamp provides youth with the skills, resources, and confidence to create campaigns to tackle single-use plastic pollution in their communities. Ocean Heroes HQ fosters a globally connected community of youth around one central goal: to create and implement campaigns that permanently reduce plastic pollution. Campaigns created by Ocean Heroes support the achievement of UN SDG 14.1, “By 2025, prevent and significantly reduce marine pollution of all kinds, in particular from land-based activities, including marine debris and nutrient pollution.” Campaigns also support the Clean Seas campaign of organizing partner UN Environment.
The Remote Network of Ocean Heroes is a free, open-source curriculum designed to enable ocean health organizations, education institutions, and passionate communities to implement the Ocean Heroes Bootcamp content seamlessly into their youth programs.
The following file contains the assets (or resources) to accompany the Sask …
The following file contains the assets (or resources) to accompany the Sask DLC PAA Pathways for Grades 7-9. Please note that this is not the content of the course, but the assets used to support and deliver it. The following modules are currently available:EntrepreneurshipFinancial LiteracyFood StudiesSocial MediaTourismInformation Processing - SpreadsheetsEach mini course has been designed to take approximately 15 hours so 3 mini courses should be used to offer a 50 hour survey course. More modules are currently under development and will be made available as they are completed.
The following resource contains the external assets (or resources) to accompany the …
The following resource contains the external assets (or resources) to accompany the Sask DLC Introduction to Digital Content Creation 10 (Communications Media 10) course. Please note that this is not the content of the course, but the external assets used to support and deliver it.
"Produced by The Open University, a world leader in open and distance …
"Produced by The Open University, a world leader in open and distance learning, all OpenLearn courses are free to study. We offer nearly 1000 free courses across 8 different subject areas. Our courses are available to start right away."
Explore by: Free courses *including courses for TEACHERS Subjects For Study (learn to learn!) For Life (life skills)
You can access all content without an account. However to save progress and make an account you need to be at least 13 years old. Students ensure you have teacher and parent permission to make an account.
Courses in: Health, Sports & Psychology; Education & Development; History & The Arts; Languages; Money & Business; Nature & Environment; Science, Math & Technology; Society, Politics & Law.
PowerPlay Young Entrepreneurs is a highly engaging program that is designed for …
PowerPlay Young Entrepreneurs is a highly engaging program that is designed for classrooms ranging from grades 4 to 8. Students have fun exploring their passions, talents and interests as they plan and carry out their own business ventures. They make real products, earn real money and donate a portion of their profits to charity.For more information about the program, visit powerplayforsuccess.com.
Find over 7000 textbooks with open access, many include H5P learning activities …
Find over 7000 textbooks with open access, many include H5P learning activities to engage learners. Use the filters on the left side of the page to help narrow down your search. Adding the English filters (Canada, UK, USA) is a good way to begin. Then consider adding subject to filter further, or use the keyword search option.
Be sure to attend to the license on each book you select to use.
In this lesson, students start by considering the wide range of science …
In this lesson, students start by considering the wide range of science and health information they are likely to encounter in news or through social media. They read an article on a scientific topic to help them understand the particular challenges of verifying science and health information and then use an educational computer game to practice skills in critically reading health and science stories. Finally, students compile a list of reliable sources they can turn to for verifying health and science stories.
In this lesson, students consider the meanings of the term “fake news” …
In this lesson, students consider the meanings of the term “fake news” and learn facts about the news industry that will help them recognize legitimate sources of news. They use an educational computer game to learn how to track a news story to its original source before evaluating its reliability, then practice the same skills “in the wild” with actual news stories.
In this lesson, students consider the ways in which our own biases …
In this lesson, students consider the ways in which our own biases can prevent us from being objective. They then learn ways to recognize and account for our biases and practice these by playing an interactive online game. Finally, students learn about how public service campaigns can change social norms and create their own PSA to promote ethical sharing of online information.
Every single person on this planet will experience gender and sexuality in …
Every single person on this planet will experience gender and sexuality in a variety of ways. This playlist asks its viewers to consider the multitude of stories experienced by 2SLGBTQIA+ individuals and communities in order to create deeper, more empathetic understandings of what it means to be 2SLGBTQIA+ and additionally, to open up conversations about what it means for anyone to experience gender and sexuality.
This is a phenomenal website full of super useful information for students …
This is a phenomenal website full of super useful information for students and teachers!
There are articles and resources for: Science, Technology & Math Humanities Art, Music, Recreation
Anything and everything is available here from how to understand percentile scores - to writing a solid argumentative essay - to grade 2 writing prompts.
Click the menu in the top left corner to sort resources for students & parents, educators or adult learners!
Growing up, Evie Ruddy didn’t quite feel like a girl, or a …
Growing up, Evie Ruddy didn’t quite feel like a girl, or a boy, and resisted gendered expectations. Only recently, with the growing awareness of non-binary identities, did Evie move toward a more androgynous gender performance and begin using they/them pronouns. Un/tied Shoes tells the story of how gender conventions have impacted Evie’s life, with footwear as markers along the way.
Un/tied is presented as an online shoe company, but visitors expecting to browse the latest styles will instead find a first-person account of self-actualization and contesting categorization. Thanks to gendered fashion industry conventions, buying shoes and clothes that reflect their identity has been a lifelong challenge for Evie. Framing their story as an online shopping experience underscores the hardship many non-binary and transgender people face trying to reflect their gender identity in their outward appearance. It’s an everyday illustration of the deep-rooted mores and social codes that determine who can wear what, and in which circumstances.
With Evie as our guide, Un/tied invites us to step into a future with more options, fewer labels, and shoes that come in all sizes, for all people.
A behind the scenes look at the groundbreaking virtual production technology used …
A behind the scenes look at the groundbreaking virtual production technology used on The Mandalorian, Season One. Over 50 percent of The Mandalorian Season 1
Over 50 percent of The Mandalorian Season 1 was filmed using this ground-breaking new methodology, eliminating the need for location shoots entirely. Instead, actors in The Mandalorian performed in an immersive and massive 20’ high by 270-degree semicircular LED video wall and ceiling with a 75’-diameter performance space, where the practical set pieces were combined with digital extensions on the screens. Digital 3D environments created by ILM played back interactively on the LED walls, edited in real-time during the shoot, which allowed for pixel-accurate tracking and perspective-correct 3D imagery rendered at high resolution via systems powered by NVIDIA GPUs. The environments were lit and rendered from the perspective of the camera to provide parallax in real-time, as if the camera were really capturing the physical environment with accurate interactive light on the actors and practical sets, giving showrunner Jon Favreau, executive producer and director Dave Filoni, visual effects supervisor Richard Bluff, and cinematographers Greig Fraser and Barry Baz Idoine, and the episodic directors the ability to make concrete creative choices for visual effects-driven work during photography and achieve real-time in-camera composites on set.
The technology and workflow required to make in-camera compositing and effects practical for on-set use combined the ingenuity of partners such as Golem Creations, Fuse, Lux Machina, Profile Studios, and ARRI together with ILM’s StageCraft virtual production filmmaking platform and ultimately the real-time interactivity of the Unreal Engine platform.
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