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Ignition - Digital Literacy Curriculum - for wellness and safety
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"Ignition: Digital Wellness and Safety is a digital literacy curriculum designed to provide students with the information they need to safely and confidently navigate the digital world.
Through six digital responsibility lessons, students take practical steps to protect their own privacy and safety online. By learning digital literacy skills including how to evaluate content for accuracy, perspective, and motive, Ignition’s digital literacy curriculum helps students acknowledge the benefits of digital communities and resources while guiding them to successfully navigate potential pitfalls in their digital lives."

This Course Covers
Connections and Community
Safety and Privacy
Screen Time vs. Offline Time
Technology and Data
Rights and Literacy
Evaluating Content

Grades 6-9

Subject:
Business
Communication Media
English Language Arts
Health & Fitness
Health Education
Material Type:
Unit of Study
Provider:
Everfi
Author:
Everfi
Date Added:
09/11/2019
Les voix de la poésie
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«VISION
Les voix de la poésie sont un organisme de bienfaisance dont l’objectif est de faire vivre le monde au rythme de la poésie. Pour y arriver, nous travaillons au sein du milieu de l’éducation, pour lequel nous souhaitons être la ressource essentielle pour l'enseignement et l'apprentissage de la poésie au Canada et dans le monde.

MISSION
Nous offrons aux enseignant·e·s des ressources pédagogiques attrayantes et leur proposons des expériences poétiques variées, en français et en anglais, afin d’inspirer leurs élèves à lire, à réciter et à écrire de la poésie :

-des anthologies en ligne de poèmes contemporains et classiques en langues française et anglaise;
-des concours de récitation où plus de 75 000 $ en prix et en voyages sont à gagner chaque année. Les concours pancanadiens se divisent en trois sections : française, bilingue et anglaise;
-le journal étudiant de poésie VOICES/VOIX;
-le programme Vers l'Avenir
-le programme Poètes à l'école/Poet In Class.
-du matériel pédagogique en français et en anglais.

Toutes nos ressources sont gratuites.

Des poètes canadien·ne·s de renom rédigent et présentent nos programmes et projets, offrant ainsi de la poésie contemporaine directement aux jeunes.»

Subject:
Arts Education
Business
Communication Media
Communication Studies
Creative Writing
Drama
English Language Arts
French
Language Education
Material Type:
Activity/Lab
Homework/Assignment
Lesson
Teaching/Learning Strategy
Unit of Study
Author:
Les voix de la poésie
Date Added:
12/12/2023
News and Media Literacy Resource Center (Common Sense Media)
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"From misinformation to the 24-hour news cycle (on TV and now on social media), students must learn to navigate a noisy, biased, and challenging world. But with the right support, they can learn to be critical and not cynical -- to speak up, not sit back. This collection of news and media lessons, videos, printables, and more is a great place to start. Everything's been carefully vetted by Common Sense editors (and fellow teachers) to help you find that "just right" resource for your classroom.

Check out our current favorites below. Read on for full collections. "

Subject:
Business
Communication Media
Communication Studies
English Language Arts
History
Science
Social Studies
Material Type:
Activity/Lab
Game
Lesson
Teaching/Learning Strategy
Unit of Study
Date Added:
03/12/2020
Ocean Heroes Bootcamp Remote Network Resources
Only Sharing Permitted
CC BY-ND
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Ocean Heroes Bootcamp empowers existing and emerging youth leaders to create their own campaigns to take action against ocean plastic pollution. Through a collaboration with a group of ocean health organizing partners, the Ocean Heroes Bootcamp provides youth with the skills, resources, and confidence to create campaigns to tackle single-use plastic pollution in their communities. Ocean Heroes HQ fosters a globally connected community of youth around one central goal: to create and implement campaigns that permanently reduce plastic pollution. Campaigns created by Ocean Heroes support the achievement of UN SDG 14.1, “By 2025, prevent and significantly reduce marine pollution of all kinds, in particular from land-based activities, including marine debris and nutrient pollution.” Campaigns also support the Clean Seas campaign of organizing partner UN Environment.

The Remote Network of Ocean Heroes is a free, open-source curriculum designed to enable ocean health organizations, education institutions, and passionate communities to implement the Ocean Heroes Bootcamp content seamlessly into their youth programs.

Subject:
Business
Communication Media
Communication Studies
Drafting & Design
Earth Science
English Language Arts
Entrepreneurship
Environmental Science
Practical & Applied Arts
Science
Material Type:
Activity/Lab
Homework/Assignment
Lesson
Module
Teaching/Learning Strategy
Unit of Study
Provider:
Ocean Wise
Author:
Ocean Wise
Date Added:
03/20/2019
Open Access Assets PAA Pathways 7-9
Conditional Remix & Share Permitted
CC BY-NC
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The following file contains the assets (or resources) to accompany the Sask DLC PAA Pathways for Grades 7-9. Please note that this is not the content of the course, but the assets used to support and deliver it. The following modules are currently available:EntrepreneurshipFinancial LiteracyFood StudiesSocial MediaTourismInformation Processing - SpreadsheetsEach mini course has been designed to take approximately 15 hours so 3 mini courses should be used to offer a 50 hour survey course. More modules are currently under development and will be made available as they are completed. 

Subject:
Clothing, Textiles & Fashion
Communication Media
Entrepreneurship
Financial Literacy
Food Studies
Graphic Arts
Information Processing
Practical & Applied Arts
Material Type:
Activity/Lab
Open Access Asset
Author:
Sask DLC
Correne McJannet
Lisa Katchin
Date Added:
09/07/2023
Open Access Assets for Introduction to Digital Content Creation 10 (Communications Media 10) - Under Development
Conditional Remix & Share Permitted
CC BY-NC
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The following resource contains the external assets (or resources) to accompany the Sask DLC Introduction to Digital Content Creation 10 (Communications Media 10) course. Please note that this is not the content of the course, but the external assets used to support and deliver it.  

Subject:
Communication Media
Computer & Digital Technologies
Practical & Applied Arts
Material Type:
Activity/Lab
Open Access Asset
Author:
Sask DLC
Date Added:
10/23/2024
Open University - Free Courses
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"Produced by The Open University, a world leader in open and distance learning, all OpenLearn courses are free to study. We offer nearly 1000 free courses across 8 different subject areas. Our courses are available to start right away."

Explore by:
Free courses *including courses for TEACHERS
Subjects
For Study (learn to learn!)
For Life (life skills)

You can access all content without an account. However to save progress and make an account you need to be at least 13 years old. Students ensure you have teacher and parent permission to make an account.

Courses in: Health, Sports & Psychology; Education & Development; History & The Arts; Languages; Money & Business; Nature & Environment; Science, Math & Technology; Society, Politics & Law.

Subject:
Arts Education
Astronomy
Biology
Business
Chemistry
Communication Media
Computer & Digital Technologies
Computer Science
Early Childhood Development
Earth Science
Economics
Education
Elementary Education
English Language Arts
Environmental Science
Financial Literacy
Forensic Science
Foundations
French
Geography
German
Graphic Arts
Health & Fitness
Health Education
Health Science
Higher Education
History
Language Education
Law
Life Transition
Marketing
Math
Practical & Applied Arts
Science
Social Studies
Spanish
Special Education
Visual Arts
Material Type:
Unit of Study
Author:
OpenLearn
Date Added:
10/18/2021
PowerPlay Young Entrepreneurs
Unrestricted Use
CC BY
Rating
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PowerPlay Young Entrepreneurs is a highly engaging program that is designed for classrooms ranging from grades 4 to 8. Students have fun exploring their passions, talents and interests as they plan and carry out their own business ventures. They make real products, earn real money and donate a portion of their profits to charity.For more information about the program, visit powerplayforsuccess.com.

Subject:
21st Century Competencies
Accounting
Agriculture Production
Arts Education
Business
Communication Media
Computer & Digital Technologies
Education
English Language Arts
Entrepreneurship
Equine Studies
Financial Literacy
Marketing
Sheep Production
Special Education
Visual Arts
Material Type:
Assessment
GAP 4
GAP 5
GAP 6
Game
Homework/Assignment
Lesson
Module
Primary Source
Teaching/Learning Strategy
Unit of Study
Author:
Correne McJannet
Date Added:
08/02/2022
Pressbooks Directory
Unrestricted Use
Public Domain
Rating
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Find over 7000 textbooks with open access, many include H5P learning activities to engage learners.
Use the filters on the left side of the page to help narrow down your search. Adding the English filters (Canada, UK, USA) is a good way to begin. Then consider adding subject to filter further, or use the keyword search option.

Be sure to attend to the license on each book you select to use.

Subject:
Agriculture Studies
Arts Education
Business
Communication Media
Computer & Digital Technologies
Education
English Language Arts
Faith Studies
Indigenous Perspectives
Language Education
Math
Practical & Applied Arts
Psychology
Science
Social Studies
Wellness
Material Type:
Textbook
Author:
Pressbooks
Various
Date Added:
11/04/2024
Reality Check: Getting the Goods on Science and Health
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In this lesson, students start by considering the wide range of science and health information they are likely to encounter in news or through social media. They read an article on a scientific topic to help them understand the particular challenges of verifying science and health information and then use an educational computer game to practice skills in critically reading health and science stories. Finally, students compile a list of reliable sources they can turn to for verifying health and science stories.

Subject:
Biology
Business
Communication Media
English Language Arts
Health Science
Media Studies
Science
Material Type:
Lesson
Author:
MediaSmarts
Date Added:
03/22/2019
Reality Check: News You Can Use
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In this lesson, students consider the meanings of the term “fake news” and learn facts about the news industry that will help them recognize legitimate sources of news. They use an educational computer game to learn how to track a news story to its original source before evaluating its reliability, then practice the same skills “in the wild” with actual news stories.

Subject:
Business
Communication Media
English Language Arts
Media Studies
Material Type:
Lesson
Author:
MediaSmarts
Date Added:
03/22/2019
Reality Check: We Are All Broadcasters
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In this lesson, students consider the ways in which our own biases can prevent us from being objective. They then learn ways to recognize and account for our biases and practice these by playing an interactive online game. Finally, students learn about how public service campaigns can change social norms and create their own PSA to promote ethical sharing of online information.

Subject:
Business
Communication Media
Communication Studies
English Language Arts
Material Type:
Lesson
Author:
MediaSmarts
Date Added:
03/22/2019
Sexual Orientation and Gender Identity: Expanding Our Understanding (Secondary Students)
Read the Fine Print
Educational Use
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Every single person on this planet will experience gender and sexuality in a variety of ways. This playlist asks its viewers to consider the multitude of stories experienced by 2SLGBTQIA+ individuals and communities in order to create deeper, more empathetic understandings of what it means to be 2SLGBTQIA+ and additionally, to open up conversations about what it means for anyone to experience gender and sexuality.

Subject:
Arts Education
Business
Career & Work Exploration
Communication Media
Communication Studies
Creative Writing
Education
English Language Arts
Health & Fitness
Health Education
Health Science
Higher Education
Law
Media Studies
Physical Education
Practical & Applied Arts
Psychology
Science
Social Studies
Visual Arts
Material Type:
Activity/Lab
Homework/Assignment
Unit of Study
Provider:
NFB Education
Author:
NFB
National Film Board Of Canada
Date Added:
04/16/2021
ThoughtCo.com is the World's Largest Education Resource
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This is a phenomenal website full of super useful information for students and teachers!

There are articles and resources for:
Science, Technology & Math
Humanities
Art, Music, Recreation

Anything and everything is available here from how to understand percentile scores - to writing a solid argumentative essay - to grade 2 writing prompts.

Click the menu in the top left corner to sort resources for students & parents, educators or adult learners!

Subject:
Agriculture Studies
Arts Education
Biology
Business
Chemistry
Coding
Communication Media
Computer & Digital Technologies
Computer Science
Creative Writing
Earth Science
Economics
Education
Educational Technology
English Language Arts
Environmental Science
Geography
Health Science
History
Journalism Studies
Math
Media Studies
Physical Science
Physics
Science
Social Studies
Visual Arts
Material Type:
Activity/Lab
Primary Source
Reading
Teaching/Learning Strategy
Date Added:
05/22/2019
Un/Tied Shoes (from the NFB)
Read the Fine Print
Educational Use
Rating
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Growing up, Evie Ruddy didn’t quite feel like a girl, or a boy, and resisted gendered expectations. Only recently, with the growing awareness of non-binary identities, did Evie move toward a more androgynous gender performance and begin using they/them pronouns. Un/tied Shoes tells the story of how gender conventions have impacted Evie’s life, with footwear as markers along the way.

Un/tied is presented as an online shoe company, but visitors expecting to browse the latest styles will instead find a first-person account of self-actualization and contesting categorization. Thanks to gendered fashion industry conventions, buying shoes and clothes that reflect their identity has been a lifelong challenge for Evie. Framing their story as an online shopping experience underscores the hardship many non-binary and transgender people face trying to reflect their gender identity in their outward appearance. It’s an everyday illustration of the deep-rooted mores and social codes that determine who can wear what, and in which circumstances.

With Evie as our guide, Un/tied invites us to step into a future with more options, fewer labels, and shoes that come in all sizes, for all people.

Subject:
Arts Education
Business
Communication Media
Communication Studies
Creative Writing
Design Studies
Education
English Language Arts
Health & Fitness
Health Education
Higher Education
Media Studies
Practical & Applied Arts
Social Studies
Visual Arts
Material Type:
Activity/Lab
Primary Source
Provider:
NFB Education
Author:
National Film Board Of Canada
Date Added:
11/22/2020
The Virtual Production of The Mandalorian Season One
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A behind the scenes look at the groundbreaking virtual production technology used on The Mandalorian, Season One. Over 50 percent of The Mandalorian Season 1

Over 50 percent of The Mandalorian Season 1 was filmed using this ground-breaking new methodology, eliminating the need for location shoots entirely. Instead, actors in The Mandalorian performed in an immersive and massive 20’ high by 270-degree semicircular LED video wall and ceiling with a 75’-diameter performance space, where the practical set pieces were combined with digital extensions on the screens. Digital 3D environments created by ILM played back interactively on the LED walls, edited in real-time during the shoot, which allowed for pixel-accurate tracking and perspective-correct 3D imagery rendered at high resolution via systems powered by NVIDIA GPUs. The environments were lit and rendered from the perspective of the camera to provide parallax in real-time, as if the camera were really capturing the physical environment with accurate interactive light on the actors and practical sets, giving showrunner Jon Favreau, executive producer and director Dave Filoni, visual effects supervisor Richard Bluff, and cinematographers Greig Fraser and Barry Baz Idoine, and the episodic directors the ability to make concrete creative choices for visual effects-driven work during photography and achieve real-time in-camera composites on set.

The technology and workflow required to make in-camera compositing and effects practical for on-set use combined the ingenuity of partners such as Golem Creations, Fuse, Lux Machina, Profile Studios, and ARRI together with ILM’s StageCraft virtual production filmmaking platform and ultimately the real-time interactivity of the Unreal Engine platform.

Subject:
Arts Education
Business
Communication Media
Theatre Arts
Material Type:
Open Access Asset
Author:
Industrial Light and Magic
Date Added:
01/24/2024